Elder Scrolls Online opting for subscription model over F2P

Pooky

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The Elder Scrolls Online will cost adventurous non-Dovahkiin $14.99/€12.99/£8.99 per month once it launches next year, ZeniMax Online general manager Matt Firor has told GameStar.

"Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make," Firor said. "We'll talk about further discounts, etc. later, but for now, we are very happy to finally announce our model. It's very simple - you pay once per month after the first 30 days and the entire game is available to you."

Firor also said that folks can "expect some discounts if you buy multiple months at a time," and that gametime cards will also be available as a payment option. We're not super into gametime cards ourselves, but only because we had to go to a 7/11 to buy them, and invariably we'd end up buying Dr. Pepper Slurpees and sacks of powdered donuts instead, and then our guild would kick us out.

http://www.joystiq.com/2013/08/21/elder-scrolls-online-opting-for-subscription-model-over-f2p/

I guess I won't be playing.
 
With competition like Guild Wars 2, Rift and other such brilliant MMOs, I'm not sure the success they'll have with this.

If gamers/consumers area willing to pay for a monthly, then their sales will be good, I'll assume.
 
I honestly feel the subscription based model just isn't going to work in the current climate. Buy to play (GW2 style) I believe is the best option.
 
Personally, I don't mind subscriptions as long as the game is good.

But looking at the Elder Scrolls series, the few things that made it fun (for me) were largely things that could only work in single player--the freedom to pick all sorts of crap up (the random stuff lying around the world like skulls, candle holders, etc) and trade it, being able to loot everything from a corpse and feeling like "the one sole hero" in the game.

Turning the universe into an MMO sounds like a nice idea because, in essence, the one thing that the Elder Scrolls series has going for it is its great universe.

But I don't see how the quests won't just become another grind, how it can do anything differently to what has already been done without just being a simple change in setting (what essentially separates most MMOs from each other).

I believe that the MMO genre needs a hell of a lot more content, immersion, freedom, consequence and impact to stay relevant. Permadeath, bind players to only be able to use one character at a time, let it be real work to achieve something instead of basically handing everything to you on a platter and having "success" only require time and mob/quest grinding.

I don't know... The MMO genre's biggest appeal to me is a virtual world where anything is possible but where loss needs to have a very real emotional impact. And 99% of MMOs out there just don't have that.

For me, the MMO genre is dead and has lost its interest.

Of course, I don't mind trying out new ones and I may even buy TEO but, honestly, I know myself well enough to bet that the chances of me actually getting heavily involved in it are next to nil.
 
I honestly feel the subscription based model just isn't going to work in the current climate. Buy to play (GW2 style) I believe is the best option.

Totally agree. I can't keep up with all the new content Guild Wars 2 releases every 2 weeks.
 
Don't mind paying every month as long as the game is cool. But yeah as its already been said, it would have to be better than guildwars 2. I'm not willing to pay per month for a game if its combat is anything like Skyrims which i find incredibly boring after a while.
 
Personally, I don't mind subscriptions as long as the game is good.

But looking at the Elder Scrolls series, the few things that made it fun (for me) were largely things that could only work in single player--the freedom to pick all sorts of crap up (the random stuff lying around the world like skulls, candle holders, etc) and trade it, being able to loot everything from a corpse and feeling like "the one sole hero" in the game.

Turning the universe into an MMO sounds like a nice idea because, in essence, the one thing that the Elder Scrolls series has going for it is its great universe.

But I don't see how the quests won't just become another grind, how it can do anything differently to what has already been done without just being a simple change in setting (what essentially separates most MMOs from each other).

I believe that the MMO genre needs a hell of a lot more content, immersion, freedom, consequence and impact to stay relevant. Permadeath, bind players to only be able to use one character at a time, let it be real work to achieve something instead of basically handing everything to you on a platter and having "success" only require time and mob/quest grinding.

I don't know... The MMO genre's biggest appeal to me is a virtual world where anything is possible but where loss needs to have a very real emotional impact. And 99% of MMOs out there just don't have that.

For me, the MMO genre is dead and has lost its interest.

Of course, I don't mind trying out new ones and I may even buy TEO but, honestly, I know myself well enough to bet that the chances of me actually getting heavily involved in it are next to nil.

You want to work...play some EVE Online dear sir; and despair
 
You want to work...play some EVE Online dear sir; and despair

Been there, done that and became incredibly bored with the experience...

That felt less about "work" and more about "grinding" either in the form of mining or levelling skills. The fact that it also encourages multiple characters, and "out of game, in-game plotting" kind of kills the entire impact of permadeath.

I need more than that...
 
Both TESO and Wildstar will be going F2P after 3 or so months. Why? Not because of numbers drop but because of this:

During hype-build up and pre-launch boxes get sold, massively. During the first 3 months, people pay subs and level, level, level. MMO company makes LOTS of money.

cash_in_hand.jpg


After about 3 months most people hit level cap and run out of things to do and others get bored and move on.

Now the company takes out the F2P plan it had in place since game design phase and slots it and gets money from returnees and those that stay.

Heed my crystal ball fellow gamers, it will happen....

00_ball.jpg
 
Both TESO and Wildstar will be going F2P after 3 or so months. Why? Not because of numbers drop but because of this:

During hype-build up and pre-launch boxes get sold, massively. During the first 3 months, people pay subs and level, level, level. MMO company makes LOTS of money.

View attachment 6648


After about 3 months most people hit level cap and run out of things to do and others get bored and move on.

Now the company takes out the F2P plan it had in place since game design phase and slots it and gets money from returnees and those that stay.

Heed my crystal ball fellow gamers, it will happen....

View attachment 6647

They'll probably let it run for about a year or so before switching to a F2P model though.

I see so many people say that the P2P model is better, for various reasons, but I don't see anyone sticking around in those games. Star Wars, Star Trek, TERA, Aion, TSW - all of them launched with subs and all of them failed to keep numbers - because gamers as a rule are just way too self-entitled. And devs will never be able to keep them all satisfied.

Every P2P that released after WOW (with the exception of EVE) has eventually moved over to F2P, and ended up doing reasonably well for themselves (last I heard STO has a little over a million active players). Even if people moan about it, it's mostly free so they play.

So Shrike is most likely correct about the reasons behind the decision to launch with subs.
 
I predict loads of people will get it at launch purely because.... Elder Scrolls! But people will soon realise it doesn't offer anything new or special over already established Fantasy MMOs and will lose its player base pretty quick. I suspect people will buy it and play the 30 days that comes with the purchase and wont bother to get a subscription after the 30 days are up.
 
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