The game is now available in Early Access on Steam for only $9.99
Why Early Access?
“Early access allows us to work with the community while we are developing the game. It allows players to begin making maps, host their own competitions and make frag films while assisting with development costs.â€
How long will this game be in Early Access?
“Reflex will remain in early access as long as it takes to bring the game up to the standard both we and the community expect.â€
How is the full version planned to differ from the Early Access version?
“We will be actively updating the early access version right up until the full version ships.â€
What is the current state of the Early Access version?
“The current version is very much a prototype. We have a start on solid feeling gameplay, and a proof of concept shown. The game is fully playable in multiplayer, has a multiplayer map editor, replay editor, ffa/duel/tdm gamemodes.
We don't yet have customizations, bots, stats, matchmaking, multiview, CTF/arena/other gamemodes and training.â€
Will the game be priced differently during and after Early Access?
“Yet to be decided.â€
How are you planning on involving the Community in your development process?
“We'll be listening to all feedback given by the community to tweak gameplay, add features, and squash bugs. We'll be involving the community in the map development process, we'll be prioritising features based on community demand.â€
About This Game
Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel. If you didn't experience classic arena FPS gameplay, you should immediately reclaim all those unwasted years by being part of Reflex!
The game is currently at a prototype state. We don't have all the modes. The weapons are not final. The UI is ugly and basic. Most of the art is missing. We don't have matchmaking. We don't have bots. Game development is a slow process, especially for a small team. Reflex is not yet competition ready.
For now, it's fun. It's playable, with a couple game modes. You can build maps on-line. You can watch replays.
We plan to be updating the game on a regular basis, bringing more features and improvements to it.
Current Features
Old School Gameplay - A return to fast paced, arcade FPS!
Game modes - 1v1, Team Deathmatch and FFA
In-game, multiplayer map editor - Build maps with friends then smear those friends across the walls.
In-game replay editor - Easily create frag films and highlights.
LAN support - Grab your computer, your friends and a case of something caffeinated and enjoy the lowest pings possible through a tangled mess of CAT cable.
Dedicated Servers - Run your own servers, with your own settings. Just one of our completely obvious features that should be in every game but for some reason isn't anymore!
Responsive input - Input sampled 1000 times a second to provide an ultra smooth experience. If you miss, it's your fault, not ours.
Planned Features
More game modes - Capture The Flag, Control, Arena, Juggernaut, Midair + more.
Matchmaking - Quickly find games of any type or simply jump on a server with friends.
High Performance - Reflex uses a custom built engine targeting 120fps (and we don't cap framerates so melt your GPU if you want)
Advanced spectator features - Multiview, casting overlays, on-screen live statistics, spectator vs spectator interaction.
Statistics - Wins:Losses, per-weapon accuracy, kill/death ratio, player comparisons, item control, attractive bar graphs.
Steamworks - Friends, achievements, player invites + more.
Training and coaching - In game, step-by-step breakdowns with key-presses and timings.
and more!