3D Game engine Tech Demo is amazing!

dampi256

New member
This Tech Demo is so freaking awesome!

I would love to see these mechanics implemented in the next gen titles. This will most definitely make titles next-gen and way more enjoyable.

 
That is pretty damn badass. Would definitely like to see how these mechanics are implemented into Next-Gen titles.

The whole time I was watching I had Portal in mind and all the things that could be possible.
 
It really is incredible what next gen is bringing to the table!
This makes me want to invest in a 3D TV :-)
 
I'm not quite sure what makes this next gen. Sure it's a really interesting puzzle mechanic but it's probably something that could have been done 10+ years ago. Nor do I see how it would make titles way more interesting, it would be very niche.
 
I'm not quite sure what makes this next gen. Sure it's a really interesting puzzle mechanic but it's probably something that could have been done 10+ years ago. Nor do I see how it would make titles way more interesting, it would be very niche.

But it wasn't. Intuitive and even though an ancient trick, this is the first time it's so well implemented. Would be perfect for puzzle games.
 
I'm not quite sure what makes this next gen. Sure it's a really interesting puzzle mechanic but it's probably something that could have been done 10+ years ago. Nor do I see how it would make titles way more interesting, it would be very niche.

+1
This is more of a curiosity than a significant achievement IMO. If it where to appear in a game it's a game mechanic you will use a few times in a puzzle game but I'm still trying to imagine a real life use in any game for it. I'm pretty sure it could have been done 10 years ago, they just didn't see the point until this guy came along.
 
+1
This is more of a curiosity than a significant achievement IMO. If it where to appear in a game it's a game mechanic you will use a few times in a puzzle game but I'm still trying to imagine a real life use in any game for it. I'm pretty sure it could have been done 10 years ago, they just didn't see the point until this guy came along.

Yeah it's an interesting gimmick but that it about it.
 
I'm not quite sure what makes this next gen. Sure it's a really interesting puzzle mechanic but it's probably something that could have been done 10+ years ago. Nor do I see how it would make titles way more interesting, it would be very niche.

Agreed, it could have been done. But why hasn't it? Was this something that did not exist so long ago?
 
+1
This is more of a curiosity than a significant achievement IMO. If it where to appear in a game it's a game mechanic you will use a few times in a puzzle game but I'm still trying to imagine a real life use in any game for it. I'm pretty sure it could have been done 10 years ago, they just didn't see the point until this guy came along.

A decent Alice sequel could get freaky with use of this method. However I feel there are multiple indie developers who have been waiting for something like this.
 
This tech/inovation will not really make for a great game if used as the main mechanic but if you look at level design, game mechanics, puzzles, and overall storytelling, you can bring depth into a game and a sense of wonder that has not yet been in games.

People, including myself, is getting increasingly more bored with the standard design of games and how they are made. Yes, this generation and the next has and will produce some really great looking games but there has not yet been a AAA title that really stood out and that brought innovation to the table. You find this in most all indie games.

I feel this tech will bring something new to the table in games to come where conservative AAA developers (conservative in the sense that they do not want to take the risks indie devs are taking because they are afraid of it backfiring on them and affecting profits/sales) will adopt these techniques and implement them in ways that even the tech creators haven't thought of.

You might not see it's potential now looking at the basic demo with it's 80's style graphics but most of your groundbreaking games started as simple tech demos. Wait and see guys.
 
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