BioShock Infinite Developer Irrational Games Is Shutting Down

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BioShock Infinite Developer Irrational Games Is Shutting Down

Irrational Games, the studio behind BioShock and BioShock Infinite, is closing its doors. Co-founder and creative director Ken Levine announced today that he's starting a new company.

"I am winding down Irrational Games as you know it," Levine said on the company's website. "I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition."

Levine said that they're giving laid off employees access to the studio so that they can assemble portfolios. Irrational is also inviting other studios to visit and speak with these departing team members about new opportunities.

The new Take-Two studio will be announced soon. Its focus will be "narrative-driven and "highly replayable" games for the core audience. These games will be exclusively digital.

"When I first contemplated what I wanted to do, it became very clear to me that we were going to need a long period of design. Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls. After all, they’re the ones who believed in and supported BioShock in the first place."

Replayable, narrative-driven game sounds like an oxymoron at first. A lot of story-centric games lose their luster after one play-through. Games with multiple paths are the obvious exception, though. Will Levine and his team follow Telltale Games' model and make short, episodic releases driven by player decisions?

Levine's studio won't be working on additional BioShock games. He says that he handed off the series to 2K so that they can focus on new projects. It's unclear which 2K studio will be in charge of the franchise moving forward.

Irrational was founded in 1997 by Levine, Jonathan Chey, and Robert Fermier. The three were former employees of Looking Glass Studios, the creator of the Thief and System Shock series. Irrational's releases aside from the BioShock series included System Shock 2, Tribes Vengeance, and Freedom Force.

Irrational's most recent release was BioShock Infinite, which garnered strong sales and reviews. The studio is currently finishing up the game's DLC campaign, Burial at Sea. The first episode was released in November. The second and final episode of Burial will be released on March 25th on PS3, Xbox 360 and PC.

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Hope we get an Irrational Humble Bundle :D

Not enough titles to create a bundle. Bioshock, Bioshock inf, System Shock 2 and Freedom force. You are more likely to see a 2K (Publisher) bundle with some of Irrational's games in it or a Digital Extremes Bundle

Now that I would much rather prefer as Digital Extremes worked on all 3 Bioshocks. The Darkness 2, Homefront and Warframe to name a few.
 
I dont know how people are misinterpreting this, they are not shutting down, just downscaling

BioShock developer Irrational Games is being cut down to a team of 15, Co-Founder Ken Levine revealed in an update on the studio's website. The developer was sitting strong at 200 employees fewer than two years ago.
 
I dont know how people are misinterpreting this, they are not shutting down, just downscaling

Erm read the article. The studio is closing and Ken is taking 15 of the current employees to start a new Studio that will work on completely different IP. So yes it is closing down.

Bioshock IP will most likely go to 2K. Also they where not the only ones that worked on Bioshock just the biggest Studio.
 
So I wonder if this means the end of Bioshock? (I've not yet finished Infinite so forgive me if the answer is in the game's ending or something :p)
 
So I wonder if this means the end of Bioshock? (I've not yet finished Infinite so forgive me if the answer is in the game's ending or something :p)

Personally I wouldn't miss it much. I'd rather have a proper System Shock sequel than all the BioShocks in the world.

But I doubt this is the end of BioShock.
 
So I wonder if this means the end of Bioshock? (I've not yet finished Infinite so forgive me if the answer is in the game's ending or something :p)

Like I pointed you just before you... Nope. The IP is not vanishing into thin air. For one Bioshock 2 wasn't even done by Irrational Games.
 
Like I pointed you just before you... Nope. The IP is not vanishing into thin air. For one Bioshock 2 wasn't even done by Irrational Games.

Sorry, I noticed you'd mentioned it just as a posted xD. Haven't played the first 2 titles unfortunately so wasn't aware the developers were different, but I know now thanks :)
 
I dont know how people are misinterpreting this, they are not shutting down, just downscaling

Erm read the article. The studio is closing and Ken is taking 15 of the current employees to start a new Studio that will work on completely different IP. So yes it is closing down.

Bioshock IP will most likely go to 2K. Also they where not the only ones that worked on Bioshock just the biggest Studio.

Shutting down. Creating a new Take-Two Studio which is focusing on digital releases only.
 
new info
Originally Posted by Gamasutra

I mean, I hated it. But I might not be a very good journalist. The news that Irrational would effectively close, laying off its staff, leaving Levine to start a new endeavor with just 15 former Irrational members and a flat hierarchy, came as a surprise to me -- and that's even though someone told me it could happen, a year ago.

I didn't report it. I don't report a lot of things people tell me in confidence about what goes on at their jobs. Digging around in dirty laundry and in open wounds is complicated. The value of the story to those who will read it has to be worth the net risk. There's the risk you're dead wrong: you can't just write an article based on what you heard from one friend or one colleague and present it as fact, just because you believe it. People have to be willing to corroborate, and they have to be willing to do it on the record. Otherwise it's not reporting, it's rumor-mongering. It's irresponsible.

No one talks to the games press officially. I wish they did, but I get it. They want to keep their jobs. Let's just say multiple people within a studio were willing to risk their careers to confirm to me that yes, in fact, if their game didn't sell extremely well, like exponentially more than its predecessor or "well" according to a matrix of time and cost investment and desired profit, that their studio would be closed in a year.

What good does it do anyone, the story about the conditional but likely imminent closure? Who does it help and serve? What good does it do to risk my friends' jobs and their confidence to patch together the plausible but potentially biased story about all the extra unfinished or un-implemented content from the wildly over-budget and over-scope game? The story about the high stress, the high turnover, the difficult-to-work-with creative lead?
more at link http://api.viglink.com/api/click?fo...ww.gamasutra.com/view/news/2...ty_laundry.php
 
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