Collect Steam trading cards easily with Idle Master

I swear, you guys are so paranoid. :p It's like when James showed people how to buy Castlevania from the US store (which we basically are anyway), because the FPB hadn't rated it and it wasn't available here.

Valve are pretty relaxed when it comes to rules and restrictions. The only way you'll ever get your account out right banned from using the Steam store is using a VPN, and setting it to a country like Russia for example, and buying cheap games in rubles. And of course, using a VPN to play a region locked gamed.

Using Idle Master, which is basically indistinguishable from actually playing a game, in Steam's eyes anyway, will not get you banned.
 
meh, really? Prefer to get them myself.

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Well that's easy for someone with a pitiful 400 games on Steam to say. "whistling: :p
 
I'm not sure what you're on about? You know that Valve gets a cut for everything that's sold on the market, right? In other words, they want to sell as many cards as possible.
That's a bit of a simplistic view.

More cards doesn't necessarily lead to more profits for valve. The value of the cards is directly linked to their scarcity in the "card economy". Flood the market with more cards and the price drops, along with valves cut.

Valve also has a strong incentive to maintain a perception of fairness. They aren't in the card business they're in the game selling biz. And for that a market that is seen as fair is more valuable than extracting a couple cent of a card sale.

I don't think they'll do anything about it anytime soon but if it becomes wide spread enough I think they will
 
That's a bit of a simplistic view.

More cards doesn't necessarily lead to more profits for valve. The value of the cards is directly linked to their scarcity in the "card economy". Flood the market with more cards and the price drops, along with valves cut.

Valve also has a strong incentive to maintain a perception of fairness. They aren't in the card business they're in the game selling biz. And for that a market that is seen as fair is more valuable than extracting a couple cent of a card sale.

I don't think they'll do anything about it anytime soon but if it becomes wide spread enough I think they will

There are hundreds of thousands of bots on Steam. Not just bots that play the market, but the whose soul existence is to idle for cards on games that are given away for free. If Valve cared, they would've done something about it. They turn a blind eye, because it makes them money. I think your logic that Valve wants to keep prices at a higher sweatspot is flawed. When cards are cheaper, more people buy them. For instance, in which example do you think Valve gets a larger cut: 500 cards sold at 10c a piece (where Valve gets 3c a card), or 5000 cards sold at 4c a piece (where Valve gets 1c a card)?

I think your opinion that Valve care's about fairness is quite misguided. Every month they're in the news about a new 'feature' that limits peoples ability to use their service. Ahh look, No more cross region trading. Ahh look, keys from the market and Steam gifts have a two week refractory period. Ahh look, we don't give refunds for games that don't work, who needs customer support? Hey, you like hats and gun skins? We have plenty of those!

The market is fueled by the players. Without them, the market is nothing. Valve don't care about things appearing to be fair, because they already aren't. As long as they keep on printing money, their only interest is their bottom line. If the day comes when they stop making huge amounts of money, then they would start caring.

It's all fun and games until VAC detects a modified dll and shitlists you

You shouldn't be messing with VAC enabled games in the first place. The way the VAC system is designed, they can't tell the difference between a modified dll that adds bloom, or a dll that turns you into an aimbot god. Luckily though, very few games use VAC. Plus VAC bans are on a per game basis anyway, so at least you don't get completely screwed. Also the dll's that are used for VAC, and the steam_api dll, which every game on Steam uses and how Idle Master and SAM work, are completely different.
 
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>If Valve cared, they would've done something about it.

Huh? They perma ban accounts for bot use all the time...here is one of the more fun examples

http://www.reddit.com/r/tf2/comments/1e03tn/iama_steam_market_bot_writer_who_recently_got/

>For instance, in which example do you think Valve gets a larger cut: 500 cards sold at 10c a piece (where Valve gets 3c a card), or 5000 cards sold at 4c a piece (where Valve gets 1c a card)?

So you picked random numbers that favour your conclusion. Very bad ones too. A 900% increase in supply won't just result in a 60% drop in price.

As for fairness - you misunderstand what I mean by fairness. Remember when blizzard went after wowglider? They didn't do that because it caused a loss or had victims. It did however unbalance the system and people not using bots felt they were at a disadvantage (ie unfair disadvantage).

>Without them, the market is nothing. Valve don't care about things appearing to be fair,

As you say the market is nothing without the players. And they abandon it if they perceive it as stacked. Thus by extension valve is interested in it being fair - or failing that at least appearing fair.

For the record - I don't really care either way...not interested in the cards. Digital markets do interest me though
 
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A. I been using SAM for well over 2 years to farm cards. In fact I learned about it on Reddit so you can damn well bet there are loads of people doing it. What you should stay clear of is achievement edits ESP for any game that use steams anti-cheat cause that will sure as hell ban you in said games multiplayer options.

B. Steam already have an answer for card flooding in the form of trashing them for gems that can be used to buy card packs during holiday events. If the problem gets worse all they will do is have the system open all the time.
 
I've been using this little program almost everyday at the office and getting an average of about 20 cards a day.

i've got 54 cards left from my initial 342, I've made $14.91 by selling about 280 cards.
 
Hows this for an idea.

1. Create a new steam account
2. Buy really cheap games and load all F2P games
3. Run ur bot
4. Sell cards
5. Rinse repeat step 2-4

That way u don't have an issue of VAC banning ur account and when u make enough money u can gift ur main account with games.
 
I've been using this little program almost everyday at the office and getting an average of about 20 cards a day.

i've got 54 cards left from my initial 342, I've made $14.91 by selling about 280 cards.

Seems low

im getting about 0.09c per card so 0.27 per pack so after 194 $17ish? that excludes holos
 
Seems low

im getting about 0.09c per card so 0.27 per pack so after 194 $17ish? that excludes holos

yeah, it is a bit low but if a card does not sell after a few days a load it again at 1c less that the 24h price it seems to sell alot quicker then.
 
Sorry for the thread revival, but I only starting using Idle Master a few days ago. It's been running smoothly and my Steam wallet is growing :D. Though it's going to take a while to farm all my cards lol.

Idle master.png
 
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[MENTION=22]Deceptor[/MENTION]

Holy shit! Enjoy the money :p Steam card sales have fuelled the majority of my Steam purchases this year.
 
Whats really nice about the new one, is that it "idles" all the games that have cards under 2hours played together at once (so you only need 2 hours for ALL the games, instead of 2 hours each), so you get that bit out the way, and then it starts actually farming cards :)
 
Whats really nice about the new one, is that it "idles" all the games that have cards under 2hours played together at once (so you only need 2 hours for ALL the games, instead of 2 hours each), so you get that bit out the way, and then it starts actually farming cards :)

You can also open multiple instances of IdleMaster, so it will idle as many games at once as you want :3

Quite a few of my games didn't have cards yet when I played them, so the playtime is more than 2 hours but I still have all the card drops left, so it helps
 
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