Cube World: Minecraft meets RPG

I have been trying since the first thread about this game appeared to get access to the demo. All I ever get is "User registrations are currently disabled due to server maintenance. Please try again later." How much later? Weeks? Months? Who knows.
 
I have been trying since the first thread about this game appeared to get access to the demo. All I ever get is "User registrations are currently disabled due to server maintenance. Please try again later." How much later? Weeks? Months? Who knows.

Well its a 2 man business and best would be to follow his twitter. To know when the shop is back. Also someone is DDosing their site.
 
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sigh... some developer must just hurry up and take this train of building games to it's logical progression and skip the middlebits.
minecraft. now cube world.. notice the smaller cubes the better looking graphics... now skip a few games with progressively smaller cubes and give us a building game with sykrim-like graphics. call it "liquid world" or something and give the main character a liquid/solid gravity gun or something.
 
sigh... some developer must just hurry up and take this train of building games to it's logical progression and skip the middlebits.
minecraft. now cube world.. notice the smaller cubes the better looking graphics... now skip a few games with progressively smaller cubes and give us a building game with sykrim-like graphics. call it "liquid world" or something and give the main character a liquid/solid gravity gun or something.

This is why you shouldn't do drugs kids...

On a more serious note you can already do that.
Just get Blender, SDL / SFML a C++ compiler and BOOOM. Make any AAA title like skyrim with all the features you ever wanted in a mere 3-4 years with a team of 30+ and a $1Bar~ budget.

Can't wait to see what you bring us dude!
 
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Way to go about missing the point of using voxels. Firstly, voxel-based games are an art choice. Secondly, Cube World is not a 'building game.' It's an ARPG.
 
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