Dragon Age *possible spoilers*

First you need to get past my PLANTS *hiss back*
But hope we hear from him soon.
Sell some games and get the DAO CE :)
 
First you need to get past my PLANTS *hiss back*
But hope we hear from him soon.
Sell some games and get the DAO CE :)

Pff... I'd sooner sell a kidney than a game. *HISS*

The Dragon Age CE is worth it though; I wouldn't settle for less. Also looking forward to grabbing Warden's Keep on release day. ZOMFG I can't wait! *drools*

Two weeks and three days left!!!
 
I will get it when it comes out ready asked my mom she will buy it. I like to keep the games I buy I still have half life blue shift and other older games like g-police and heart of darkness. I was young back then.

And Age of empires 2 gold edition.
I still have all my games from the late 90s. I wish I still had my sega and all its games.
 
I will get it when it comes out ready asked my mom she will buy it. I like to keep the games I buy I still have half life blue shift and other older games like g-police and heart of darkness. I was young back then.

And Age of empires 2 gold edition.
I still have all my games from the late 90s. I wish I still had my sega and all its games.


My hero!!!

I miss all my old games... I lost so many when I was younger... Stupidly lending them to friends :(

I recently discovered PlayFire from that one guy's post a while back. Fun place to upload your game collection with box sets :D I like my GameSpot collection too, but the box images do it for me :D

I no has enough games... I WANT MOAR!
 
I am like a dragon I hoard them and use them as my bed lol. I just love the box art for old games I remember earthworm jim 1 and 2. Those were the days.
 
I am like a dragon I hoard them and use them as my bed lol. I just love the box art for old games I remember earthworm jim 1 and 2. Those were the days.

:D :D :D :D

That's possibly the most awesome description of a game collector I've ever heard!

I remember Earthworm Jim, and MDK... and Messiah... and Sacrifice - that's one developer I sorely miss - Interplay.
 
Yes loved that developer its sad when one of your fav developers frizzles out. I miss westwood and 3do.
 
Yeah that would be something love talking about really old rpg and other games of old.
 
I just finished reading the calling today. I highly recommend it for guys who want to know more about the grey wardens. There's a surprising twist at the end that may play a part in the game.
 
I love fantasy books they really fun to read. I read wheel of time one of my fav fantasy novels.
 
Some more feedback from some of the lucky SOB's who have already played the game:


Is it November yet?
Great user review by Woolen Horde, over at QT3

I won't go into specifics and details and spoilers, but I have played through Dragon Age, and it's easily BioWare's best RPG. It's also BioWare's biggest RPG. I mean, this thing is HUGE. It's got a huge story, a huge cast of characters, and it's really quite complex in terms of the relationship mechanics. Admittedly, there's a dungeon or two that are really grindy and feel like they're lengthy for legnthy's sake (seriously, they could have been chopped in half and they'd still be a bit too big), but otherwise the rest of the game just dazzles.

I'm hoping BioWare has tweaked the difficulty since I played, because at default this was a really brutal game at certain points. In fact, though it's supposed to scale with you since you can go through the story in different ways, it got so tough that about halfway through I adjusted the difficulty down to easy. Even then, many of the boss battles were incredibly micro-heavy. I had to constantly pause the action to order guys to drink healing potions or for the mages to bail someone out, else they're dead. Mouse and keyboard are your friend, though I didn't really try it out with the gamepad.

Still. GET THE PC VERSION. There are a gazillion loading screens that you'll encounter, and on the PC the wait isn't too bad, but I shudder at the thought of all those loads on a 360 or PS3.

About my only real complaint is that "adult" aspects are somewhat sophomoric. There are really awesome slow-mo kill moves, but after every battle the blood splatter is so ridiculously over-the-top that you want to laugh. And for sex scenes are uncomfortable. They're just…. awkward.

Also, when the game arrives, here's a big technical hint: Gift giving is done by dragging the gift onto the character's avatar in the inventory screen. I thought it was broken or something, and I never figured it out till near the end. Gifts have a HUGE role in helping to keep someone happy, even when every decision you're making is pissing them off to no end. This was a problem since I was accumulating all these gifts and I couldn't give them away and they were eating valuable inventory space.

Speaking of which, inventory is better than Mass Effect, but it will still drive you batty as it's slot-limited. Each item takes up a slot, and once you hit the maximum you're going to have to dumping gear. The thing is, you can really accumulate loot in a hurry, and in some of the longer dungeons you're going crazy trying to figure out what to keep and what to ditch because you can't get back to the store. Another technical hint: some merchants sell upgrades that boost your item limit. I didn't know about these till the end, too, and I sort of howled when I found out.

About the only true negative in what Woolen Horde wrote was the awkwardness of mature contents.

The gift giving thing is the first time that I heard about it. It sounds great, this would greatly minimize the need to save and reload every time you did something that could potentially adjust your influence with NPC companions.

Some more info from people who played DA already over at QT3

From Woolen Horde

Originally Posted by Origin stories are great
The Origin stories are great. You don't put them in and just have a single Origin story and this is still BioWare's biggest and best RPG. The Origin stories and the flexibility they provide is just a metric ton of crazy awesome goodness on top of the incredible moist and tasty cake.

Originally Posted by Brilliant quests and levels, Failing the side quests can be GOOD!
there are some brilliant quests and level design. I especially loved the mage tower. You'll find out why. And a lot of the side quests you can fail, and that's all right. In fact, getting the quests complete will often seriously piss off a party NPC because they view it as a totally unnecessary detour…. and they're right! You can feel like a dick either way by letting some plot character down or hacking off half of your team. That's something I've never seen before.

Originally Posted by Tons of party banter
The characters and the interplay between them is unparalleled. We all know how much the elevators sucked in Mass Effect, but the great thing about them was the hilarious banter as the NPCs poked and prodded each other. Well, this entire game is essentially an elevator (bad analogy), because the banter is everywhere. And as you uncover more and more about an NPC, the other NPCs almost can't wait to verbally pounce on them about the latest revelation. Then consider how many NPCs there are, and how many different party configurations you can bring along, and my mind is officially blown. Even the mutant war dog (who is also totally awesome) is a hoot, and he can't speak any words! You'll just want to replay the game over and over again with different party combination to hear what they'll say. And because the conversations progress as you go over the course of the 50+ hour game, there's not a lot of repeating going on. I mean, seriously, mind blown.

From Desslock:


Originally Posted by "game" the Influnce System with the Gifts
It also gives you a way to "game" the influence system — since characters like particular gifts a lot more than others — you can find out generally through getting to know them if you've advanced their dialogues sufficiently. But you can also learn by trial/error - save the game first, then give every gift in your inventory to a character to see if there are any hidden "gems" for that character - reload/do the same thing for the other characters. I hate lame "gaming" the system like that, but on the other hand, I hated not getting access to all the dialogue options more. I'm not really a fan of the influence system in KOTOR/NWN2 and DA, although it's definitely better implemented here than in any previous game.

For me, I don't mind this at all. It is kinda like the buddy system in Persona 4, which I have very fond memory of.

Originally Posted by Sidequests, War dogs, and how going off the track too much can have negative impact on followers
Heh, the war dog will also start whining almost immediately if stop to have an extended conversation with an NPC. It's a dog of action.

There actually aren't that many ancillary quests, and to be honest the ones that exist actually seem somewhat distasteful, because the threat posed by the main plot has been made so clear. It seems weird to detour to stop some pickpockets or make some potions for someone when a horde is bearing down on you.

That's obviously an issue all RPGs face, but you're so integrated with the main plot in DA that it really seems like you're shirking your responsibilities, unlike for example in Oblivion — although there's far more latitude in Oblivion to "wander the Earth" and do whatever you want, ignoring the main threat, in that game it also seems like you're just "joe schmoe", and that there's governments, soldiers, etc. who may be more suitable to address that threat. It's not necessarily your business. That's not the case in Dragon Age, since your role is fundamental and all would be lost without you, making little ancillary chores seem like far less realistic options.

But that's really a strength of the game, because its plot also really draws you in, and as Woolen indicated, you're also suitably scolded for detouring, which may be an RPG first.

Originally Posted by A lot of side quests are related to the main plot
Yes, many sidequests arise through the main plot - you have a specific objective in that area, and in the course of exploring, you pick up a few ancillary goals — i.e., you go to visit the Mages to enlist some help, and realize that you need to help them with a few problems of their own first.

But there are also "job board" quests, which are essentially completely ancillary, although they reflect the developing state of the world (i.e. go and see what happened to this merchant caravan, and you see evidence of an enemy army on the march). In the main city (and the few towns) you'll also get some purely ancillary stuff — i.e. rob this warehouse, help this boy - that's the stuff that often seems misplaced - if you're strictly roleplaying a character I'm not sure you could rationally justify those diversions.

The companions also have their own quests, and they are generally cool, or at least open up some interesting character insights.

Originally Posted by Dungeons seem to be more fun to "crawl" in
Almost all the battles in the dungeons feel like action set-pieces and pose unique tactical challenges, instead of being generic battles with substantially similar foes. Aside from the writing, it's Dragon Age's best strength.

http://www.rpgwatch.com/forums/showthread.php?t=8722
 
Sounds fantatic hope they dont make it easier like really hard games and think the blood splatter is fun and nice feature.
 
Nice finally a game that really gives you a urge to do the main plot or else.... :)

I like that as well. In BG2 I ended up restarting the game after getting completely lost in the side quests.. And in Morrowind I messed up the main quest after finishing almost all my side quests - decided at the time that it would be too much work to start over, thus delaying my complete Morrowind experience. :mad:

Which in turn made me finish Oblivion's main quest in record time, just to be sure I did it! :rolleyes:
 
There was a few places in BG2 that I lost my characters. Magic users would totaly destroy my characters. All for a side quest, stupid beholder... And half leech.. :) But it was dam fun.
 
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