BF3 server feedback (all ISP's)

Uprising Mercenaries

I'm running a 4mb line and everything is running 60fps.
But on every 64-player map i have played there has been lag. Even some 32-player maps.
I think this is because overseas players are connecting to our servers.
Last night I played on a server where the admin was actively kicking and blocking every user or IP that wasn’t from ZA. It was the smoothest game i have played so far, no lag at all.

Hay guys, this happened on the Uprising Mercenaries server last night. Our head Admin started kicking and banning all non-ZA players, our lag disappeared! We are working on a plug in to kick high ping users also, we have done so on BC2 and our servers never had any lag.

I do get lag when playing on 64p maps, we have 4mb Afrihost Unshapped, from Westonaria\Randfontein.
 
Last edited:
I feel I need to make you all aware of something that you need to keep in mind, this is true for all ISP's not only iGame
There is a known and documented issue with 64 Player servers, as well as 32 Player servers on the Caspian and Tehran maps
DICE, along with all of the RSP's are working non stop on fixing the issue

Therefore, you need to make a note of when and where you are seeing LAG and Rubberbanding
Other common issues, when the server instance loses connection to the Backend, just before it Crashes it WILL have a large amount of Rubberbanding as it tries to reestablish connection to the backend

Coupled with this and I've been running some tests with various of our ingame testers, Origin and Battlelog from time to time similarly loses connection to the Authentication servers, droppping players from voice Channels, Disconnecting and Spiking CPU usage at 90% even on i7's
During this period, players will also experience increased latency and rubberbanding symptoms

So keep all of this mind when you are diagnosing connections and commenting about LAG

On a Personal note, comments like this one alwasy make me lol:

Matt Cavanaugh:
Pretty much all the iGame and WAGE servers are absolutely useless (come on, fix your sh** already!), and the mweb ones are mostly okay
.
 
I feel I need to make you all aware of something that you need to keep in mind, this is true for all ISP's not only iGame
There is a known and documented issue with 64 Player servers, as well as 32 Player servers on the Caspian and Tehran maps
DICE, along with all of the RSP's are working non stop on fixing the issue

Therefore, you need to make a note of when and where you are seeing LAG and Rubberbanding
Other common issues, when the server instance loses connection to the Backend, just before it Crashes it WILL have a large amount of Rubberbanding as it tries to reestablish connection to the backend

Coupled with this and I've been running some tests with various of our ingame testers, Origin and Battlelog from time to time similarly loses connection to the Authentication servers, droppping players from voice Channels, Disconnecting and Spiking CPU usage at 90% even on i7's
During this period, players will also experience increased latency and rubberbanding symptoms

So keep all of this mind when you are diagnosing connections and commenting about LAG

On a Personal note, comments like this one alwasy make me lol:

Matt Cavanaugh:
Pretty much all the iGame and WAGE servers are absolutely useless (come on, fix your sh** already!), and the mweb ones are mostly okay
.

Thanks for the info.

I made the assumption that RSP's are running multiple instances of games on server machines. My thoughts would be to run them in virtual machines or run less per server machine? I see many servers are empty anyway and just use resources loading maps etc.

My thoughts would be to scale it right down and slowly add game server instances. This is assuming that it is the hardware or network capabilities and not an inherent issue with the software that cannot be solved by giving it a lot of headroom.
 
Running BF3 on VM's is not an option at all
The game code is of such a nature that running a VM causes severe timing issues in the game engine, basically rendering the game unplayable as it causes continious stutters

In regards to Instances, there have been a few discussions in terms of Hardware and Server Spec
a Known issue is that if the RSP is running servers with CPU's that are under 3 GhZ in ClockSpeed they will have the server dip below 40FPS (Which is the Playable Server FPS Cutoff)
Going below this will induce rubberbanding and lag

I do not have stats from the other portals, but I can share the iGame info with you all
Our servers on Multiprocessor Machines never go above 25% CPU Usage (even under full load) when running
When they crash on occasion, with an internal memory leak issue, they spike up to 110% usage until the server instance dies
* We were briefed on this issue before Launch of the Beta)
In terms of Ram Usage, paging and swapping does not occur as each instance is allocated 4GB of RAM, maximum RAM usage under load is 45% per 4GB allocation - Memory Leak issues do not have an impact on RAM usage

So with all of that headroom on both Processor and RAM count and with all of our servers, including the 64 player server running an average of 120 FPS under FULL load, the hardware is up to the task
As stated though, there is a known issue which is hopefully being addressed either by the Patch that we have rolled out this morning or by an upcoming patch
 
Running BF3 on VM's is not an option at all
The game code is of such a nature that running a VM causes severe timing issues in the game engine, basically rendering the game unplayable as it causes continious stutters

In regards to Instances, there have been a few discussions in terms of Hardware and Server Spec
a Known issue is that if the RSP is running servers with CPU's that are under 3 GhZ in ClockSpeed they will have the server dip below 40FPS (Which is the Playable Server FPS Cutoff)
Going below this will induce rubberbanding and lag

I do not have stats from the other portals, but I can share the iGame info with you all
Our servers on Multiprocessor Machines never go above 25% CPU Usage (even under full load) when running
When they crash on occasion, with an internal memory leak issue, they spike up to 110% usage until the server instance dies
* We were briefed on this issue before Launch of the Beta)
In terms of Ram Usage, paging and swapping does not occur as each instance is allocated 4GB of RAM, maximum RAM usage under load is 45% per 4GB allocation - Memory Leak issues do not have an impact on RAM usage

So with all of that headroom on both Processor and RAM count and with all of our servers, including the 64 player server running an average of 120 FPS under FULL load, the hardware is up to the task
As stated though, there is a known issue which is hopefully being addressed either by the Patch that we have rolled out this morning or by an upcoming patch
Ok great. Want to see that shine I saw on the iGame servers in the BETA :)
 
What I really think they should add is an in game ping display. I cant for the life of me think why they removed it since BC2...
 
Sunday was awefull. Lag on every server I tried.

Friday night was perfect. 0 LAG.

Hoping they can sort it out, even if they have to 'cap' the servers at 50 max.
 
What I really think they should add is an in game ping display. I cant for the life of me think why they removed it since BC2...

EXACTLY!! i could not believe my eyes when i couldn't find a ping bar/meter in the game on my friends machine.. I mean what FPS does not have a ping bar/meter.. i mean this is modern times we are talking about, everything is based on ping. OR maybe its just the internationals that never care about ping.
 
I have to agree iGame has been the best servers for me but sometimes there was a little rubberbanding, this is all on the 32 player maps 64 has to much lag no matter which server it is. The other servers like SGS and Mweb has been on and off for me the one game would be fine and then the next time I join it would be aweful, so looks like it's hit and miss with them.
 
Mweb and WAGE are the worst in terms of lag (64) but they are the most popular! I don't know why people fill up these servers instead of the better alternatives.
 
To those looking for the ping/fps numbers. Maybe this doesn't apply anymore, but in beta I pressed.. I think it was alt + crtl + s, and it showed my ping/fps. So maybe that still works, I don't have the game so don't know if it still applies. :D

But the ping was named something like : "UGO Time" or something weird like that.

Goodluck
 
I was jamming a game late last night.... and >50% of the people were speaking german and russian... Think it is time to firewall international IPs :)
 
I was jamming a game late last night.... and >50% of the people were speaking german and russian... Think it is time to firewall international IPs :)
I agree! Or limit the amount of international players. BTW, who hosts servers in Antarctica?
 
Each region has a specific Country Code that is required to filter servers by Country in the Server Browser and Quick Match filters
If the RSP failed to identify their servers with this command, their servers are filtered out as being in Antarctica

So to answer your question, no one :)
 
Xero would it be possible to add queuing to your servers? I see sgs have them.
 
Nope
Currently it causes issues, all RSP's were asked to DISABLE the feature specifically for stability.
As soon as the DICE boys give us the "All Clear" we will enable the feature
 
Back
Top