Diablo III Auction House info

I'm guessing they're thinking that people will be selling things illegally for real-world cash anyways, and that'll fund North Korea (lol) so they're just giving people what they want. At the same time, I think that's the problem. People will pay for it. One dude I play World of Warcraft with just sinks money into name changes, account transfers, server transfers, mounts, etc. I really think it's stupid. I also think it'll put an imbalance there where any rich player can just deck himself out in the best gear and the gold price will probably be ridiculous.

Being able to just buy the items ruins the fun of the game. I can't blame Blizzard for making the move either, because if they didn't, others would. This way they at least keep it legitimate.
 
I'm guessing they're thinking that people will be selling things illegally for real-world cash anyways, and that'll fund North Korea (lol) so they're just giving people what they want. At the same time, I think that's the problem. People will pay for it. One dude I play World of Warcraft with just sinks money into name changes, account transfers, server transfers, mounts, etc. I really think it's stupid. I also think it'll put an imbalance there where any rich player can just deck himself out in the best gear and the gold price will probably be ridiculous.

Being able to just buy the items ruins the fun of the game. I can't blame Blizzard for making the move either, because if they didn't, others would. This way they at least keep it legitimate.

+1 i agree with you but at least blizzard learn from WOW were it happens illegally. and more people will feel comfortable using it. they should of gone for free to play modal with micro transactions that would have bean awesome.
 
In my opinion, Blizzard know exactly what they are doing.

As mentioned a million times, not only will this limit and almost entirely banish illegal item trading, but it motivates players to see the other side of a game itself (should they choose). The auction house and its assosciated economies and markets are really interesting and the add an entirely different dimension to the game.

The flip side is what has already been posted above, the richest player wins. I can sort of agree, but hear me out.

1. There will be a metric truckload of work going into how balanced items are. That is, an item shouldn't be miraculously more powerful than anything else in the game world and thus demand a player to have it to stand a chance.
2. Every single player has an equal chance of getting said items. The "RNG" (random-number-generator, coined from the randomness of WoW) may be on your side, or not. If you play more, it makes more sense for you to have larger chance of picking up an item (for you or for sale).
3. Its real world players putting up real world currency auctions, not Blizzard. This in a way ensures that inflation is kept to a minimum.
4. You are the boss of how you play the game. Even if you don't use the real currency AH, you can probably find the exact same item on the non-real currency AH. Sure, it may cost thousands of gold versus a measly (don't take that literally) $5, but that is part of the game, whether you want to use the AH or not is your choice. Its a design feature. The flip side is if you can't limit yourself and control how you spend money, you shouldn't be surprised if you wind up spending too much real money on virtual items.
5. (unrealistically) YOU CAN TECHNICALLY MAKE MONEY FROM GAMING!!!11one!.. Whether this works or not, and whether it is worth the time or not will need to be seen.

All in all, I am super excited for Diablo III, and will dabble in both real world and non-real world auction houses, should I see the need to get a particular item.
 
I'm guessing they're thinking that people will be selling things illegally for real-world cash anyways, and that'll fund North Korea (lol) so they're just giving people what they want. At the same time, I think that's the problem. People will pay for it. One dude I play World of Warcraft with just sinks money into name changes, account transfers, server transfers, mounts, etc. I really think it's stupid. I also think it'll put an imbalance there where any rich player can just deck himself out in the best gear and the gold price will probably be ridiculous.

Being able to just buy the items ruins the fun of the game. I can't blame Blizzard for making the move either, because if they didn't, others would. This way they at least keep it legitimate.

+1 Agree as soon as someone can buy with real money it gives them an advantage over people who can't afford to buy the items to make them better in the game.
 
Diablo is even less of a competitive game than WoW is so it does not bother me to know that some players will spend lots of real world money to have the best gear. At least in Diablo I wont feel the effects of that in the way I play. It also gives me the small chance of selling an item or 2 that my toons might not need. SO even though I wont spend cash on the AH if I can make some cash I might push that back into the game foe some items.
With Blizz running everything that use to be illegal it can all be monitored and controlled. I'm all for that.
 
Diablo is even less of a competitive game than WoW is so it does not bother me to know that some players will spend lots of real world money to have the best gear. At least in Diablo I wont feel the effects of that in the way I play. It also gives me the small chance of selling an item or 2 that my toons might not need. SO even though I wont spend cash on the AH if I can make some cash I might push that back into the game foe some items.
With Blizz running everything that use to be illegal it can all be monitored and controlled. I'm all for that.

I agree 100%,
I would love to know what Blizzard intend to do , to keep players coming back after the single player story line is done.
Imagine this for a moment , if one player from every class could do a dungeon for epic drops.
Kind of a world of warcraft element and doesnt seem so hard to imagine blizzard pulling that off..
Would love to see that in the game. Would also make the auction house make that much more sense as the need for gear has always been rated by the difficulty of the dungeon you are attempting to do , and the reward of completing a dungeon would allow you to go to more difficult dungeons with even better drops. Add in a decent story line to motivate you to go there and add to this the awsome fun it is to play with other gamers in a single quest , would make this game well worth getting.

As a 6 year WoW addict - Pure single player games have become boring to me , maybe im nuts but Id love to see other gamers in the Diablo 3 world , even if it is just to complete a quest (not so hard to imagine if you think of the way the battleground system works in WoW , start a quest , people queue up and you port to the dungeon for some evil slaying fun).
 
Btw if people buy our items for cash will we get all the cash? or will blizzard take a lot of it and give some.

A good way to get real money which would be nice to way to farm for cash :D
 
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I've thought it over a bit, and had some RL conversations with some people - some im playing against it, and some for it.

Gotta say, with everything evaluated, I'm kinda still on the fence with this RL-money Auctions.
If I do end up deciding on whether or not to play D3, the Auction thing would not really be a major factor in the yes/no decision.
 
In my opinion this changes Diablo from a game (fun) to business (evil). I honestly wouldnt want to take part in the auction system at all. I can just see some people listing under job description "Diablo 3 Item Farmer". This really doesnt seem like something aimed at making the game better, more like making more money from the game. If Blizzards soul interest was making at a better game, trading would simply be with in game gold. This smells a bit like capitalist pigs to me.
 
In my opinion this changes Diablo from a game (fun) to business (evil). I honestly wouldnt want to take part in the auction system at all. I can just see some people listing under job description "Diablo 3 Item Farmer". This really doesnt seem like something aimed at making the game better, more like making more money from the game. If Blizzards soul interest was making at a better game, trading would simply be with in game gold. This smells a bit like capitalist pigs to me.

I think it will also make the chinese farmers worse in Diablo 3 also since they can get real money from it easier
 
If Blizzards soul interest was making at a better game, trading would simply be with in game gold. This smells a bit like capitalist pigs to me.

u do know this a win/win situation right? :/ so dont complain sheesh, this is like the best part of the game, i swear i've never seen anyone complain b4 when someone is giving u money for crying out loud :/ ..watinchinesechopsuey..
 
meh... probably find the AWESOME items on the RL auction house, oh well not going to affect me, like all MMO's when 1000's of the same rare item are for sell the price will go down.

Other than that I'll still be buying my copy of Diablo III :)
 
I listened to Totalbiscuit talk about his over on the youtubes, and he hates the idea. He says that it is legitimizing an act that was previously considered cheating (i.e. during D2 and LOD). That said, there is no way to prevent this activity online and this is why I think that by providing the avenue to D3 players in-game will at least serve to control the system.
 
This is the big thing strawberry. More measures to control cheating = more enjoyable experience overall. Diablo I and II were rife with item dupe hacks, trainers, cheaters, hackers, black markets, real life gold sellers etc etc.

I do however see a bit of a snag... PvP. There is going to be an extensive PvP/Arena system in D3 which I am super amped about.. Lets hope they somehow standardise items used so the person who has bought a few hundred $'s worth of items doesn't have too big an advantage.
 
This is the big thing strawberry. More measures to control cheating = more enjoyable experience overall. Diablo I and II were rife with item dupe hacks, trainers, cheaters, hackers, black markets, real life gold sellers etc etc.

I do however see a bit of a snag... PvP. There is going to be an extensive PvP/Arena system in D3 which I am super amped about.. Lets hope they somehow standardise items used so the person who has bought a few hundred $'s worth of items doesn't have too big an advantage.

That same person would simply have the exact same through questionable channels and methods, should a localized RL-money-AH not have existed.
The bare fact of it is that ANY game you play where multiplayer and character progression is involved - the guy who pays more, wins more. Whether he did so legit or in dark corners...
 
Yeah, I'm worried also that it will break the PvP system. That said, Jay Wilson said in recent interviews that Diablo 3 is primarily a co-op experience/PvE experience. PvP is always secondary for them. Having played D2-LOD for god knows how many hours I've still bothered with PvP because whilst the people with whom I play have never bought items as far as I know, they also grind/do runs far more than I could ever want to do. I can't imagine why D3 is being so anticipated for its PvP anyway... If you want competitive hardcore multiplayer, play Starcraft 2. If you want hardcore competitive multiplayer that features swords and magic etc. play Dota/LoL/Hon. Just my 2 cents.
 
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