Almost every combat encounter involved a variation of the following: shoot enemy with bow; wait for enemy to investigate body; shoot investigator; repeat. It didn't matter whether I was fighting humans or Ceph. Just about everyone under the Liberty Dome is suicidally curious. It makes each new area more like a to-do list than anything else.
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Even without the bow, enemies are too easy to fool, and it's trivial to use the upgrade points you find to focus exclusively on increasing your cloaking abilities and energy reserves. Occasionally, Crysis 3 finds its footing and returns to form, particularly in the latter half of the game, when Crytek contrives reasons to use your other suit abilities and non-arrow-powered equipment.
It's frustrating, because later battles only serve to underline how much wasted opportunity is present in Crysis 3. There are moments of greatness, particularly when a clever environmental layout is paired with capable enemies, which forced me to really consider my options rather than skulk around like some kind of serial murderer. It would have been even nicer to see some of the more powerful enemies paired up with larger numbers of infantry units, as the game rarely turns the odds against you