Opinion : You'r favorite RPG mechanic.

GlacieredPyro

New member
Hey All,

I wanted to get some input fom you gals and guys on what your favorite RPG mechanic is/was.
It can be story, combat or whatever related as long as it is from the RPG arena.

Mine was the Reel System from Unlimited Saga. It was a fun semi-skill based combat mechanic that I very much enjoyed. The game features many mechanics I had never seen before but this specific one was my fav by far.

Please share your's and if you have the time, a short description of why it appealed to you.

Edit: Bloody typo in Title.... sorry.
 
Hey All,

I wanted to get some input fom you gals and guys on what your favorite RPG mechanic is/was.
It can be story, combat or whatever related as long as it is from the RPG arena.

Mine was the Reel System from Unlimited Saga. It was a fun semi-skill based combat mechanic that I very much enjoyed. The game features many mechanics I had never seen before but this specific one was my fav by far.

Please share your's and if you have the time, a short description of why it appealed to you.

Edit: Bloody typo in Title.... sorry.

I think it's classed as RPG. My favourite was Fallout 2. I just loved that game, especially the turn based combat. To this day, I don't think I have found anything that can really satisfy my thrist or live up to the like of Fallout 2.
 
I think it's classed as RPG. My favourite was Fallout 2. I just loved that game, especially the turn based combat. To this day, I don't think I have found anything that can really satisfy my thrist or live up to the like of Fallout 2.

He asked for your favourite mechanic, not your favourite game :p
 
He asked for your favourite mechanic, not your favourite game :p

Well yes, Fallout 2 is my favourite RPG game because of the mechanics in it. I haven't found a game that matches it. I'm busy playing through Divinity and starting to enjoy it as it's a close match.
 
Well yes, Fallout 2 is my favourite RPG game because of the mechanics in it. I haven't found a game that matches it. I'm busy playing through Divinity and starting to enjoy it as it's a close match.

Which mechanics in particular stood out for you?
Was there a specific leveling thing or combat action?
For example FFVIII has the junction system. FFVII the materia into slots system. Legend of dragoon timed button combo's.
 
Which mechanics in particular stood out for you?
Was there a specific leveling thing or combat action?
For example FFVIII has the junction system. FFVII the materia into slots system. Legend of dragoon timed button combo's.

I think it was mostly the combat (being turn based), and also the NPC interactions and dialogues. The way you interacted with the NPC characters felt like you always had a choice. The way the dialogue came across. The game didn't feel like it was a chore.
 
I really enjoy the d20 game mechanic as implemented in all D&D and many non-D&D RPG titles. Proper implementation makes for challenging and predictably fair play.
 
I really enjoy the d20 game mechanic as implemented in all D&D and many non-D&D RPG titles. Proper implementation makes for challenging and predictably fair play.

With those rules implemented do you prefer it to give you the pause/turn based option during combat or events as apposed to the "live action" variants thereof?
 
It actually depends on the situation. CTB is fine if your character or party encounters a small group of enemies, however I find that ITB or STB works best for me when dealing with a large number of threats. It largely depends on the game though, I find that Fallout 3 (although it uses SPECIAL, it's roots are still based very much in d20) the VATS implementation augmented the almost CTB nature of the title. The older D&D titles simply progress to quickly if it's CTB. The first D&D title that worked correctly (IMHO) with a CTB implementation was Neverwinter Nights.
 
I quite liked the paragon/renegade choices and interrupts in Mass Effect 2 and 3. In general games don't get the whole alignment thing right.

General RPG scenario:

NPC asks player for help. Player options are: 1) Help like a knight in shining armour or 2) reject quest because you don't help people / kill everything in 10km radius / do quest then backstab

One of my favourite RPGs was Baldurs Gate 2 but playing an evil character there was just silly. Either you turn every area into a ghost town or you skip/cut short half the game.

Mass Effect took the dialogue options of say blue thing / say red thing and turned it into a rather interesting storytelling mechanic. Like saving / killing the rachni queen.
 
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