Defiance : The Game and The TV Series

Looking forward to playing it, entered all 120 arkfall codes from here:
http://orcz.com/Defiance:_Arkfall_Codes

added a promo code I found: 6YH6-N26K-W2N6-PKTM-R99J

Now just the 10 gigs of data, a friend agreed to download it for me on their 4mbit line. Maybe by tomorrow......

As for zones being empty, par for the course on a release, just hoping I can do at least 1 mass arkfall event sometime to see what its like.

Very happy to hear about the grouped content, going to try my best to build a support character ;-)
 
Looking forward to playing it, entered all 120 arkfall codes from here:
http://orcz.com/Defiance:_Arkfall_Codes

added a promo code I found: 6YH6-N26K-W2N6-PKTM-R99J

Now just the 10 gigs of data, a friend agreed to download it for me on their 4mbit line. Maybe by tomorrow......

As for zones being empty, par for the course on a release, just hoping I can do at least 1 mass arkfall event sometime to see what its like.

Very happy to hear about the grouped content, going to try my best to build a support character ;-)

Yea, i'm sure the large Arkfalls will draw the crowds for awhile, some people rushed through the story (similar to rushing through the story in Skyrim, which seems quite do-able in Defiance without needing any particular level / ability) , so now they're all roaming around chasing the Arkfalls. Good thing is, you should not be afraid to ride across the map to an Arkfall, even if you think it's a "high level" area and you're still the in lowbie area. So if you see an Arkfall event, get there.

Fortunately and unfortunately, depending on the way you look at it, the entire world is just that big map. So it's not like Rift where you had to portal to different zones . If you press "m" you see the entire world and therefore if there's a Arkfall, everyone know about it and can get there relatively quickly. So in a way i expect to encounter players all over the map continuously. And i still do, all long the roads with the public quests, i encounter the odd player busy doing it then i just jump in, so that's kinda fun.

As far support character and such, i've just found the "heal weapon" . It works similar to playing a medic in a FPS like Battlefield or Global Agenda etc. You point your gun at player and a beam will then regen the player. My heal weapon will also cc/slow enemy mobs if i use my secondary shot option. So i don't think there's much to "building" a support character other than using the right gun and increasing your levels in the gun type. The EGO abilities seems more about reviving players (i.e. how fast you can revive, mass revive, whether you take less damage while you revive etc), so you can most certainly focus on that.
 
Last edited:
Here's a good "honest" impressions/review of Defiance from Massively.

I'll quote the important bit:
http://massively.joystiq.com/2013/04/05/massivelys-defiance-launch-week-diary-recap/
Is Defiance worth your time and money, though? That depends. If you're like me and you consider 20 hours of fun worth 60 bucks, then have at it. If you're looking for a deeper MMO experience, I'd say keep one eye on Defiance, but as of this moment it's got a ways to go.

The good

Rock-solid gunplay and shooting mechanics
Huge weapon selection and interesting customization system
Class-free progression
Addictive goal/pursuit/achievement system
Interesting Shadow War PvP mechanics
Immersive lore
Immersive open-world/instancing blend
Stable, playable launch-week performance in Eastern prime time (PC version)

The bad

Sub-par character animations
Repetitive missions and mission text/voiceovers
Consolized UI
Sub-par chat system
Segregated PC/console playerbases


I find myself agreeing with most of this. It's not a very long game, well you can most likely play indefinitely if you want. The only means of "levels" in the game is this "EGO Power" and apparently the cap is like 5000. You can probably finish the main story with less than 400 EGO Power level. This is also how things seem to scale, so the difference between 50 (lowbie) and 400 EGO Power is actually almost trivial. You will continuously get weapons with a higher EGO power, but the difference will be negligent unless you probably get to 1000 EGO.

Now aparantly Trion is holding back a big chunk of the main story until the tv series launch and the DLCs will have a free aspect to it (i.e. the landmass will unlock for all, not necessarily all the quests).
I'd say you can easily get more than 20 hours out of it, at least i will, but i'd say it is indeed relatively short . Definitely not a 200+ hour game, well not yet anyway.

To put it in perspective, LOTRO was the game i put the most time in according to stats, that is approx 300 hours. This was leveling 3-4 characters, and at least 1 through 2 expansions. It was a lengthy slog and felt quite painful at stages. Defiance, i expect maybe 50-100 hours (i already sit on 27 hours) , maybe more if they roll out the DLCs fairly soon.

So my suggestion is, don't rush . Just play the game and do the "pursuits" and do the Arkfalls for the hell of it, then you'll get a solid experience. I spent at least 5 hours this weekend just doing Arkfalls across the map, it will eventually get tedious, but i was testing all the weapons and an Arkfall is as good a place as any for that :)
 
Last edited:
Seems it is better to wait then. How about the end game or what does one do when you are "finished"? At least Darkfall unholy wars and Age of wushu releases in April...
 
Seems it is better to wait then. How about the end game or what does one do when you are "finished"? At least Darkfall unholy wars and Age of wushu releases in April...

To be honest, i don't think there is an "end game" . It's like say, Skyrim, what do you do when you finish the main story? You -can- squeeze another 200 hours out of Skyrim and do all the side missions and advance up all the guilds, but you don't have to. Defiance feels similar in that regard. The DLCs seems to be the equivalent of say Skyrim - Dawnguard , except it is meant to come out much faster. So based on my guesses, the game will be based around an expanding story line rather than having some "level cap" grind for gear.

Also, with the level-less system, it seems pretty difficult to reach any kind of "cap". I think this alone is throwing people off a little, since it's not very clear what to do with your character in terms of progression after you've done the main story. Rather there's no "target" like in GW2 with reaching say lvl 80, so there's no drive to grind anything (good and bad in a way).

There are PvP Arenas (6vs6 / 8vs8 ) , the Shadow War PvP is kinda like a WoW Battleground, Arathi Basin comes to mind (the one with holding the farm, mine, stables etc) , just a larger map. So i suppose you can play that indefinitely. I wasn't really crazy about the PvP, i still feel there's better games if you're looking for that, it's a nice side attraction i suppose. Due to the lack of classes and levels, there doesn't seem to be a problem with scaling, a lowbie can just as easily kill players as a veteran.

There are the 4-man Dungeons and the Arkfalls too , but all these things isn't exactly "end game", it is things you will do while you are still active in the game.

There are the factions , each with vendors selling gear requiring reputation. So this is probably closest to an "end game" activity, which is a pretty much a rep-grind . Luckily the game does not feel like a grind while you play, it feels like a shooter, and if you're not having fun with the shooting part, you will most likely not bother with any of the extra activities.

Rumour has it, 15 April when the series launch, Trion will also release an update and unlock further content. I hope it's true, so we'll have to wait and see.
 
Last edited:
As for Age of Wushu, i checked it out, it seems stock standard MMO. Classic WoW type of combat (tab targeting etc) , so not quite sure i can handle that these days, it just seems too familiar.

Darkfall, if they one day make the game more PvE/Carebear friendly i'll look at it, but full loot PvP as primary focus is not what i'm interested in.

My next MMO after Defiance is going to be Neverwinter at this point. It goes into Open beta end of April, so i'll treat that as a launch.
 
Last edited:
As for Age of Wushu, i checked it out, it seems stock standard MMO. Classic WoW type of combat (tab targeting etc) , so not quite sure i can handle that these days, it just seems too familiar.

Darkfall, if they one day make the game more PvE/Carebear friendly i'll look at it, but full loot PvP as primary focus is not what i'm interested in.

My next MMO after Defiance is going to be Neverwinter at this point. It goes into Open beta end of April, so i'll treat that as a launch.

Yes and there is also elder scrolls online. DF is more of UO less of Mortal :p
 
Last edited:
Yes and there is also elder scrolls online. DF is more of OU less of Mortal :p

Well yea, if we're looking at MMOs for the year, then TESO and Wildstar is probably on everyone's lists, assuming they do manage to launch this year. Trion is also interestingly bringing us ArcheAge as publisher, might be worth investigating. ArcheAge is already out in Asia, just not in the West.
 
Last edited:
Well yea, if we're looking at MMOs for the year, then TESO and Wildstar is probably on everyone's lists, assuming they do manage to launch this year. Trion is also interestingly bringing us ArcheAge as publisher, might be worth investigating. ArcheAge is already out in Asia, just not in the West.

I probably hoped for more Hellgate type of ARPG instead of just running and gunning as with Defiance. Maybe HG:L was just that... who knows, but personally I'm looking for something that looks and feels more like PoE than Disney/Korean sweethearts.

Ag I don't know, maybe I'm still making up my mind where I want to play to feel that mass multi player instead of single loneship. \

Currently neither Rift or GW2 is doing it for me. Not sure with what that leaves me with and it is probably for the best to try a few out and decided afterwards which is kinda appealing to awesome. I guess in the end this has a lot to do with "gamers fatigue" as I've been hopping around my single player titles for a while now without actual commitment. Maybe there just hasn't been something that I truly find amazing or worthwhile.

Maybe I'm just being too full of shit :D
 
I probably hoped for more Hellgate type of ARPG instead of just running and gunning as with Defiance. Maybe HG:L was just that... who knows, but personally I'm looking for something that looks and feels more like PoE than Disney/Korean sweethearts.

Ag I don't know, maybe I'm still making up my mind where I want to play to feel that mass multi player instead of single loneship. \

Currently neither Rift or GW2 is doing it for me. Not sure with what that leaves me with and it is probably for the best to try a few out and decided afterwards which is kinda appealing to awesome. I guess in the end this has a lot to do with "gamers fatigue" as I've been hopping around my single player titles for a while now without actual commitment. Maybe there just hasn't been something that I truly find amazing or worthwhile.

Maybe I'm just being too full of shit :D


Yea, i know that feeling , i think alot of us MMO'ers are having that fatigue. So single player games are feeling lacking and empty , and the big MMOs have become single player / instanced / solo games with alot of mundane grind . The group content tends to be limited to a rather unsocial "dungeon speed run". So i'm still waiting for a good open world MMO that encourage interaction on more than just grouping for a dungeon.

I've found myself intentionally going for these oddball MMOs (if you can call them that) , because the mainstream MMOs makes me feel fatigued the moment i run up to the quest giver who wants me to kill 10 foozles. Rift also died very quickly on me after the expansion, i was all hyped for it, but 2 levels in and i was feeling grind and a total lack of purpose. GW2 also died on me relatively quickly, the moment i felt i was just going through the motions i knew it was time.

Some players speculate a big problem with the Rift expansion was the size of the new continents. Where original Rift had these small, highly populated themed zones, the expansion had huge rolling landscapes and open spaces. The result is, you run around there and see no one, it's totally empty and you kinda loose motivation to progress. It also didn't help that time to kill 1 mob was super slow, so you are literally spamming the same ability for 1 minute...gets old fast.

Either way, Defiance does give me some of that social feeling , the world is small enough that you are guaranteed to find players wherever you go. Everything is in the open world and you see all the players on the mini map (i.e. if you're driving you can see there's a player nearby and can drive over and see what they're doing). However, in terms of true social interaction, Defiance isn't there. There's a few people blaring on the voice chat, but for the most part there's no one chatting in some region chat (no "barrens chat") , something i kinda miss in this game. It still prefer this way of "grouping" , i've done quite a few quests with random players in the areas and you do end up doing the odd "thanks" and "hi" .

So i'd go as far as saying if you played Borderlands and felt it would be so much cooler if you were busy doing a quest out in the open and ran into another real person, then Defiance scratch that itch. But just like Borderlands, the game isn't going to scratch the itch very long.

Neverwinter in contrast, doesn't have a true open world, so there everyone will most likely be living in the chat screen and you won't ever see them until you specifically group up with them. You will see players in the main city, but that's it.

So it's all very tricky to get the best combination of a feeling of "social" and still get an immersive game.
 
Last edited:
Still waiting for the download, multiple patcher errors, I am slowly going insane.

Ish that sucks, looks like alot of people who are downloading after launch are having issues. I downloaded over the easter weekend (before launch) , it was extremely slow, but it did eventually got there.

It was nothing compared to the Marvel Heroes Online client, man, it took me 3 days and by the time it was done the beta was over, so now i sit with a client that is useless lol.
 
Patch 20%, patch error, restarts from 0, patch to 32%, patch error, restarts from 0. Read online that you must leave the error window up and start a new launcher at the same time, it continues....

Servers go down for maintenance, patching starts from 0 again. All this at a max of 80k/sec.

On the plus side, I got an open day invitation from Arkham Asylum today, I wonder if they know something I don't.....
 
Patch 20%, patch error, restarts from 0, patch to 32%, patch error, restarts from 0. Read online that you must leave the error window up and start a new launcher at the same time, it continues....

Servers go down for maintenance, patching starts from 0 again. All this at a max of 80k/sec.

On the plus side, I got an open day invitation from Arkham Asylum today, I wonder if they know something I don't.....

Well i think defiance will probably only come into a proper launch with the series next week, so maybe not all that bad.

What is this Arkham Asylum? Dcuo?
 
I absolutely suck at playing shooters and driving games. For that reason I find Defiance refreshingly challenging as an MMO ;-P
 
Back
Top