All Things Forza

So, early sighting laps haven't gone well at all for me. Been trying to not use any of the assists, as in NO ABS, NO TCS and NO STM....let's just say it's been very challenging indeed. you got to be extra careful if you have any hope of staying on the tarmac.

I've found the power cars without assists are quite nasty. C-class like we had last week was quite alright, but S/R/X class and i can't even properly start my car without it sliding off the track or going into a tail spin .
 
I've found the power cars without assists are quite nasty. C-class like we had last week was quite alright, but S/R/X class and i can't even properly start my car without it sliding off the track or going into a tail spin .

So here's something even more interesting. So I did a few laps with TCS and ABS on, keeping STM off, and I was about 2 seconds a lap SLOWER than without any of the assists. I don't know why. I'm going to keep trying or try a different car, because that Holden Commodore and I are not getting along.
 
So here's something even more interesting. So I did a few laps with TCS and ABS on, keeping STM off, and I was about 2 seconds a lap SLOWER than without any of the assists. I don't know why. I'm going to keep trying or try a different car, because that Holden Commodore and I are not getting along.

That's why I refrain from assist. I maintain ABS is okay as all it really does is stop the lock up under heavy braking, though non-ABS has more stopping power.

The problem comes in with Traction Control (TCS). What TCS will do is cut power to the wheels to avoid spin and traction loss. What this means is that for very powerful or torque heavy cars, is that in the low gears and/or high revs you are only going to be putting minimum power (Kilowatts) to the wheels and thus essentially be slower coming out the corners.

If you pull up the cars stats while driving (D-Pad down), you can view this and other real time statistics.


Oh, and leave Stability Management (STM) off, always!
 
I really struggle without TCS and STM. Will try without them again and see how it goes. Thanks for the car stats [MENTION=4071]BeoTeK[/MENTION], I didn't know about that.
 
I really struggle without TCS and STM. Will try without them again and see how it goes. Thanks for the car stats [MENTION=4071]BeoTeK[/MENTION], I didn't know about that.

Look, I'm not saying everyone should drop all assists. But you should progress towards this and set a goal for yourself. At least start with removing STM, this in my opinion is the worst assist in the game (beside the rewind function). STM will always try to rectify your car and keep you straight, this will make you lose the feeling of the car and how the body and weight is shifting.

Practice without assists with the lower end cars like the D and C rating, then move up to B and A. Even I struggle at times with these S cars as it's quite difficult to feather a throttle with a trigger over a pedal.
 
I found this post on the Forza subreddit to be very informative indeed, which just adds fuel to Beo's no-assist fire:

The first order of the day is to decide what assists suit you as a driver. It's very important when you begin to be comfortable with your level and what you want from the game, after all, the main order of the day is enjoyment! Here is a brief overview of what each assist does.

ABS: Or Anti-Lock Braking System. Set to ON, this allows the player to fully depress the trigger without fear of the brakes locking. It will however increase braking distances. Set to OFF, the player will have to modulate the pressure they apply to the trigger in order to find the sweet spot (the maximum braking pressure before locking allows for shorter stopping distances) and also allows the player to employ advanced braking techniques such as trail braking.

STM: Or Stability Management. This is designed to negate body roll and make the car corner flatter. This is the only assist I would recommend all new players to turn off immediately. I promise that you will never miss it.

TCS: Or Traction Control System. Set to ON, this allow the player to apply maximum throttle with minimum loss of traction to the rear wheels. The tradeoff here is that the TCS will also hamper corner exit speeds as it over compensates to keep the rear wheels in check. Set to OFF, the player will have to modulate the throttle, applying enough to get maximum drive but not too much which will result in loss of traction and in some cases, spins.

Gears: There are a few options here. Automatic, Manual and Manual W/Clutch. Automatic gears do exactly what they say but result in drastically reduced lap times. Manual gears allow the player to change gear themselves and Manual with Clutch allows the player to complete even faster shifts for maximum drive.

Braking Line: Set to ON, this will display a line around the track with rough braking and acceleration points. Set to braking only, the line is reduced to show where the game thinks you should lift and brake. It's important to note that these lines and points are in a lot of cases neither the optimal line or braking point but the line is a good thing to have in terms of braking reference, should you need it.
Steering This can be set to SIMULATION or NORMAL. Neither is a faster solution. Find what 'feels' best for you. Sim leans more towards oversteer but is more difficult to recover with, should you have contact or get into a slide.
 
lol.... yeah, sorry about me rudimentary explanations :p
pretty much says what I've been trying to say.

Thanks Hammer! ;)

I find the TCS for my Falcon to be very over zealous and its slowing me significantly but its still faster than doing donuts on the start line. I'm a bit rubbish at feathering the trottle and brake triggers.

I tend to use AWD cars in the higher power sections to compensate where possible.

Is it perhaps possible to configure throttle and brake trigger sensitivity to make things a bit easier.?
 
I find the TCS for my Falcon to be very over zealous and its slowing me significantly but its still faster than doing donuts on the start line. I'm a bit rubbish at feathering the trottle and brake triggers.

I tend to use AWD cars in the higher power sections to compensate where possible.

Is it perhaps possible to configure throttle and brake trigger sensitivity to make things a bit easier.?

With things like the Scuff controllers and the Xbox One Elite controller I believe it to be possible. Not with the standard setup I'm afraid.

I'd suggest to try and get your finger to increments of 25% suppression. More specifically focus on about 25% and 50% suppression (about quarter to half way).
 
Again, I'll quote the subreddit post for beginners:

Deadzones: These can be found in advanced controller options and should be changed as you start the game. The deadzones built into the game are set so as to eliminate the effects of any 'stick creep' (where the stick rests in something other than a neutral position) where the car would start to turn itself.
Set your steering, acceleration and deceleration deadzones to 0-100 for maximum travel and greater accuracy. (If your thumbstick is loose, 0 deadzone will not work for you. Try something around 5 and go from there.)

Controller Settings: The one thing I recommend changing is the option to switch your handbrake and clutch buttons. This allows those using manual with clutch to press A and either X or B simultaneously, rather than using their braking finger to blip the clutch. Anything else in the settings is personal preference.

Unfortunately no settings can be changed for throttle response and breaking, but you can always do that in upgrades and tuning
 
Screw this notice!!! I am not good enough to handle a car like this without any assists. I am not enjoying myself at all trying to drive a monster V8 without any assists. From now on I'll be doing this challenge with the assists.
 
Screw this notice!!! I am not good enough to handle a car like this without any assists. I am not enjoying myself at all trying to drive a monster V8 without any assists. From now on I'll be doing this challenge with the assists.

Haha, i've found the only assist that matters here is TCS . Without TCS you throw donuts everytime you accelerate ;) . I seem to be just fine without ABS and STM , but TCS gotta stay ;)

On another note, my multiplayer is still working it seems, so i guess my new modem is holding up.
 
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Screw this notice!!! I am not good enough to handle a car like this without any assists. I am not enjoying myself at all trying to drive a monster V8 without any assists. From now on I'll be doing this challenge with the assists.

Damnit you are good. It looks like I may have to stop trying to go for first place. For now my goal is to beat [MENTION=385]diabolus[/MENTION] since we are very equally matched. And you are currently beating me by a fraction of a second diabolus! I managed to beat your previous time only to stop and realise you decreased your time by a second. I then had to go after that one but haven't quite made it yet.
 
Damnit you are good. It looks like I may have to stop trying to go for first place. For now my goal is to beat [MENTION=385]diabolus[/MENTION] since we are very equally matched. And you are currently beating me by a fraction of a second diabolus! I managed to beat your previous time only to stop and realise you decreased your time by a second. I then had to go after that one but haven't quite made it yet.

Heh, looks like it is going to be a busy week. I enjoy this track, short enough to get clean laps in. I usually need about 3 laps to "warm up" when i start , this is why the previous challenge i didn't get a clean lap..by the time i started going (30-40 mins in), i had to quit/work/do something else.

At this point, i'm wondering about my view angle, on this track this definitely seems to make a difference..especially on that over-the-hill-down-chicane part . I've found the bonnet/first person (you only see the bonnet or the road) view makes me take that part easier and faster than seeing your whole car from behind...something about seeing the turn faster/better.
 
Heh, looks like it is going to be a busy week. I enjoy this track, short enough to get clean laps in. I usually need about 3 laps to "warm up" when i start , this is why the previous challenge i didn't get a clean lap..by the time i started going (30-40 mins in), i had to quit/work/do something else.

At this point, i'm wondering about my view angle, on this track this definitely seems to make a difference..especially on that over-the-hill-down-chicane part . I've found the bonnet/first person (you only see the bonnet or the road) view makes me take that part easier and faster than seeing your whole car from behind...something about seeing the turn faster/better.

I'm unable to drive with any view other than cockpit. For the corkscrew, I just turn in, aim for a particular spot of fence in the distance, and hope for the best.
 
How's everyone progressing with their laptimes? I can't seem to beat my current best.

Haven't had the most time this week to spend more on improving on my lap, but I can feel it's coming to the point that I honestly don't know how I'll go faster. I want to go as close to 1:31 as possible, but at the moment I'm a bit stuck. But the Holden is behaving itself more than at the beginning of the week
 
Unfortunately I haven't gotten to Forza again this week. I will try again tomorrow if I have time. This week has just been ridiculously busy which is a shame since I really enjoy this week's challenge.
 
yeah, interwebs only came back around Tuesday, lots of donwload and updates to do. Also been working my ass off.

I managed to get around 1:37:741 while practicing, but I think that was still at S785.
 
Gave it another shot, turned all the assists back on, and funny enough, could shave off another second, figures. Now it's me and deadlypinecone ;-)
 
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