James
MyGaming Alumnus
Column: The Death of Innovation in Game Development
Chris Kemp discusses the lack of originality in today’s games…
Chris Kemp discusses the lack of originality in today’s games…
I’ll never forget my panicked sprint through the bowels of that cargo tanker in the first mission, while I foolishly cocked my head sideways with the camera as the ship rolled, the whole sequence climaxing in the Rambo-esque leap for the helicopter.
...or maybe it's hard to be innovative when about everything has been done, and done to death it has. It's a bit foolish to say there was innovation back in the day, because then you had to luxury to be first in some areas with some ideas. You can only preform set actions in so many different ways then it's been done.
I'd be quite interested to hear how to be innovative in say the following:
1) shoorters
2) mmo
3) rts
4) quest/rpg
...I'd bet you will have a hard time doing something that has not been already done.
there is no excuse for lack of innovation, just because you can't think of anything doesn't mean its not possible.
if you need evidence look at art over the last 8 thousand years
well I'm not a game designer so I don't have to, just because you can't design a space rocket engine does that mean its impossible?Cute, but you have not given me examples of how you would be innovative![]()
well I'm not a game designer so I don't have to, just because you can't design a space rocket engine does that mean its impossible?
These thoughts were sparked by a recent comment by Peter Molyneux, in which he states that modern blockbusters are “essentially the sameâ€. Now whenever Molyneux starts talking you better have a bucket of salt handy, as his ego is larger than most planets and he’s certainly proven himself to be on a first-name basis with hyperbole. I’ll have to set aside the irony of him currently working on a fourth Fable game (of which the previous three weren’t really that distinct), because what he says actually rings true for me this time.
The only one I liked in the series to be honest...The last traditional FPS to truly feel original was the first Modern Warfare, which is still the most played Call of Duty game in South Africa
The problem is that all of them just feel the same; nothing is truly original or innovative anymore. Every so often we’re treated to a game like Mirror’s Edge or Borderlands which tried to do something a little different, and every time we are I find myself engrossed. The problem is these games just aren’t coming around often enough.
You are taking my analogy a bit to far, I was simply saying just because you can't do it doesn't mean it can't be done.
Video games are art, art never fails to produce something "new." but the definition of new is relative to the person, some people may think each iteration of CoD is "new" I feel its the same old story and game play with slightly updated graphics, actors and actors. so its not "new." (IMO)
times goes along and we combine the rockets to get 2x rockets at same time, now we are at like just innovation and not ZOMG innovation !!! or zomg innovation.
point is which you seem to fail to understand is that once it's done it's done and you can only skin the cat in so many ways till it's all been done. thus saying innovation is dead is fail imho.