Blacklight: Tango Down Hands-On

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Blacklight: Tango Down Hands-On
By Shaun McInnis, GameSpotPosted Apr 22, 2010 5:21 pm PT

This downloadable shooter aims to deliver a deep customization system at a $15 price tag.

In the standing-room-only world of first-person shooters, it takes a lot for a game to successfully distinguish itself from the crowd. If it doesn't have that one shimmering quality that draws players in right away, the game may as well go straight from the shipping crate to the clearance bin. In the case of the upcoming downloadable shooter Blacklight: Tango Down--we know that retail metaphor just became useless, but bear with us--developer Zombie Studios is launching a two-pronged attack by keeping the game affordable at $15 while aiming for the type of extensive leveling and customization system you rarely find outside of full-priced games.

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Blacklight: Tango Down is a fast-paced shooter set roughly 25 years into the future and uses that far-off timeline to attempt some interesting twists on modern genre standards. Lead designer Jared Gerritzen describes the in-game technology as "science fact" rather than science fiction because all the gadgets you use in the game are based on things that the US military is currently researching and not just stuff that Zombie creative team members pulled out of their collective imagination. Instead of a minimap, you've got a pull-down visor called the HRV that overlays a variety of information onto your standard field of view--things like enemy location, ammo piles, and health drops. Instead of smoke grenades, you toss miniature computers that create a field of digital noise, which wreaks havoc on an enemy's vision by throwing up a very interesting pixel-mosaic effect.

Characters have the choice of playing among six classes, each occupying its own place on a sliding scale of health and agility attributes. As you collect experience points and gain levels, you'll unlock new weapon attachments that let you further tweak your personal traits. These include things like gun buts, muzzle attachments, and scopes. Each is also capable of adjusting your accuracy, damage, and movement speed to varying degrees. However, what's most unique about this weapon upgrade and customization system is the collection of 100-plus little multicolored tags that you unlock at each new level. Besides acting as a neat little piece of flair bouncing up and down on the side of your gun, these tags all give out helpful attribute upgrades without requiring a fancy attachment. What's interesting is that the order at which you unlock them is entirely random, so you might unlock a highly coveted weapon tag at level two that someone who's been playing for a month still hasn't unlocked. Zombie wants to use these tags to add a certain hidden prize/fortune cookie element of surprise and delight that you wouldn't find in a deliberately organized upgrade chain such as the one in Modern Warfare 2.

No matter which character you play as, the game itself moves at a pretty fast clip. We played a standard Team Deathmatch mode on a pair of different maps. The first map was the medium-sized Shadow Market, an urban pocket of neon lights and back alleys that looked like a futuristic, run-down version of Tokyo. The second was a smaller map designed for matches of two versus two that took place largely within a dilapidated building with floors covered in rubble and stray home appliances--if this were this the type of game that you'd ever want to stop moving in, we came across a washing machine that would have made for great cover.

While we didn't get a chance to play anything besides Team Deathmatch, Zombie made sure to remind us that Tango Down will come with a variety of play options. On the competitive multiplayer side, there are seven modes spread across 12 maps, while co-op will support up to four players on four maps. There's currently no release date announced, but you can expect to see it available for download this summer on the PC, Xbox Live, and PlayStation Network.
Link: http://www.gamespot.com/pc/action/blacklight/news.html?sid=6259834&tag=nl.e579&mode=previews
Pics: http://www.gamespot.com/pc/action/b...convert&om_clk=gsimage&tag=images;header;more
Video: http://www.gamespot.com/pc/action/b...-tango-down-teaser-trailer?tag=videos;title;3


goozernation.com
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Blacklight: Tango Down is Worth It | Hands-On Preview

JimmyJames70
April 22, 2010

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Ignition Entertainment recently invited me for some hands-on time with Blacklight: Tango Down; a summer release projected to sell for $15 through XBLA, PSN and PC download. The demo will be available at the launch.

The million-dollar question is, what do you get for $15? The answer is: pretty much everything you'd expect in a triple-A title that normally retails for $60. There are 4 different Black Ops missions that run approximately 12-15 minutes each. Black Ops mode supports four-player coop. This is basically the equivalent of the campaign. It should be noted there is no single player campaign. The game is intended for coop and MP.

For the multiplayer, you can rank up to level 70 and unlock customizations along the way. If you're the type of player who likes unique loadouts and specializations, this game has you covered with more possible combinations than you'd ever fully use. You can save up to four different loadouts at a time.

The MP will feature seven different modes. You could easily guess four of them: deathmatch, team deathmatch, capture and domination. The other modes will be announced soon.

The game will have 12 different maps at launch. At current time, there are no plans to make more maps available down the line, but rather a whole new game.

They are creating a story around the game, which is basically told through the Black Ops missions--there are no cutscenes in the game--but there is a Fox motion picture in production along with a comic book.

As part of the gameplay, you can turn on a visor that allows you to see through walls. This comes in handy when you're looking for ammo, health packs and the enemy, which appear as orange triangles. The visor only lasts for a few moments and you're completely defenseless when it's on, but you can see where the enemy is. That always drives me nuts when playing a large map and never seeing where anyone is. This way, you can get a sense of where the enemy is and which direction they are headed.

The game takes place in an unnamed area of a futuristic Eastern European country, which makes features like the visor acceptable. To coincide with this, there are no smoke grenades. Instead, you get EMP grenades, which basically pixelate portions of the screen and does not allow you or the enemy to see anything in a specific area.

So, what makes this different or stand out from all the rest? Not much. Except for that $15 price point. And if that has you coughing and spluttering and complaining that's too expensive for a dlc game, then I best hope you're not the same person who paid $60 for a five-hour campaign Splinter Cell: Conviction game, or the same person who paid for the Stimulus Map Pack for MW2. The Producer of Blacklight: Tango Down compared the $15 to the cost of a night at the movies. I know that where I live, a Friday night movie ticket is well over $10 and that doesn't include popcorn and a drink. The point is, if you and three buddies are sitting home one night and want to try a new game without dropping $60, then Blacklight: Tango Down is the best answer. The $15 you spend for approximately an hour's worth of coop, plus the endless hours of MP, makes for a pretty good deal. Especially when you remember that the game will launch with 12 maps and endless customizations.

If shooting people is your type of game, then at the very least you owe it to yourself to try the demo. The graphics, maps, modes and gameplay are on par with what you would expect with a triple-A title. You won't feel like you wasted $15.

Oh yeah. One last note. If you truly despise players that camp out at spawn points, then Blacklight: Tango Down has you covered. There are heavy gun emplacements that will mow down any enemy that comes close to your spawn location. The game has your back. Look for it this summer.
http://goozernation.com/Gamers/MikeRohde/Blacklight Hands On.htm


Looks fun :D
 
I saw this when it was first announced, its been on my wishlist ever since
 
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