EA not using next-gen engine on PC

That sucks why would they slack with the game engine I want to see it in the best graphics available.
 
I don't think Ichigo reads articles, he just replies to every thread :p

Lol, seems so. I don't think he even clicked the link considering how short the article is. I was just thinking its a pretty valid reason, and then see his comment asking why. odd.
 
I don't think Ichigo reads articles, he just replies to every thread :p

Well, it's not like the competition rules are condoning it or anything :p

But on topic: "Those criteria include the average PC specs being on-par with the next-gen consoles"
This reasoning is utter bull, if you look at the average number of entertainment system (includes DVD players, HD TVs, speakers etc.) owners, you shouldn't be making any entertainment products! Focus on giving people electricity first :eek:

Ok, a bit too extreme, but what audience did they target? All PCs including terminal machines in banks? Would a computer at a community college be expected to play games?
Heck if they ever attend an OC event, the average PC there could play FIFA15 now.
Bottom line: Stats is being misused here.

Another fail is they could actually boost the hardware sales by rolling it out to PC. Sign a deal with vendors and bundle up the game with graphics cards?

This is just a lazy reason because it does not maximize their profit.
Disclaimer: This all just my opinion :p
 
Well, it's not like the competition rules are condoning it or anything :p

But on topic: "Those criteria include the average PC specs being on-par with the next-gen consoles"
This reasoning is utter bull, if you look at the average number of entertainment system (includes DVD players, HD TVs, speakers etc.) owners, you shouldn't be making any entertainment products! Focus on giving people electricity first :eek:

Ok, a bit too extreme, but what audience did they target? All PCs including terminal machines in banks? Would a computer at a community college be expected to play games?
Heck if they ever attend an OC event, the average PC there could play FIFA15 now.
Bottom line: Stats is being misused here.

Another fail is they could actually boost the hardware sales by rolling it out to PC. Sign a deal with vendors and bundle up the game with graphics cards?

This is just a lazy reason because it does not maximize their profit.
Disclaimer: This all just my opinion :p

What? I think they would have used average gaming PCs. I wouldn't be surprised if they got their stats from Valves stat collection they do every once and a while.
 
What? I think they would have used average gaming PCs. I wouldn't be surprised if they got their stats from Valves stat collection they do every once and a while.

Don't think Valve would let EA see their stats. EA has "Origin" :p
~Still remains skeptical about them stats~
 
Kind of sounds like the Crysis 1 hype from 2007 "The Pc that can run this on max settings does net yet exist"
Maybe the engine is not actually optimised for performance to be scalable? yet? grasping at straws.
 
But you have time to reply to every single thread in existence :p

cause I can work and type at the same time but cant read and work at the same time.

reading articles for me requires lots of concentration to understand what someone is getting accross compared to a short post.

also the one reason I stopped posting for months since I kept reading a thread wrong and cant lose my learning disability unfortunately.
 
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For the FIFA of old? Maybe this reasoning was somewhat solid (with different architectures and all that jazz), but today? Let them show us these numbers, I'm pretty sure there's a sizable amount of FIFA PC players using gaming rigs that are beyond adequate for their new engine (I'd even go as far as saying most people who buy the game for PC, but that's just me:rolleyes:). It grinds my gears especially because the consoles that this engine has been developed around, are x86 (the same as PC). I know I'd be over simplifying if I said it was as easy cut and paste from console to PC and voila, you have FIFA 14 for PC, but it definitely shouldn't be more difficult than it was when they catered equally for PC, Xbox 360, and PS3 with '11, '12, and '13.

I mean a lot of multi-platform developers are excited for the next gen architecture change because of how easier it'll be to produce quality ports for the PC. EA Sports' reasoning is weak at best IMO.

IMO if you're buying the game for PC, you're probably using your PC for other games among other things (alas a gaming PC). On the other hand if you're buying the game yet don't have a gaming PC, you're most likely buying it for a console. I'd actually like the MyG FIFA gamers (if they exist other than myself:p), to either confirm or dispute this since I don't actually have numbers to base my opinion on, it's just how I see it at the moment:D.
 
This is just to give the console any leg-over the PC, its not because PC can't handle it but the next gen needs some playable cards to pull new buyers before the price drop
 
This is just to give the console any leg-over the PC, its not because PC can't handle it but the next gen needs some playable cards to pull new buyers before the price drop

Pretty much the 1st thing that came to mind when I 1st read of it.
 
i still say the fox engine powering PES 14 will be better looking and its coming to current gen/pc and next gen

PES-2014-0.jpg


pes2014-1-625x1000.jpg
 
i still say the fox engine powering PES 14 will be better looking and its coming to current gen/pc and next gen

PES-2014-0.jpg


pes2014-1-625x1000.jpg

I'm actually curious as to how much of an improvement it'll be over PES 13... I tend to buy FIFA and PES titles simultaneously... I've currently given FIFA some needed rest as I play PES 13.
 
I'm actually curious as to how much of an improvement it'll be over PES 13... I tend to buy FIFA and PES titles simultaneously... I've currently given FIFA some needed rest as I play PES 13.

saint check it out

You could argue that EA Sports' FIFA series has a stranglehold on the simulation soccer game genre. The publisher locked up the FIFA license for many years to come, making it the only company with access to a number of real-life teams that other publishers such as Konami can't get its hands on.

If you care only about the number of teams that are in your sports games, then sure, FIFA is king. Until I played Pro Evolution Soccer 2014 at E3, I was still convinced that I am a "FIFA guy." That might be changing, now that Konami has introduced the Fox Engine to the series, which is being used to generate facial textures and animations in a more lifelike manner.

Sports game developers traditionally don't have the resources to commit to rendering lifelike emotion for in-game athlete's faces. In the case of games such as FIFA or Madden, expressions on athletes waver between lifeless and lifeless-with-an-open-mouth. Truly, one of the biggest tangible ways to convey the excitement of scoring goals or making crucial mistakes lies in generating that emotion through the athletes that players interact with, not unlike viewing sports broadcasts in real life.
Pro Evolution Soccer 2014 (E3 2013)

In my time with Pro Evo 2014 at E3, I managed to cross a ball into the box and finish the play off with a beautifully executed header to score a goal. I was rewarded with a morale-boosting moment where my team collectively showed more passion on their faces than I've seen in a soccer game before, even if a few faces were only marginally different than in the past. Likewise, after mistakenly tripping a player and yielding a penalty kick to the other team, my defender scowled at the referee for his decision to reward him with a yellow card. He displayed a noticeable glare that forced me to pause and consider how ludicrous it was that a sports game on Xbox 360 hasn't offered visible individual emotion on that level before.

Sure, my Pro Evo 2014 demo had other bells and whistles. The ball physics were more refined, yet appropriately unpredictable. A clear developmental focus on physical contact between opponents strengthened the one-on-one struggles you'd see on the field, where the ball might randomly bounce away while two players with locked arms tussle. The on-field play wasn't perfect, as one pass was called offsides because the game targeted a player downfield when two teammates waited in between, but general on-field play is better than ever. While these are all great improvements, they're also exactly what we've come to expect from annual sports games.

Delivering more emotive faces through the use of tech such as the Fox Engine isn't something other developers have spent nearly enough time on. It jumped out as the secret ingredient in pushing the genre forward in a different way that brings us closer to our love for the sport of soccer. This might all be aided by the returning PES ID feature, in which Konami has faithfully recreated 100 (up from 50) different individual athlete's faces and movements in the game. Still, it's the Fox Engine that might set Pro Evolution Soccer 2014 apart from FIFA, not a lack of playable clubs.
 
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