Atari seeking to sell Cryptic Studios as another fiscal year ends in losses

Tank

Overkill Specialist
In its 2010–11 fiscal year earnings report today, Atari announced it will be dropping, er, "divesting" MMO developer Cryptic Studios. The publisher accounted for the studio under its "discontinued operations" in the report. In other words, it's trying to sell Cryptic.

Overall, Atari reported a net loss of €6.2 million ($8.8 million) for this fiscal year that ended March 31, 2011 -- an admitted improvement over the €19.4 million lost in the previous fiscal year. Cryptic alone was responsible for €5.3 million ($7.5 million) in losses during fiscal 2010–11.

Representatives for Atari and Cryptic declined to offer any statements beyond those in today's financial report. Cryptic's Champions Online went free-to-play earlier this year, and the studio is currently working on a Neverwinter MMO and "Season 4" of Star Trek Online. Atari purchased the developer in 2008 during an optimistic period for the publisher.

http://www.joystiq.com/2011/05/17/atari-seeking-to-sell-cryptic-studios-as-another-fiscal-year-end/
erm... Lol?
 
This is funny... "optimistic period" doesn't mean they made any profit, hell, it could even mean they showed a loss like they did now. Just that their income stream for the future looked optimistic...

It's investments like those that help bring on the whole recession in the first place...
 
I'm surprised STO is still going. Feel bad for the staff getting the boot, but not for the company. Their games make me sick.
 
Yeah STO seems to be the only real hit of the "churn out MMOS and leave them" stable. Pity, it is a nice IP.
 
STO was one of the games that I was looking forward to so much. And then I saw what they did with it and I was so disappointed. It could have made such a great MMO but instead a game was released with so little depth and very little proper exploring.

They missed the point of Star Trek and that's unforgivable.
 
Well currently STO is actually quite deep with a ton of content. Those people have been working HARD! My big problem with it is the bandwidth usage. At 25megs average an hour, no way I can play it.
 
The content may be there, but the game still felt empty / shallow / laggy / unresponsive / repetitive / a shell of what it could have been. Being a big ST fan, I went into the game just being happy it was Star Trek. But even that wasn't enough.
Cryptic sticks to the same engine and same concept on all their mmo's, it's a template and all they need to do is change the skin.
Personally I hate the way they make games, didn't realize it was so blatantly obvious until STO came out. I had captain of starship blinkers on at the time.

I really wanted that game to work for me, but it was so painfully tediously boring to play. Eve was more exciting.
All have now is Star Wars and even that is sounding a bit meh these days.

I also think that my mmo standards are changing. After Rift have got very high expectations.
 
Well currently STO is actually quite deep with a ton of content. Those people have been working HARD! My big problem with it is the bandwidth usage. At 25megs average an hour, no way I can play it.

Ah cool, I didn't realize that it has grown a lot. Hmmm will go google.
 
T
I also think that my mmo standards are changing. After Rift have got very high expectations.

True! I thought quality was only something a big name developer made. I was wrong. Rift is of exceptional high quality.
 
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