BioShock Infinite Takes to the Skies

Dohc-WP

Ron Burgundy
New powers and new terrors await in a city above the clouds.

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Last night at the lavish Plaza Hotel just off central park in Manhattan, Irrational Games announced its next project. It's been almost three years since we've heard a word from the Boston-based developer on how it would follow up the critically acclaimed hit BioShock. Now we finally know. Prepare to enter the floating city of Columbia in BioShock Infinite.

Studio head Ken Levine was on hand at the event to introduce his latest project through both a trailer and an extended demo. The trailer is something of a tease. It begins by showing what looks like the ocean's floor and a city suspended under water. But the image turns out to be an illusion, as viewers are simply seeing a piece of memorabilia from the World's Fair in Chicago through the eyes of the protagonist as he is being drowned in a fish tank.

The camera follows his gaze as he is thrown to the ground and then out of a window by a hulking, mechanized creature that looks like a precursor to the Big Daddy. As the character falls we're shown a beautiful panorama of a floating city held aloft by massive hot air pouches. The character crashes atop a zeppelin and struggles to cling to its canvas sides before losing his grip and plummeting downward.

His fall is stopped by a floating bed of roses being controlled by a beautiful, dark-haired woman on the balcony of a passing building. She reels him in through force of will before being grabbed from behind by another one of the mechs, leaving the character in the trailer to fall to his death. Like the original BioShock trailer that showed viewers a grizzly version of their own death in that game, this world isn't looking to treat you any nicer.

Full Article @ IGN
 
Since there won't be any Adam I wonder how they are going the new powers. Will be following this one closely.
 
Maybe theres experimental adam? Like if you use too much straight away it could kill you O_o. Hehe
 
I liked Bioshock but taking it to the skies seems retarded. Instead of this urge to make everything into a endless conveyor of sequels, how about just giving it a new fresh name to go with the new setting?

Gawd I am so sick of every successful game IP getting milked to death.

"Bioshock: In tha streets yo! - Hoodlum edition"
Coming soon.
 
I liked Bioshock but taking it to the skies seems retarded. Instead of this urge to make everything into a endless conveyor of sequels, how about just giving it a new fresh name to go with the new setting?

Gawd I am so sick of every successful game IP getting milked to death.

"Bioshock: In tha streets yo! - Hoodlum edition"
Coming soon.

Maybe they are going for a GTA type deal where the name & gameplay elements carry but the story/setting changes. I am yet to finish BioShock 2, it just didn't grab me like the first one. Maybe with Ken Levine back at the helm Infinite will be a breath of fresh air.
 
I guess time will tell.

Still it feels sad because attaching a well known brand to a product limits it in certain ways due to expectations. A new IP could alleviate this.

This gens games have largely been a sad state for me retrospectively. All these great looking titles consisting primarily of sequels and action games are feeling overly generic now. These action titles add little but garnish to the side from one to the next, and more just keep on coming. All of this is done in hopes of getting the same buyers back again, and again, until people get bored and they need to find something new to sell.

With the rise in cost of producing a game so has dropped the ability (outside of an indie title) to truly innovate.

I liked Bioshock so I am not going to condemn it, rather I condemn the trends I see.
 
I guess time will tell.

Still it feels sad because attaching a well known brand to a product limits it in certain ways due to expectations. A new IP could alleviate this.

This gens games have largely been a sad state for me retrospectively. All these great looking titles consisting primarily of sequels and action games are feeling overly generic now. These action titles add little but garnish to the side from one to the next, and more just keep on coming. All of this is done in hopes of getting the same buyers back again, and again, until people get bored and they need to find something new to sell.

With the rise in cost of producing a game so has dropped the ability (outside of an indie title) to truly innovate.

I liked Bioshock so I am not going to condemn it, rather I condemn the trends I see.

Check out Extra Credits on the Escapist.com, they did a piece on Innovation which is really intresting.

I also loved the first BioShock, its one of my all time fav games, but felt the second one was just milking the IP. I will support an IP diehardily if it continues to deliver (salvating in anticipation for Halo Reac) but feel there are too few Demon's Souls out there.
 
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