MetalSoup
There's a GIF for that
Wolfenstein: The New Order is better than it has any right to be. It could have been a pile of tired gameplay and schlocky plot, and the defense would have been, "Hey, it's just a game about shooting Nazis based on a game from 1992. What did you expect?" The devs could have phoned it in. But the team at Machine Games wasn't content with giving us an unending corridor of Bad Guys to mow down so they could ride the Wolfenstein name to the middle of the sales charts. I don't know if anyone has ever expected anything particularly remarkable from this franchise. You're expected to have Nazis, guns, and a few different ways to combine them for cheap, guilt-free visceral thrills. But instead they tried to make something special.
The game isn't perfect or anything. But even the flaws are interesting in their novelty. This isn't a modern military shooter where someone did a find & replace of "Terrorists" to "Nazis". In fact, you're basically a terrorist in this game. You don't target civilians or anything, but there are parts of the game where you're attacking non-military locations. Whatever complaints I might have about it, at least Wolfenstein: The New Order has the guts to make its own mistakes instead of just copying what everyone else is doing.
This is not a game that revels in death. This is a game that sees war and destruction as a necessary evil, if only because this Nazi society is so casual about its horrors. Lots of games have this "war is hell message" that runs directly counter to its "war is actually pretty fun" gameplay, and Wolfenstein is the first one in years that manages to pull it off. The fact that they manage to combine "Nazi prison camp" with "mecha suit combat" in the same game and get away with it is nothing short of amazing.
Last week Robert Rath had a great column on the thematic and story ideas at play in the game. It's pretty interesting stuff, and not the kind of grim examination of war that you'd expect from a game bearing the Wolfenstein name. While Rath looked at the story and themes, I thought I'd look at the mechanics and art design.
And to make this more fun for me, I'll use this brief moment of positivity as an excuse to complain about a bunch of other games. Here are all the common mistakes that TNO didn't make.
Pretty good column, read the rest here.