Bloodborne: the official thread

One of the next boss fights (forgot to record the other):

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This one went a lot quicker than I expected it would.
 
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Helped a fellow hunter take down Martyr Logarius. Looks like I only took two hits in the fight.

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I also managed to beat him with the help of a beckoned player, but for some reason the video does not want to upload. Think I'm going to explore the Chalice Dungeons further before doing the two nightmare areas.
 
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I also managed to beat him with the help of a beckoned player, but for some reason the video does not want to upload. Think I'm going to explore the Chalice Dungeons further before doing the two nightmare areas.

How exactly do the Chalice Dungeons work? Haven't tried it yet.
Is it like random dungeons with a boss at the end?
 
How exactly do the Chalice Dungeons work? Haven't tried it yet.
Is it like random dungeons with a boss at the end?
I'm not 100% sure myself man. I just got the items needed for the ritual and then did it and then I spawned inside the dungeon. Not sure how it works and if I can get to a different dungeon, but so far I have found, and killed, two bosses and a few lanterns down there. The bosses were really easy because of my character level so I wanna try going and see what happens.
 
I'm not 100% sure myself man. I just got the items needed for the ritual and then did it and then I spawned inside the dungeon. Not sure how it works and if I can get to a different dungeon, but so far I have found, and killed, two bosses and a few lanterns down there. The bosses were really easy because of my character level so I wanna try going and see what happens.

Maybe I should try it out later. Heard you can farm some items needed for upgrading weapons there.
 
How exactly do the Chalice Dungeons work? Haven't tried it yet.
Is it like random dungeons with a boss at the end?

I'm not 100% sure myself man. I just got the items needed for the ritual and then did it and then I spawned inside the dungeon. Not sure how it works and if I can get to a different dungeon, but so far I have found, and killed, two bosses and a few lanterns down there. The bosses were really easy because of my character level so I wanna try going and see what happens.

My understanding/interpretation:
Once you beat that first dungeon, you then get the ability to perform Root and Central Chalice Rituals. A Root Chalice Dungeon will be completely procedurally generated every time you enter it. Different enemies, different loot, different bosses, different layouts, etc. A Central Chalice Dungeon on the other hand will only be randomize the first time you play it. Making it possible to share with friends if it happens to generate an awesome dungeon with great loot.


Chalice Dungeons as Explained on Fextralife:
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Chalice Dungeon Features

Chalice Dungeons spawn multiple Bosses that the player must defeat in order to clear the Dungeon. It is unclear which bosses the Dungeons will spawn, but see the Chalice Dungeon Bosses page for a list of which can.
There are special candles that light up blue if you enter a room that you have already visited, helping you not get lost.
There are Chime Maidens within each Chalice Dungeon that are troublesome if you do not kill them, as they will continually summon more monsters to attack you. The monsters can be identified by the red tint to them, and they will be expunged after killing the Maiden.
Levers within the Dungeon must be pulled in order to access the lower levels of the dungeon.
There are Lamps within the Dungeons that act as checkpoints so the player can port back to where they were.
The dungeon has a very varied architecture, and it’s not only vast, but also extensive vertically.
Strangers are not welcome, so the hallways are ridden with a variety of traps, like giant guillotine blades caked in blood of hunters past, or fire spitting statues.
There are also extensive areas, like a greasy swamp. The liquid seems to be fat forever leaking out of rotten bodies.
Messengers haunt the Chalice Dungeon too, and there are special areas where many of them gather. They are the proof that the place has been “shared” many times.
Chalice Rituals must be performed in order to create a Chalice Dungeon, and Chalices determine what type of Chalice Dungeon you will create.
Chalice dungeons can also be a lucrative way to earn more blood echoes as creatures will frequently drop more ritual materials, which some will sell for a high amount.



Chalice Dungeon General Information

Only Root Chalices provide randomly generated dungeons, the others are fixed.
Chalice Dungeons do NOT scale with NG+.
The depth of a dungeon represents it's difficulty 1 being easy 5 being extremely difficult.
Areas in chalice dungeons while sometimes are dynamic in enemies and architecture, always have indicators depicting your location on the dungeon floor. A chalice dungeon floor can be divided by into three areas. The pre-area, the main area, and the post-area. Yellow lanterns usually signify the end of an area, and the start of another. ex. pre-area> main area> boss room> post-area.
The pre- area when you first start a chalice dungeon floor has a purple lamp for returning to the hunter's dream. The area after the purple lamp, and right before the yellow lanterns is the pre-area. This area sometimes has one or two bonus rooms.
The main area is located after the first set of yellow lanterns, this is a location that sometimes has treasure, and always has a switch to unlock a boss room. The boss room starts off with purple lanterns, which means the boss room is locked until the switch is activated. Once the switch is activated, the lanterns of the boss room turn blue. This means the room is now unlocked. Leading up to a boss room after the now blue lanterns; Is a room with yellow lanterns, which sometimes has a bonus room as well. After a boss has been defeated, a purple lamp appears and allows access to the hunter's dream. After the boss room is another area which ends in yellow lanterns. This is the post-area.
The post area is similar to the pre-area, with the chance of finding bonus rooms. The post-area usually ends with an elevator if there are additional floors below. If you are on the very last floor of a dungeon, then there will be no post-area, the dungeon simply ends in the boss room.
Bonus rooms are areas located in a chalice dungeon floor either before or after the main area. The chance for a bonus room appearing is random for some dungeons. These bonus rooms often have rare ingredients for chalice rituals, contained in normal chests. Sometimes uncanny or lost weapons are found located in sarcophagus shaped chests. The type of chest you might find is just as random as the bonus room appearing.
Additional items can be added to some Chalice Rituals increasing the difficulty of the dungeon but upping the drop rate of Blood Gems inside. Fetid Offerings gives a damage buff to the enemies inside, Rotted Offering adds enemies to the dungeon and increases the likelihood there will be traps, Cursed reduces your HP by half and makes all Blood Gems that drop Cursed, and Sinister Bell makes it to you can be invaded.
Pthumeru Chalices drop Radial Blood Gems, Loran Chalices drop Waning Blood Gems, and Isz Chalices drop Triangular Blood Gems.
After creating your first Root Chalice you will be able to access any Root Chalice Glyph or Quick Search for any Chalice Dungeon/glyph search, and Quick Search using the Short Ritual Root Chalice, provided you have created at least one of that type of Chalice: Pthumeru, Hintertomb, Loran or Isz & EACH of their corresponding Sub-type (I.E Central, Lower, Defiled)



Chalice Dungeon Multiplayer Information

In order to Co Op a Chalice Dungeon you must have created the Chalice of that Dungeon yourself at least once. You CANNOT join Chalice Dungeons that are using Chalices you have not yet acquired and made.
You can Co Op with a friend by giving them your Chalice Glyph or by them giving you theirs and entering it in at a Ritual Altar in Hunter's Dream.
All Chalice Dungeons can be Co Oped, but only some can be PvPed. In order for PvP in a Chalice Dungeon, the player must have created or joined a Dungeon that was made using a Sinister Chalice. There is one Sinister Chalice of each type: Pthumeru, Hintertomb, Loran and Isz.
It is important to remember that only the host's progress is saved, so in order to clear the entire dungeon you will have to take turns hosting and being summoned. Summoned players vanish after each boss is defeated.
Once you have defeated the last boss of the Lower Hintertomb Chalice, you will receive the Short Ritual Root Chalice which can be used at the Makeshift Altar in Hunter's Dream. This will allow you to quick search for Chalice Dungeons to join as the guest, host or invader. You can use the Short Ritual Root Chalice Co-Op search feature with a password (to help connect to the desired target) to be summoned in their dungeon at ANY layer they are in. Whatever chalice they are in gets placed at the Makeshift Altar, granting you a FREE dungeon to go through from the start if you wish (It isn't currently known if you can enter Chalices you yourself haven't created yet). You can remove the chalice that is placed in the Makeshift Altar and begin your Co-Op search anew for any other people who you may want to help.
In order for this to work the Chalice Dungeon must be SHARED AND OPEN (not Closed)
 
The game seems to get a lot harder in the area I am in now. I was struggling a bit with the previous area but managed to make my way through and kill the boss, but I can't even kill the first 2 enemies in the area I am in currently. My weapons do almost no damage to them and I die after about 2 or 3 hits from them.
 
The game seems to get a lot harder in the area I am in now. I was struggling a bit with the previous area but managed to make my way through and kill the boss, but I can't even kill the first 2 enemies in the area I am in currently. My weapons do almost no damage to them and I die after about 2 or 3 hits from them.

Which area is that?

Spoiler: show
I just took down the One Reborn boss, which was surprisingly easy. Defeated it on my first go.

Check here to see where it's recommended to go next. It's quite helpful but don't look to far down the page to avoid spoilers.
 
Which area is that?

Spoiler: show
I just took down the One Reborn boss, which was surprisingly easy. Defeated it on my first go.

Check here to see where it's recommended to go next. It's quite helpful but don't look to far down the page to avoid spoilers.
Spoiler: show
Yeah, One Reborn was rather easy. I'm at Nightmare Mensis (something like that). I finished Nightmare Frontier and beat the boss there, but this area is damn tough. I think the enemies are just resisting my attacks and hopefully they have some weakness I haven't found yet. You also constantly get shot with Frenzy darts from some unseen enemy.

Cool, will check out that link when I play again tomorrow. Gonna take a break from Bloorborne tonight.
 
[MENTION=22]Deceptor[/MENTION]. I quickly glanced at that link you posted and it seems I am really close to finishing the game, but there is one thing in that guide I still haven't done. Will do that first before going back to where I am now.
[MENTION=1550]Sanji[/MENTION]
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Do you perhaps know if those werebeast things in Nightmare Mansis have a particular weakness to something? My Kirkhammer +8 and Ludwig Holy Sword +8 is doing almost no damage to them and they kill me in about 3 shots.
 
Busy battling the Watchdog of The Old Lords

1000
 
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