Pong creator says today’s devs are “afraid to take risks”
Presumably isn’t a Call of Duty fan
Pong creator says today’s devs are “afraid to take risks”
Presumably isn’t a Call of Duty fan
Well he's not wrong. The last single game that took a big risk, C&C4, failed misserably. (For good reason, but thats not really the point)
But doing something radical isn't the problem, it's the implementation of it, if you're gonna do it, do it right and do it from the start, don't half-ass like all of EA's developers.
The singularity is about to explode! Weapons are at maximum.
The thing is most people are afraid to change so whats why they do the same most of the time since that is what people are comfortable with. The amount of new inivations just don't get supported.
Evil meet my Sword. Sword, meet Evil!
I wouldn't say they don't get supported. Games like prince of persia and Assassins creed was pretty innovative in thier times, but the differnce is that they went all out to do so, put the resources in and made it all it could be. C&C4 had to same potential, could have been the next radical thing in strategy games since real time took over turn based, but they didn't do what was needed.
The singularity is about to explode! Weapons are at maximum.
It's weird. If an expansion / sequel comes out and its more of the same we complain about it not being innovative. If it changes some stuff and i'ts not like the original, we complain cause it doesn't feel right.
The singularity is about to explode! Weapons are at maximum.
The Fable series does a fairly good job at changing things up with each game. They havn't followed suite like some other developers who release a good title and release endless titles of the series, giving it to other development studio's and running it into the ground.. (Silent Hill anyone?)
let's be quite honest here RG, you can only innovate as much on a fps or racing game...
Play games, not platforms
I meant giving the same title to a new team with each sequel, and ultimately ruining the entire name of the series. As I said, a solution to whiners is to make a game as similar as possible to the old one, and one way doing that is to use the same development team for it, so if you can't, it's highly advisable to abandon the IP alltogether and start a new one.
The singularity is about to explode! Weapons are at maximum.