Casual Gamers End Boycott

Fillerbunny

New member
Los Angeles - 24/10/09

With the announcement by Infinity Ward(TM) last week that the PC version of Call of Duty: Modern Warfare 2(TM) would use their proprietary IWNET(TM) system instead of a dedicated server model, casual gamers everywhere have begun ending their silent boycott of the game. Poised to decimate the sales of a game whose predecessor brought in over $1 Billion in revenue, the boycott had put increasing pressure on the award-winning developer to make the game casual-friendly.

Said Bob Rowling, Infinity Ward(TM) PR Stoolie, "At first, they just made a few comments on the forum about how players in-game were unfriendly and didn't engage them in conversation. But then we started getting emails complaining that there were bad player elements in our game: hackers, cheaters, stackers, elitist factions, and skilled players. That was when we realised they were serious."

Casual gamers then applied the choke-hold by using the time-honoured 'silent treatment' to get the job done. All around the globe, casual gamers remained mute about whether or not they were going to buy the game if it used the same multiplayer system of its predecessor, Call of Duty 4: Modern Warfare(TM). We tracked down one of these daring young people, Clint Kong, for an insight into the minds of those who perpetrated this ambitious gambit.

"Uh, yeah, I guess I just didn't tell them," said Kong, tucking into his microwave dinner, "I mean, like, I'll probably buy it, but I wasn't going to send them an email telling them that or anything. It looks pretty cool, and it would be kinda fun to go and play online. It used to be, like, hard to play online cause, like, how do I know if the guys on the "Chilled Game Anyone Welcome" server aren't really hackers, cheaters, stackers, elitist factioners, or skilled players? But now IWNET(TM) will make sure I have fun. Thanks for doing the right thing Infinity Ward(TM)."

After months of the silent treatment by casual gamers like Kong, Infinity Ward(TM) finally cracked. Rowling admitted, "We didn't really want to go down this road. I'm sure you remember Grant [Collier] enthusiastically explaining all the benefits of the PC multiplayer system we had for Call of Duty 4: Modern Warfare (TM). Unfortunately, the pressure of the potential of lost sales was just too great. For the people who've supported us since 2003, thanks guys, we really appreciate it."

Rowling then went on to explain how tough it was for the team to make this choice. "This was a tough decision for all of us. On the one side we had a large group of casual gamers and on the other we had a smaller group of loyal fans. Vince looked at me out of his Maranello and said, 'Bob, as the one most in touch with the players, you're going to have to make the choice. It's either the loyal fans, or it's the casual gamers and you get that trip to Europe you've always wanted.' So, in the end there was no helping it. There were just more casual gamers, and Europe was just so... old. How could I say no to them?"

IWNET(TM) will run in combination with Valve's highly successful Steam(TM) platform, and is set to reverse more than a decade's worth of damage done to multiplayer PC gaming by the dedicated server. Call of Duty: Modern Warfare 2(TM) will be in stores and available on download from Steam(TM) on the 11th of November, with preloading set to begin the preceeding week. It should be widely available in stores at launch.

In a tragic addendum to this story, Clint Kong passed away shortly after our interview. An electrical short circuit apparently led to a fire in his apartment and he was unable to escape. The LA County Sherriff issued a statement saying it is believed he was overcome by fumes while trying to manually dial '911' and died due to smoke inhalation. The Sherriff has petitioned Governor Schwarzenegger to pass a law requiring all phone manufacturers to include a large red button on all their models that will speed-dial 911.
 
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Activision got him and silince him it is a warning to us we might be next.
 
Infinity Ward reinstates dedicated servers for Modern Warfare 2, cites obvious overwhelming importance of 5% market demographic, lack of business acumen

Following a week of controversy surrounding the propose move from dedicated servers to a matchmaking solution for upcoming title Modern Warfare 2, developer Infinity Ward has made the decision to give in to rising demand from the “hardcore”.

“We realised that, obviously, catering exclusively to 5% of our market just makes sense,” said Robert Bowling of Infinity Ward. “These are the guys who spent 1975 playing CAVE on the PDP10 instead of meeting girls and making friends. We obviously owe them everything, and removing support for dedicated servers was a grave, senseless betrayal of the people who clearly love us the mostest and deserve all the preferential treatment. Infinity Ward is proud to support the vocal minority at the expense of the majority. Just because those rotten casuals paid the same for their games and outnumber the hardcore something like 200 or so to 1 doesn't mean they get to dictate what we as a developer may or may not do with our product at the risk of outraged censure. That's the hardcore's responsibility, and they've really come through for us. Casuals don't even really like games, and they're just pretending to be cool. We weren't thinking properly, and we're so sorry.”

Speaking over the internet via the gamesforrealgamersonly.com forum, user DETH2CASULS declared this a great and significant victory for the marginalised hardcore fringe. “casuls shud stik 2 playin wid there wiiwiis lol lmao rofl,” he wrote, adding, “PWNED NOOBS.”
 
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Infinity Ward reinstates dedicated servers for Modern Warfare 2, cites obvious overwhelming importance of 5% market demographic, lack of business acumen

Following a week of controversy surrounding the propose move from dedicated servers to a matchmaking solution for upcoming title Modern Warfare 2, developer Infinity Ward has made the decision to give in to rising demand from the “hardcore”.

“We realised that, obviously, catering exclusively to 5% of our market just makes sense,” said Robert Bowling of Infinity Ward. “These are the guys who spent 1975 playing CAVE on the PDP10 instead of meeting girls and making friends. We obviously owe them everything, and removing support for dedicated servers was a grave, senseless betrayal of the people who clearly love us the mostest and deserve all the preferential treatment. Infinity Ward is proud to support the vocal minority at the expense of the majority. Just because those rotten casuals paid the same for their games and outnumber the hardcore something like 200 or so to 1 doesn't mean they get to dictate what we as a developer may or may not do with our product at the risk of outraged censure. That's the hardcore's responsibility, and they've really come through for us. Casuals don't even really like games, and they're just pretending to be cool. We weren't thinking properly, and we're so sorry.”

Speaking over the internet via the gamesforrealgamersonly.com forum, user DETH2CASULS declared this a great and significant victory for the marginalised hardcore fringe. “casuls shud stik 2 playin wid there wiiwiis lol lmao rofl,” he wrote, adding, “PWNED NOOBS.”

So they bringing dedicated servers back or what:confused:
 
Serious discussion. why can't they simply make dedicated servers along side this sytem. than EVERYONE is happy. It's just a case of copy and paste the nessesary code.
 
Blizzard Entertainment was liquidated today. The unknown games developer suffered a string of losses spanning almost two decades. Poor business acumen and catering to minority demographics was blamed for its constantly failing games. The downfall can be summed up in this comment to IGN, describing Blizzard's approach to making games.

"We always cater to the hardcore community. Always," StarCraft II's lead game designer Dustin Browder told us.

The death of the company was a mystery to no-one.
 
Serious discussion. why can't they simply make dedicated servers along side this sytem. than EVERYONE is happy. It's just a case of copy and paste the nessesary code.

Because with mod support and custom maps, there'd be no incentive to buy DLC. Simple.
 
Because with mod support and custom maps, there'd be no incentive to buy DLC. Simple.

sure how long life span would CS have had without modding ? :rolleyes:. i'm sorry but dlc is not the second coming of jesus it sure has it's faults too. where are the days where the developing houses would willing give out the extras for free ? being no lan, no mods it is plainly a suck it down my game without any real fun community involvement apart from playing the game, period. if there was no mods a lot of games would have died a early death- doom has lived how long amonst us due to the simple fact of modding...
 
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Sorry That stuff about not having mods so DLCs will sell is BS, look at The Elder Scrolls 3 and 4 (Morrowind and Oblivion) those games have a hell of a lot of mods, yet DLCs are well received
 
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