Shirou
New member
How much of this going around?
Really not mutch hey, i saw this once when i started Rust 2 weeks ago or so with the first patches, but with the latest patches, have not seen it yet again.
How much of this going around?
Really not mutch hey, i saw this once when i started Rust 2 weeks ago or so with the first patches, but with the latest patches, have not seen it yet again.
The hacking problem is worse on the official servers, the hackers are only VAC banned in waves. On the community servers the admins can ban hackers from their server as soon as they're caught.
That's why I only play on servers where the admins are active. Otherwise cheers server.
I am waiting to ban a hacker on our server.. but they don't wanna visit us![]()
Im not sure if anyone keeps track of the Rust dev's Trello, but the next version is up there showing what we can expect from it:
Next Version:
Remove Zombies - Zombies are finally being removed, they have always been placeholder NPC's and the devs didnt want them in for long. From I can gather they will allow some of the Zombie items to now drop from Wildlife (not sure if there will be any new wildlife animals around)
Locked Backpacks - After you die, your backpack will remain locked for 5 or 10 minutes after dying, allowing you to head back to your corpse to get your stuff back. A lockpick item was supposed to be made in order for looters to bypass this time, however as per their Trello that item isnt ready yet, so we might just be getting the locked backpacks for now.
AI React to Danger - what they have written here is:
"Passive AI run from Hostile AI
Passive AI run from gunshot sounds"
I am not sure what this AI is, other than wildlife there isnt another AI in game.
I've seen this but i don't like the locked backpacks that much, so basicly someone can just camp your backpack now and keep killing you untill the 5 minutes are over and then loot your bag?
The remove zombies and AI React to Danger is cool though.
Gary Newman said:The second one of these. Here’s what’s on our minds.
Cheating
Cheating is still a huge priority for us. Thousands of people have already been VAC banned. Even though VAC is doing a great job, a lot of people think it’s not responsive enough. What use is a hacker being banned in a week, when he’s on the server annoying you right now? We agree.
So we’ve been talking to a few different companies about other anti-cheat solutions. If we go for one of these, we want it to be super super lightweight. We don’t want to force you to install an obstrusive third party program. We don’t want to make you sign up for another system.
We’re also taking steps to deal with some of the more obvious of these problems ourselves. This is something we’re hoping you’ll start seeing the results of quite soon.. but please understand that we’re doing this from scratch – and these things take time. The very last thing we want to do is rush out a system that accidentally bans legitimate users – and then have to unban everyone. There needs to be no doubt that a specific steam account has been used to cheat.
It’s important to realise that there’s a lot about our anti-cheat measures that we can’t talk about, for obvious reasons. So it might look like we’re not doing anything about cheats. But please keep in mind that making the game as cheat free as possible is in our interest just as much as yours. It’s our game, of course we care.
Early Access
We feel like we aren’t making it clear enough that the game is Early Access. Rust is still in development. This isn’t 95% finished, like a regular beta. This is 10% finished. We’ve got the bare bone foundations of a game here. We’re still developing it.
This isn’t just is trying to make excused for putting out a buggy game. This is how it is.
Update Speed
We really feel like we’re letting you down with the slow release/size of updates. We’ve been trying to throw out weekly updates, but this isn’t consistent.
We’re looking at our work-flow and trying to identify ways to get stuff done faster. A lot of this is us thinking to ourselves “is spending 2 hours tweaking the colour of that texture a good use of my timeâ€. But there’s a lot of ways we want to enpower the community to help us out. These are things we’re thinking about right now, and stuff we hope to be experimenting with in the future.
Trello
We have a Trello up with issues and stuff. This is just for us. You can see what we’re working on, and we’re trying to post updates regularly on the cards so you can experience the progress. This isn’t all we’re doing, we have a private board too – to hide some surprises/secret stuff we’re working on.
This isn’t somewhere for you to post bug reports, issues or requests – but you can certainly sign up and give us a vote on the cards you think are important or are looking forward to.
Server Stability
The huge attacks we were seeing on our servers a month ago seem to have stopped. We have reports of people attacking individual servers, this doesn’t seem to be any more of an issue than in a game like TF2.
Servers do start to suffer once they’ve had 200 people building stuff on them for a week or so. This is something that was impossible for us to test before we had 200 people that wanted to play. We are looking into performance issues, and fixing them where we’re can. This is an ongoing thing.
Server Hosts
We’re not looking for more GSP’s right now. We’re happy with the small group we’ve got. We’ll make a news post appealing when we’re looking for more.
Popularity
We are blown away by the popularity of Rust so far. It doesn’t even seem real yet. Our original plan was to release on Steam Early Access, without making a big deal of it, and slowly build up a bigger fan base by releasing regular updates, until we reached a point where we felt the game was ready for a bigger audience – and then start advertising it and bringing more people in. The unjustifiable popularity is both a blessing and a curse.
It’s a blessing because we’ve sold 750,000 copies in a month and a half, and this is an amount we never even imagined selling over the game’s lifetime. We’ve been the number one best seller for two weeks, we never imagined ever being listed. Rust has already made us 2/3rds the amount of money that Garry’s Mod has made in 8 years – and we never imagined reaching GMod’s popularity ever again. We’ve been the fourth most played game on Steam at points, reaching 50,000 online players – this is more than we could have ever dreamed of.
But it’s also a curse because the amount of people playing has kind of given us a sensory overload. We see all these amazing things happening, voices from all directions, ideas, bugs, cheaters.. and we’re scrambling to catch up with everything. So please don’t be offended if we’re not doing what you want us to, if we don’t respond to emails or tweets, if we’re not administrating the servers properly. We are still adjusting our trajectory, there’s still a lot we want to do.
So is the community for this still as bad as it was in January? I gave up back then because it was simply impossible to survive solo and even when they built a noob town, a bunch of cunts just rolled in and took it over so they could kill everyone.
I don't really want to play a game where I'm going to spend an hour building myself basic equipment just to get shot in the back for the lulz. That right there basically summed up my first week of Rust.
So is the community for this still as bad as it was in January? I gave up back then because it was simply impossible to survive solo and even when they built a noob town, a bunch of cunts just rolled in and took it over so they could kill everyone.
I don't really want to play a game where I'm going to spend an hour building myself basic equipment just to get shot in the back for the lulz. That right there basically summed up my first week of Rust.
Thats what its like for everyone in the begining. You learn to adapt, ways to survive longer and stay under the radar.
The community for survival games like this is always bad, you have the CoD kiddies who just like to kill everyone, you just have to deal with them.
Find a group of people to play with, its really awesome. You get raided, thats part of the game, but then you go raid other people as well.
Maybe everything you just said doesn't please everyone.
Maybe everything you just said doesn't please everyone.
Then clearly you made the right choice not to play this game.
Basically sums up rust in general. Tbh im not touching rust till the developer decides wtf is the point of this game. As it stands its a try not to get shot by pro's, maybe build a 2 by 2 home so you can build without being shot, research stuff, build what you have researched. Then???? Thats right shoot and destroy everything, cause there is nothing in the game.
Read above.gosh ^^#234