If it wasn't for the fact that the server belongs to NAG, I would have gone private a long time ago. I've actually been thinking of raising the issue with Geometrix, but I don't think he'll go for it.
Private how?
Setting up a private hive. More and more servers are going private because the hackers are having an absolute ball on the servers, and due to the restrictive rules placed on us by the devs, we can't do anything to stop them. Even banning them is technically a grey area, because the devs want solid, consistent proof that someone is hacking before we're allowed to ban them. I mean, how the hell do you get proof of hacking if the anti-cheat protection is so shitty that it doesn't even log when someone hacks, or even worse, the hackers can spoof user IDs so it looks like someone else is doing the hacking?
A private hive would allow me to not only make the server a lot more secure, but also run a lot more stable with a lot less desync, due to the fact that the server doesn't have to send any data to a remote Hive. The only problem is, Rocket doesn't condone private hives, and blacklists IPs that run them. If he ever changes his mod code so that it cannot be run in conjunction with a private hive, we'd lost the server entirely.
Wow ok... private hive = pure awesome until the IP blacklisting part...
Ok Zoopy... i have a couple questions.
1. What hardware is needed for a private hive?
2. Where can i get a copy of the mission file from?
3. Any tips or pointers?
My reason for asking is because im going to try and set up a Lannable hive server to test with in my free time and eventually take it online once i have the lan working
And no, private hives or servers would increase cheating and loot horders.
Instead of focusing on sectioning off communities, rather try and help stop the hacking.
He might not like it, but there's nothing technically wrong with it until his game goes standalone.
"... recommend at the moment to do private servers for the live streams. And that actually brings up a good issue because a lot of people have been asking for the ability to create private servers or separate hives and things like that. And I think that's something we need to seriously think about as well going forward, um... you know I wanted to keep it like it is at the moment to get the message out there, to say: "This is a multiplayer game!", to the people we could use for financing and things like that. If they saw that the idea could be taken as a single-player game then they would have gone for that. So what we've done here is we've, you know the gamers have spoken and said "we wanna see more of this", so... we don't have to worry about that so much. So I think that we can probably come to some solution here and in the short term that would help with the hacking".