Blizzard shutting down Real money Auction house

Quite right. It's an extremely tough conundrum.
I'm sure they threw some exceptional minds at the problem and were unable to come up with a solution that lived up to their standards which is why they decided to scrap it. I'm just very afraid that it'll end up like the console version in terms of drop rate.

Yeah scrapping the AH is first prize, now they just need to allow us to play offline and or LAN (when we so choose) and we will actually have the game we wanted all along.
 
I wouldn't have minded the AH at all had it not affected loot drops the way it did. The fact that I basically had to use the AH was my main gripe with it. If the AH was an optional extra just for those interested in trading items, then fine, but it wasn't. Even people who had no interest in the AH inevitably would have to use it to get gear.

Contrary to popular belief, not everyone who plays games like D3 enjoys farming one path 50 times in a row for the infinitely small chance that we might get a good drop. That's not my idea of fun.

I also hate farming same spot 50 times so ended up quitting Diablo 3 since I wasn't seeing results.
 
Quite right. It's an extremely tough conundrum.
I'm sure they threw some exceptional minds at the problem and were unable to come up with a solution that lived up to their standards which is why they decided to scrap it. I'm just very afraid that it'll end up like the console version in terms of drop rate.

Is the console version drop rate bad?
 
I also hate farming same spot 50 times so ended up quitting Diablo 3 since I wasn't seeing results.

And so they decided to add the random dungeons (the maproom from Torchlight) into Diablo with the expansion. They could also have done a lot better when it comes to randomizing the world in general IMO.
 
Is the console version drop rate bad?

It's good. Too good. I got to inferno with one death and gear that is hot on the heals of my main on the PC version.
I am almost full in legendaries and my stash has 40+ legendaries. Keeping in mind doubles of any legendary were given to a friend or vendored.

After some actual research, I have come across something that Bashiok said a while ago. What I said above is correct except for the extent to which it is done. I mentioned that Blizzard makes the corrections to your drops in order to preserve the balance of the economy, but Bashiok stated that the corrections are made to balance what you as a player can have, based on what you have access to, including the auction house. So, in principle, what I said is correct, but based on a smaller rather than a larger economy, but the AH is factored in, nonetheless. Here are Bashiok's quotes, I will include links once the Battle.net forums are back:

"What I said, and what is true, is that with far more players and an increased proliferation of item trade, we have to factor in how many items are being found by players and how quickly a player can gear up by 'sourcing' items from others through trade and the convenience of the gold auction house. "

Spot on. And we knew this before they even said it.
Again artificially enhancing a drop based on the current player has massive drawbacks though.
I never had a problem with getting an int two handed axe. I like wielding those as an int user as it looks badass.
My problem comes from farming for weeks without getting an upgrade. The latter attributed to your quote.

I really just am yearning for those Mephisto runs to build my sets :(
 
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Yes, I totally agree. If anyone played pre 1.03 and didn't use the AH. Trying to survive in inferno act2 was impossible. I did loads and loads of act1 butcher runs but the items were not even close to being good enough to survive any mobs in act 2.

they remove good drops from bosses nothing to do with any of the AH. they want to get people to go kill monsters not bosses.

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I wouldn't have minded the AH at all had it not affected loot drops the way it did. The fact that I basically had to use the AH was my main gripe with it. If the AH was an optional extra just for those interested in trading items, then fine, but it wasn't. Even people who had no interest in the AH inevitably would have to use it to get gear.

Contrary to popular belief, not everyone who plays games like D3 enjoys farming one path 50 times in a row for the infinitely small chance that we might get a good drop. That's not my idea of fun.

With removing of the AH now you will have to do that. Drops rate is going to be reduced. I just hope loot 2.0 check that items that drops are actually better or it will be a bigger fail than the AH.
 
Err, no, the point of Loot 2.0 is to increase drop rates and to drop items that are viable for your character specifically. They're not reducing drop rates. I have no idea where you got that idea from.
 
They're not reducing drop rates.
I have no idea where you got that idea from.

Err, no, the point of Loot 2.0 is to increase drop rates and to drop items that are viable for your character specifically.

Technically it's a drop rate reduction. And it's from an official video.

I don't have the numbers on hand but in short where you would normally get ~1000 drops from a full act III run of which a large portion would be white and only 1 legendary. With loot 2.0 that same run would only net ~800 drops with very few whites and 8 legendaries.

Check the video announcement of loot 2.0 for a more detailed number breakdown.

Edit here you go at 3:11: http://www.youtube.com/watch?feature=player_detailpage&v=rYbt27bRMqs#t=190
 
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Ah, I must have misunderstood then. They increase the drop rate of legendaries, but decrease the drop rate of items overall. Either way, 8 legendaries for act 3 isn't half bad. I don't see how improved legendary drop rates is going to force me to farm more. In my first playthrough on Normal difficulty, I got one legendary for the entire playthrough.
 
Ah, I must have misunderstood then. They increase the drop rate of legendaries, but decrease the drop rate of items overall. Either way, 8 legendaries for act 3 isn't half bad. I don't see how improved legendary drop rates is going to force me to farm more. In my first playthrough on Normal difficulty, I got one legendary for the entire playthrough.

Well it isn't the drop rate that is the problem it is the quality of the drops which sucks, if you knew you were getting something cool and strong you will farm more, but sadly thats not the case so wish it was like Diablo 2.

Got alts and a bank full of legendaries but rarely have a good one and most can't even be sold for 10k gold let alone 1 million+.
 
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I just read an interesting opinion talking about how there was no gold sink like in the hardcore economy where player deaths remove big chunks of items form the game.

In the real world an item will be in the economy for a finite amount of time due to "wear" and at some point must be scrapped.

If items had a "resale potential" then you could limit it's lifetime in the ecenomy by forcing the player at the end of the "resale potential" to vendor or dissasemble the item. I wonder if such a system was concidered to keep inflation and over saturation down.
 
I just read an interesting opinion talking about how there was no gold sink like in the hardcore economy where player deaths remove big chunks of items form the game.

In the real world an item will be in the economy for a finite amount of time due to "wear" and at some point must be scrapped.

If items had a "resale potential" then you could limit it's lifetime in the ecenomy by forcing the player at the end of the "resale potential" to vendor or dissasemble the item. I wonder if such a system was concidered to keep inflation and over saturation down.

BtA, BoE or BoP would also have solved that problem. That would force the players to vendor it once he's used it, or to sell it before he uses it thereby significantly reducing the number of items on the AH.
 
I was thinking the same thing, but there would likely have been a lot of complaints had Blizzard decided to soulbind items to player characters.
 
I was thinking the same thing, but there would likely have been a lot of complaints had Blizzard decided to soulbind items to player characters.

Yeah, but if they had done so from the start people would probably have accepted it because it's a common thing in all MMOs that I've played.

The thing is they had to do something to the AH. It was just unworkable. But I'm glad that they decided to kill it completely in the end (yes some people will complain), it can only be good for the game in the long run.
 
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