Cross-Platform Gaming

BeoTeK

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What are your guys' or gals' thoughts and opinions on the matter?


We all know that #PCMR reigns supreme with its kb+mouse vs controller argument, but I'm not getting into that debate. We know that with games like War Thunder it is (or was) x-platform in that PS4 players and PC players were able to play together.

However, I would like to raise the argument on how this affects playability across two different generations of the same platform. Such as PS4 and PS4 Pro.
Now we know they're on the same network and two people could matchmake on two different systems like PS4 vs PS4 Pro. The systems are different in the sense that they have different playability options, specifically a difference between 30fps and 60fps modes. What would happen in the situation where two people are playing competitively or even co-operatively while in two different modes, surely one would have the upper hand in this regard?

The same argument could be said with Microsoft's Play Anywhere approach where the same game can be bought and played on different platforms, namely Xbox and PC. Take a game like Forza Horizon 3 for example. Matchmaking can be done x-platform but would one person have an advantage over the other in these sort of scenarios?
 
What are your guys' or gals' thoughts and opinions on the matter?


We all know that #PCMR reigns supreme with its kb+mouse vs controller argument, but I'm not getting into that debate. We know that with games like War Thunder it is (or was) x-platform in that PS4 players and PC players were able to play together.

However, I would like to raise the argument on how this affects playability across two different generations of the same platform. Such as PS4 and PS4 Pro.
Now we know they're on the same network and two people could matchmake on two different systems like PS4 vs PS4 Pro. The systems are different in the sense that they have different playability options, specifically a difference between 30fps and 60fps modes. What would happen in the situation where two people are playing competitively or even co-operatively while in two different modes, surely one would have the upper hand in this regard?

The same argument could be said with Microsoft's Play Anywhere approach where the same game can be bought and played on different platforms, namely Xbox and PC. Take a game like Forza Horizon 3 for example. Matchmaking can be done x-platform but would one person have an advantage over the other in these sort of scenarios?

I don't see the problem with it, bring X-play on. The pc already allows for different setups which definitely give an advantage (to a point) to someone using lesser hardware/peripherals. Joysticks in battlefield, good headphones/mouse for fps games. Hell even a more comfortable chair....all these things will provide an edge to someone than if they were playing with something inferior.

It might even make good business sense, Sony will possibly sell more of the "newest" gen so people don't fall behind...

This is all speculation of course, but I for one would love more crossplay and less barriers to people of all medium playing together
 
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Rocket League has cross-platform play which works really well. Most people play it using a controller on PC anyway and there's no platform that really gives you an unfair advantage.
 
However, I would like to raise the argument on how this affects playability across two different generations of the same platform. Such as PS4 and PS4 Pro.
Now we know they're on the same network and two people could matchmake on two different systems like PS4 vs PS4 Pro. The systems are different in the sense that they have different playability options, specifically a difference between 30fps and 60fps modes. What would happen in the situation where two people are playing competitively or even co-operatively while in two different modes, surely one would have the upper hand in this regard?

Sorry I didn't read your full post before commenting - so I now see what you're meaning here. When I think about this I realise that there is already and has been for ages this kind of discrepancy within PC gaming. You have players playing on the latest and greatest hardware at 100+fps and then guys with their settings down and scraping 30-40fps on their ancient PC's. Clearly those with the better PC's have an advantage - but maybe not always as great an advantage as we think. Practice and skill is the main decider, when skill is relatively even then the fps advantage will come into play.
Also, the lower end guys may be able to get 60fps by dropping their settings - and so you have people playing together with some on high graphics settings and those on low, but they can still have a good game.
 
Any racing or fighting game is fine for cross platform.. but as soon as you bring some kind of fps game that relies on accuracy then the kb+m will hands down..

E.g http://www.pcgamer.com/mouse-and-ke...ing-controller-users-in-overwatch-on-console/

OW Console has auto-aim and input acceleration. I don't think it would be easy to use with a mouse, as very often the mouse just mimics the analogue stick of the controller, so it's somewhat limited in movement and acceleration. You might get a slight competitive advantage but nothing that will break the game.
 
in shooters the higher the frame rate the better your advantage as long as your monitor supports it.
but you also need the skill to make use of the advantage.

On consoles you can now you mouse and keyboard, there a whole thing about Overwatch players complaining about the unfairness of playing against such.

Co-op games though I can see being fun in cross platform.

Then of course there is the reverse where controllers are so much better a driving games than keyboard. SO I guess you just need to pick your poison.
 
in shooters the higher the frame rate the better your advantage as long as your monitor supports it.
but you also need the skill to make use of the advantage.

On consoles you can now you mouse and keyboard, there a whole thing about Overwatch players complaining about the unfairness of playing against such.

Co-op games though I can see being fun in cross platform.

Then of course there is the reverse where controllers are so much better a driving games than keyboard. SO I guess you just need to pick your poison.
Or best of both by using controllers on your pc alongside your mouse and keyboard.

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I prefer to commit to one thing - PCMR in my case.

The cross platform stuff tends to be nasty ports in my experience.

I've got very little exposure to consoles, but what little I've had (FPS BF1) has been a case of "jesus why do people do this to themselves". It's frustrating and exceedingly clumsy. Even the good players look clumsy by PC standards because the controls are so utterly unsuited to FPS.
 
Or best of both by using controllers on your pc alongside your mouse and keyboard.

Sent from my Redmi Note 3 using Tapatalk

Yup, now I got to replace my old 360 controllers that I use on my pc and I dunno if I should go ps4 or xone controller.
Steam no support the ps4 controller natively. (it is the ps4 right?)

I prefer to commit to one thing - PCMR in my case.

The cross platform stuff tends to be nasty ports in my experience.

I've got very little exposure to consoles, but what little I've had (FPS BF1) has been a case of "jesus why do people do this to themselves". It's frustrating and exceedingly clumsy. Even the good players look clumsy by PC standards because the controls are so utterly unsuited to FPS.

Cross platform is in its early stages and is bound to be a little rough in its infancy.
Consoles are becoming more like PC's now. The nice thing about cross play is it merges the multiplayer pool so you have a larger
base of players. BFH died out on the PC very quick, while the consoles had better success, if it was all one online experience then everyone wins.
 
Yup, now I got to replace my old 360 controllers that I use on my pc and I dunno if I should go ps4 or xone controller.
Steam no support the ps4 controller natively. (it is the ps4 right?)
Ah that's awesome, I wanted to replace my 360s and wifi receiver with xbox one controllers and the receiver but the price is way more than I feel the change is worth. Haven't had any problems with the current set so far, so it's just me wanting more new things.

I also would like cross platform gaming as it'll allow more friends to join easily without buying duplicates of the same games. There are many games that should be able to support this without any issues but as your say it'll only get better over time.
 
The nice thing about cross play is it merges the multiplayer pool so you have a larger base of players.
Not really. For a lot of games you can't put PC and console players on the same server - console players will get slaughtered unless you give them powerful auto-aim. Trying to put those together anyway will cause massive balancing issues & constant complaints (from both sides) about it being unfair.

Could work for some games I suppose but those would be an exception imo.

That aside it's also a question of feel. e.g. On tomb raider I could very much feel that this was designed with console mechanics in mind and then adapted to PC. That ruins things.
 
Not really. For a lot of games you can't put PC and console players on the same server - console players will get slaughtered unless you give them powerful auto-aim. Trying to put those together anyway will cause massive balancing issues & constant complaints (from both sides) about it being unfair.

Could work for some games I suppose but those would be an exception imo.

That aside it's also a question of feel. e.g. On tomb raider I could very much feel that this was designed with console mechanics in mind and then adapted to PC. That ruins things.

yeah those directly ported games are rough at times, especially when they don't bother changing the key prompts.
Batman Arkham Knight was rough there for the longest time.
 
yeah those directly ported games are rough at times, especially when they don't bother changing the key prompts.
Batman Arkham Knight was rough there for the longest time.
Well not just the prompts but mechanics. e.g. Tomb Raider had "mash button" repeatedly...no PC game has ever asked me to do that. Or the weird cover system...felt weird & awkward until I realised...ah console port mechanics.

If they can write games that feel natural on both systems more power to them but I don't see that happening.
 
Well not just the prompts but mechanics. e.g. Tomb Raider had "mash button" repeatedly...no PC game has ever asked me to do that. Or the weird cover system...felt weird & awkward until I realised...ah console port mechanics.

If they can write games that feel natural on both systems more power to them but I don't see that happening.

I think because the way you typically play games on console, couch vs desk games will always feel different.
Consoles seem to be a little more casual laid back. I know its not the case so don't everyone jump down my throat.

Also some games just work better on one platform or another, and its probably a good thing. You don't really want every game to feel or play the same.
 
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