jackshiels
New member
Hi folks,
I may only have one post count right now, but I'm more active over on http://www.mybroadband.co.za
Regardless, my favourite gaming memory is definitely Descent. At the time it was a pretty revolutionary due to the freedom of movement the engine supported. For the uninitiated, the game involves flying a ship around a mining asteroid that has been taken over by malevolent robots. What was so special about this was the fact that there was complete control over where and how you floated about the shafts - people today take these perks for granted but back in 1995 the idea was pretty far out. It was so alien at the time that many reviewers even complained of motion sickness
Battles were at times extremely difficult for my 4 year old self sitting on my Dad's knee, but we devised a unique control scheme - I would shoot whilst he directed the craft
. I had the best times rescuing those poor prisoners. I remember that we even had nicknames for some of the enemies - one of them made a strange "munyeh" mechanical sound, so from then on they were called the munyehs 
Our old Performa 5300 was pretty appalling looking back, what with half a meg of video ram and 32mb main memory, but it still managed to chug through and produce those awesome pixellated 3D graphics. There was no such thing as anistropic filtering back then so smooth textures were unheard of except in the realm of 3D modeling - the default resolution was something like 320x200!
All in all Descent is by far one of my favourite games ever - please tell me if your remember it too!
I may only have one post count right now, but I'm more active over on http://www.mybroadband.co.za
Regardless, my favourite gaming memory is definitely Descent. At the time it was a pretty revolutionary due to the freedom of movement the engine supported. For the uninitiated, the game involves flying a ship around a mining asteroid that has been taken over by malevolent robots. What was so special about this was the fact that there was complete control over where and how you floated about the shafts - people today take these perks for granted but back in 1995 the idea was pretty far out. It was so alien at the time that many reviewers even complained of motion sickness
Battles were at times extremely difficult for my 4 year old self sitting on my Dad's knee, but we devised a unique control scheme - I would shoot whilst he directed the craft
Our old Performa 5300 was pretty appalling looking back, what with half a meg of video ram and 32mb main memory, but it still managed to chug through and produce those awesome pixellated 3D graphics. There was no such thing as anistropic filtering back then so smooth textures were unheard of except in the realm of 3D modeling - the default resolution was something like 320x200!
All in all Descent is by far one of my favourite games ever - please tell me if your remember it too!