Diablo 3 Reaper of Souls

Edit: These hotfixes are now live in the Americas and Europe. They will be deployed to ANZ at approximately 5:00 a.m. PT and to Asia at approximately 1:00 p.m. PT on April 10.

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Hey all,

A series of hotfixes will be deployed today making more adjustments to overall reward structures within the game.

I wanted to take a minute to explain the reasons for the changes that we are making. A driving goal of our design has been to make killing monsters feel rewarding, we want you all to find tons of cool items that you are excited about but more importantly we want you to have fun while doing it.

Rifts have always been intended to be the most efficient play method in the game, currently they aren’t for a number of reasons. Part of this has to do with the high level of efficiency in farming that players find doing things like farming Manglemaw, Razorclaw and any other number of unique monsters. Another contributing element is that farming chests without having to actually fight monsters is far more effective than actually fighting the monsters. It is very important to us that chests are exciting to find and feel rewarding but presently they are far too common and reliable to farm in certain areas of the game.

Finally Kadala, she has always been intended to give players some degree of control over their item upgrades. While we don’t want players to simply pick and choose from a list of items at an excessively high cost, we do want you to have an answer to the question “How do I upgrade my boots?” Kadala is meant to be that answer, she is meant to give you some direct control over the types of items you find. Since we are increasing the overall reward structure of the game she is also going to be increasing but by a larger amount than the rest of the changes since she didn't feel rewarding enough to us.

Without further delay here is a list of the changes that will be coming in the hotfix.

The Bad!
Unique monsters now drop less items.
*Uniques were dropping far more loot than their difficulty would warrant.

Chest spawns have been thinned out across all acts of the game.
*Ideally chests become less common and something that players can’t flip games to farm. It is our goal to make them feel exciting and rewarding when you find them.

The Good!
The bonus legendary drop rate for rifts is being increased from 25% to 100%!
*This means that while in a rift your chance to find a legendary item from monsters, chests, elites, and everything else is double what it is outside of rifts. No this does not mean opening bounty bags in rifts is the new hotness. ;P

Kadala’s legendary drop rate has been significantly increased.
*Blood Shards are meant to be a compelling element of rift rewards and something players are excited to get.

Loot is an incredibly important aspect of Diablo games and we will continue to keep a very close eye on it. If more problems arise we will continue striving to address them. It isn’t our goal to take loot away from people, we just want to make sure they are having as much fun as possible while finding it and these changes all support that goal.

Good hunting and link the loot!

Travis Day

http://us.battle.net/d3/en/forum/topic/12471197317#1
 
Note that a 100% increase on 5% is still only 10%. I did 4 torment 1 runs and got one crappy amulet.

On another note: recent testing by people with very little life have shown without a doubt that if you dump your mediocre legendaries for items with +crit and +crit damage then you will sail through torment. An amulet with max main stat and +crit dmg is a LOT worse than the same amulet with no stat and +cri AND +crit dmg and it is a RARE.

Started doing this now too.
 
Note that a 100% increase on 5% is still only 10%. I did 4 torment 1 runs and got one crappy amulet.

On another note: recent testing by people with very little life have shown without a doubt that if you dump your mediocre legendaries for items with +crit and +crit damage then you will sail through torment. An amulet with max main stat and +crit dmg is a LOT worse than the same amulet with no stat and +cri AND +crit dmg and it is a RARE.

Started doing this now too.

Thanks. Definitely gonna try that.
 
Im definitely going to join you guys! Just want to finish up the campaign to get to adventure mode... Anybody want to add me - Samildanach#2139
 
http://eu.battle.net/d3/en/profile/Joker-2756/hero/871234

Progress has been slow...so keen to get to a million dps :( lol

Still a very very nice barb that!

I used to have around 1.1 million unbuffed profile dmg, but I've change how I gear and play quite a bit. Dropped 300k dmg but now I have +70% Elemental dmg.

Done an Azmodan T3 effective sustained dps test (no spell buffs & no glass cannon). 703 mil HP in 32 sec, so that is about 22mil dmg per sec.
That gives me a really good baseline and with all the buffs I can easily push it into the 30mil/sec.

Amazing just how strong +elemental dmg is. I just did not want to commit to that before as it limits your builds & I needed the right drops for it, but really happy with how things feel now.

I really do think ppl should go do these effective dps test to see where they are really at and even how items like +elemental effects you. The sheet dmg shown on your character is not the greatest indication of where you stand.

Do it unbuffed or with buffs you usually play with and not with things that has an cooldown like Archon or WotB. That will give you a nice baseline for sustained effective dps and from there you can test burst, cooldown, full buff tests etc.
 
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