DayZ Standalone pre-Alpha - Finally here

what happened to all the local servers?!?

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I see it was just being updated.. yeeeey.. I Was wrong.. its still not there.. also...

CA3D06D344163C592C094C0E67FC64C4B832C964
 
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This update was released to Stable as a critical update outside of our scheduled maintenance period. This was because of a serious issue with the connection logic that could trap some players in the "dead" state. There was also a critical bug with looting other players inventory. These have been fixed.

Known Issues:

- Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated
- Actions: If player puts burlap sack from his head to ground his vision stays black

New:

- Animations: Ruger 10/22 hand pose
- Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)
- Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
- Gear: Configured sewing kit and its recipes
- Gear: Added configuration for durable riders jacket
- Gear: Added Cowboy hats to the loot spawns (multiple colors)
- Gear: Added Sewing kit to the loot spawns
- Gear: Added B95 and 762 speedloader to loot spawns
- Gear: Added configuration for durable riders jacket
- Gear: Added durable leather jacket to loot spawns
- Gestures: Thumbs Up gesture added with default F7 key binding
- Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
- Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)

Fixed:

- Actions: Could not cover another players head with a burlap sack
- Actions: No longer spawns clones of sack after Remove Head Cover action
- Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore
- Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
- Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
- Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
- Animations: Pointing and clapping now works even when initiated from aimed states
- Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
- Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
- Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.
- Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
- Crafting: Cannot chamber/load magazine with ruined ammunition
- Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet
- Crash: Game Crash when using FLUSH command
- Crash: Out of bounds crash when no sounds defined
- Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos
- Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds
- Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined
- Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)
- Spawns: Lowered probability of Weapon cleaning kit spawns
- Systems: Healing system was double processing for blood regeneration
- Systems: Notifier messages were not being cleared/reset on within-state changes
- Systems: Players position was not saving on disconnect
- Systems: Players could get continually stuck in a dead character during load from central server
- Systems: Players would not receive any falling damage
- Systems: Disconnecting dead player would delete the body after ~30 seconds
- Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)
- Systems: Notifier gets stuck on "stuffed"
- Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)
 
I am taking a extended break from the game, I think I am actually gonna way for it to enter Beta before playing again.
I love the game and I know it has huge potential but right now it pisses me off...lol
 
I am taking a extended break from the game, I think I am actually gonna way for it to enter Beta before playing again.
I love the game and I know it has huge potential but right now it pisses me off...lol

lol, know exactly what you mean. My character got screwed over when the server restarted. Going to wait for BETA as well before i start playing this any time soon.
 
lol, know exactly what you mean. My character got screwed over when the server restarted. Going to wait for BETA as well before i start playing this any time soon.

Yip, I accidentally ran off some steps (3 or so) and I broke my legs lol
I laughed hard but I was pissed, so rather leaving it for now.
 
I think I'm also going to get into the game properly once there are more features, don't want to get bored of it before it's even complete.
 
I think I'm also going to get into the game properly once there are more features, don't want to get bored of it before it's even complete.

Well right now there is no end game, you can practically get end game now within 30min of starting to play.
Only thing that remains would be to kill other players or help noobs.
 
Really cool to see them updating the game so quickly still, still gonna give it a month or two before getting back into properly.
 
I am taking a extended break from the game, I think I am actually gonna way for it to enter Beta before playing again.
I love the game and I know it has huge potential but right now it pisses me off...lol

I actually went back to playing some of the old DayZ Mods I used to play like Origins, Epoch etc and atm I'm also playing Arma 3 Breaking Point. Have to say these guys seems to have done more in a small period that the SA team & there is daily updates.

So much potential there. You guys should think about giving it a shot
 
I actually went back to playing some of the old DayZ Mods I used to play like Origins, Epoch etc and atm I'm also playing Arma 3 Breaking Point. Have to say these guys seems to have done more in a small period that the SA team & there is daily updates.

So much potential there. You guys should think about giving it a shot

Have you got a link to this? Been wanting a reason to get back into ARMA3
 
I actually went back to playing some of the old DayZ Mods I used to play like Origins, Epoch etc and atm I'm also playing Arma 3 Breaking Point. Have to say these guys seems to have done more in a small period that the SA team & there is daily updates.

So much potential there. You guys should think about giving it a shot

I think I'll just wait :P
I did play the mod on Arma II and it was good, but not gonna go back to that any time soon...if ever.
 
Have you got a link to this? Been wanting a reason to get back into ARMA3

http://www.thezombieinfection.com/
It's a mod, so free if you already have Arma 3
Arma 3 engine :D
It has more than 3 guns :p
It has vehicles
It has animals
far less bugs
even a local server up

It is however in alpha, but I guess that is ok NOT having been in development very long. The map is huge, but they apparently just about done with support for a bunch of other maps.

I think I'll just wait :P
I did play the mod on Arma II and it was good, but not gonna go back to that any time soon...if ever.

Wait for what? Hoping that SA will actually become something worth playing for more than a few days by 2016? :D
 
http://www.thezombieinfection.com/
It's a mod, so free if you already have Arma 3
Arma 3 engine :D
It has more than 3 guns :p
It has vehicles
It has animals
far less bugs
even a local server up

It is however in alpha, but I guess that is ok NOT having been in development very long. The map is huge, but they apparently just about done with support for a bunch of other maps.

So is DayZ, thanks man will check it out :)
 
Wait for what? Hoping that SA will actually become something worth playing for more than a few days by 2016? :D

[troll]Come play BF4 then![/troll] :D "whistling:

I actually bought ARMA 2 more than a year ago for both DayZ and normal play, but have never gotten to it...need to start. Perhaps get ARMA 3.
 
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