Destiny’s Story Was Substantially Changed Just A Year Before It Launched

Dohc-WP

Ron Burgundy
No matter whether or not you personally enjoy Destiny, it is impossible to deny that there is a disconnect between what was promised to us before the game launched, and what we actually got. Pre-launch, we had been promised a vast game, with the entire solar system available to explore, and a sweeping, vast epic story. What we got was a corridor shooter, with a missing story, and lots of expositional lore awkwardly and haphazardly bolted on to the game.

All of this happened because Destiny’s development saw a significant upheaval- court documents in relation to the Marty O’Donnell (the composer and co-founder of Bungie who is behind the iconic Halo and Destiny scores, and who was fired unceremoniously last year) lawsuit reveal that the entire story of Destiny was rewritten in September 2013, which is when the game was originally supposed to launch, leading to a one year delay, and the departure of some high ranking personnel from the studio. The game, which was stuck in a sort of development limbo, was salvaged the best it could be by the remaining team, resulting in the schizophrenic product that we got.

The documents make for a fascinating read, so I do recommend that you take a look at them when you get the chance- they answer a lot of questions about why Destiny turned out the way it did (Hint: Activision interfered with the creative process).


Source: GamingBolt
 
As much as I liked Destiny there really was not enough story but bungle seems to have listened and Taken king looks amazing.
 
I believe this was known around the time of the launch, not exactly news.

No but the actual news is that the guy that was fired has won his case against bungie....hence why this is actually news.

http://venturebeat.com/2015/09/04/e...ell-wins-epic-legal-fight-with-former-bosses/
Marty O’Donnell, the composer who created the music for the Halo and Destiny video games, has won his case in a legal battle with his former employer Bungie.

Under a final ruling issued today from a court-appointed arbitrator, Bungie must honor its agreements with O’Donnell that gave him the right to hold a considerable share of stock in the company. And the filing contains for the first time a description of the ordeal that O’Donnell went through as he quarreled with Bungie over issues of creative freedom and stock ownership in the company that he cofounded. The court papers reveal a rare, unseen story of the making of Destiny, and the internal struggles that happened between Activision, the publisher, and Bungie, the developer of the game that is now played by millions.

The arbitrator found that Bellevue, Wash.-based Bungie violated its contract with O’Donnell — recognized by the parties as being known for his “brilliant and iconic work on video games, including Halo, one of the most successful video games of all time, and Destiny” — when it fired him and forced him to surrender all of his stock and forego participation in the company’s profit participation plan.
 
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That is news, but literally nothing to do with the story, as what this thread is about.

I know, what obviously happened is, since the case is over, the released legal documents just added and re-exposed all these things that happened in Bungie, and the thread/article latched onto these things instead (which may or may not be news to everyone).

I guess this is why you settle a case outside of court...
 
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