Very interested to see how this is going to turn out on the iPad.
Strange logic. If you complain a car is poorly made you don't tell people they are welcome to make their own car?
http://www.reddit.com/r/Games/comme...enhanced_edition_gameplay_trailer_133/c75hqf1
Engine
Rewritten over half of the engine, fixing a number of issues and improving performance. This includes: rebuilding the threading model, and rebuilding the renderer and porting it to OpenGL (the graphics are now 100% hardware accelerated).
Fixed bugs that have been found over the years (by the devs, community, and modders). This not only includes the bugs that currently require mods to fix, but also the bugs that require access to the source code.
Making it multi-platform. PC, Mac, Ipad, Android. With a possible Linux version in the future.
Fixed the multiplayer and added matchmaking. The multiplayer also supports cross-platform play.
Visuals
Native support for high resolutions.
Shader-based upscaling of artwork. Art can be displayed at much higher resolutions than the original game.
A generously customisable / moddable high-res GUI.
Ability to zoom in or out of the battlefield.
Replaced the old CG movies with high-res hand painted cinematics.
Audio
Audio engine has been ported to OpenAL (which brings back environmental audio support for newer OSs).
High-quality original soundtrack (16 bit, 44.1 Khz OGG Vorbis files encoded directly from the OST CD).
New content will have music by Sam Hulick (Mass Effect 3).
New Content
1 new kit.
3 new joinable NPCs.
1 new adventure.
Several new items.
New portraits.
New voice sets for the player character.
With more to come in the future as (mostly) free DLC.
1. The source art assets for Baldur's Gate, Baldur's Gate: Shadows of Amn and Throne of Bhaal are lost.
All the original area art, paperdolls, monsters and character models are lost with the exception of a few 3D models of monsters from Throne of Bhaal. There is nothing anyone can do about it. Therefore, it is not possible for the devs to deliver Baldur's Gate HD, and/or re-render any art at higher resolutions. Significant modifications to sprites, like displaying cloaks and hats, adding new/more armor styles, or removing the mirroring effect from BG2 animations, are also off-limits.
As per Trent Oster, the devs are currently limited to the existing animations. There will be no new animations in BG:EE, so it is no use to ask for them. Recreating character models from scratch and rendering them at high resolution is out of question, because it would take more time and resources than are currently available to the devs. Also, recreating character models alone is not an option, as they would look glaringly better than all monsters that weren't re-rendered; if something got redone, then everything else should get the same treatment for the sake of visual consistency, thus making this an even more demanding (and unfeasible) task.
In light of the above, it doesn't make much sense to request new monsters, as they won't have distinctive animations to go (and I personally believe Baldur's Gate already has enough monsters that share the same animation or a recolored version of the same animation).
Whois playing?![]()
Played this for a little bit today and I am impressed.
Runs so much better than the original title.
Having any weird issues?
The one thing I do take from this mini-revival of CRPGs is that perhaps Bioware will look at this and see that a desire for these games exist and then try and actually put some more effort into creating a worthwhile Dragon Age 3.