EverQuest II

Lycanthrope

New member
I played it ages ago for a few days, but never gave it a chance. It felt too "quiet" which is a death sentence for any MMO. However, the impression it left on me lasted until last week when a friend and I played the trial on a whim and I fell in love. I picked up my copy, bought a $14 subscription and have never been so enthralled with any MMO before.

So, I thought I'd post a few screenshots and my thoughts in the hopes of con-- er, I mean, persuading some of you to give it try. The only thing I think it "needs" is new players since most are high-levels.

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The scenery, I think, is absolutely beautiful. It has depth, it has an excellent physics system, the textures flow smoothly and there's so much to explore. You can take a dive in a local pond and find a huge snake-like creature to battle it out with, get some achievement, hopefully some nice loot and, well, it's just an awesome experience to be underwater and see this huge thing writhing around beneath the surface. It really has that "omf" sensation to it xP

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This is my Kerra Necromancer in the starting area. There are 19 races and 24 classes to choose from, each with their own quirks, pros and cons. I'm personally quite fond of the Kerra.

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I wish I had a better picture of crafting to show what it entails, but I think it's something you either love or hate. You buy and harvest ingredients and resources along with recipes. To scribe spell enhancements you go over to an Engraved Desk where you select the appropriate recipe and then select to create it. A (what I think is) really kewl window appears where you have to counter the effects during the process by selecting the matching icon. There are six icons in total, but only three that are used in the process of countering. The first three increase durability at the cost of progress, the final three increase progress at the cost of durability. I find it very interactive, very entertaining and a lot of fun, albeit frustrating to fail the creation process. But, fail or succeed, your skills improve the more you do it.

Under the Persona tab you can customise your character's voice along with the usual details such as whether to show your helm or hood, cape, whether to show guild insignia on the cape, etc. Small things that add character and individuality to your avatar.

There's also an in-game card game called Legands of Norath. You get a free deck with the game and a couple of booster packs. It probably sounds silly, but it's horribly addictive. You can trade cards with other players, issue challenges in-game, win cards by playing the scenarios. It's a lot of fun if you're into that kind of thing. You also have the option to buy other ready-made and tested decks for $10, if you get that engrossed.

The player housing is simply unique. If you've ever played Entropia, the mechanics are very similar, but put together so much better. If you want to cram a thousand things in one spot, you can. Unlike certain other games with player housing where things just "slot" into a limited number of places. You can craft beds, tables, chairs, paintings, carpets, bookshelves, desks, chandeliers, candles, strongboxes to use as storage in your house vault, etc. You can rotate, change the pitch and size of any item. Certain quests also give you items you can put in your house. I'm quite keen on my Book of the Dead :3

The in-game house pets are incredibly cute as well. You can command them to play dead, in which case they pull off a dramatic and exaggerated death scene, or you can feed, play, pet and whatever else them. They also like to move around your house and occasionally attack each other, punish them! xD

Questing is simply fascinating. They feel like minor story arcs; as though there is "more" about to happen, as though you're about to discover some exquisite plot. I find the quests interesting and well-thought out. Most quests have voice-overs, but not all. And speaking of voice-overs, I never knew that Christopher Lee voiced the Overlord! That's so kewl xD

There's also the option of PvP. There's also an arena to hold fights in, but EverQuest II is by no means anything more than a pure, thoroughbred PvE game.

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The mobs in this game are simply beautiful as well. The spectres have depth, the huge rock giants move like lightning, deconstruct and reconstruct themselves at will and give you that awkward sense of being intimidated by pixels. Skeletons and rock giants specifically fall apart beautifully once destroyed. EQII makes exquisite use of physics on cloth, hair, mobs and whatever else I've forgotten.

I know it's silly of me to say this, but I've never felt so "involved" with an MMO before. I think so many people shrug this game off as "old" and "outdated" but it's not. Not by any means. It does everything in a way I've never seen an MMO do it before. It's like the MMO every other PvE-based MMO tries to be. You interact with it more than you "follow" it.

And the biggest mistake I made was thinking that this MMO is based on the principle of, enter, grab quest, do it, grab the quest after that, repeat until you reach end-game. It's open-ended. If an NPC says, "HELP!" You can say, "Eh, no, no, I don't think so, I'll get back to you on that" and move off to another area or grab other quests that conflict with that one. Just because someone has a quill over their head (to show they have a quest for you) doesn't mean you have to do it for the XP.

I really just love this game. It's the first time I've played a subscription MMO where I can see myself paying for more than one month.

Really, try this game. Give it a chance, get into it, experience as much of it as you can and see. It's beautiful, it has depth... It doesn't have "potential" because, for me, at least, it's everything I ever wanted in an MMO and so much more.

And I'm done being a fanboi now... :x

If any of you would like to give it a try, I'm on the UK server, Splitpaw as Wulfenkai. You can select which server region you'd like in the language selection English (US) is obviously the American servers, and English (UK) is obvious. I get pretty good latency - 300-350ms, which is very playable.

And for those of you who actually read through this fanboi rant, thank you. *bows*

Oh, and a few other pics are in my album, including a pic of the race selection.
 
It's beautiful, but messy.

In this day and age, interfaces like need to get overhauled fast. It felt like driving an old Ford after having driven a Ferrari for years.

Once that's sorted out, it'll be far easier to play. Well, that, and population issues.

PS. Hi ;) lol
 
i really did enjoy the mage and monk class. crafting actually felt like crafting. still have my backedup client somewhere :), it felt like the father of wow easily...
 
Firstly, nice review Mr. Fanboi! :D

I think the question that is always asked is: What is the server population like?

I quite fondly remember my month or two of EQII when it was first released. A bunch of us really looked forward to playing this as we were playing EQI and DAoC back then. Why I quit? I think it was due to financial reasons mostly as well as a few in game issues which I no longer remember.

Sadly I've committed myself to EQI for now (I promised a friend I'd give it a bash again), but I'd recommend this game to anyone who is looking for a change from the 'modern day fantasy' MMORPGs that are out there. If EQI doesn't work out, expect a PM from me asking for a copy of the latest client + patches.

@Necuno: Monks rock!
 
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I must say I largely enjoyed this game.

I left due to the community, which was pretty insular. Also the raiding content was dull dull DULL. Everything I did at level 80 was just a tank and spank pretty much.

While this game may seem to have many classes it only really has 12. The good and evil variants play very much alike and also you can switch at a point between them by doing quests.

The AA system is amazing, and allows for further progression outside of levels and gear which I liked a lot I must say. :D

Since this game is pretty old the population is really skewed. The world can feel pretty sparse until you reach the level cap areas, but this is somewhat reduced by the ability to lower you level to party with anyone.

Sad thing is having played a LOT of MMORPG's over time I have noticed something common between them. When entering a well founded title that has been out for years you will run into many obstacles. Problems like population issues, inflated economy, and a insular elitist community to name a few. For those that can get passed these issues will often find these games can be utterly amazing.

Overall EQ2 gets my thumbs up! :p

Too bad Aion is coming out soon, and updating my downloaded version of EQ2 now will be HELL to say the least.:rolleyes:
 
It's beautiful, but messy.
Lies!!!

PS. Hi ;) lol

'ello :3

Firstly, nice review Mr. Fanboi! :D

Thanks :) Was mostly babbling though :x

I think the question that is always asked is: What is the server population like?

Well, on Splitpaw, specifically, I've run into a couple of players who are mostly high-level characters, but it's kind of "nice" to see and gives me something to aspire to. There are very few new players in the starting areas. That said, the first 25 levels (as far as I've come) are pretty easy to rake up, and although it's not the way an MMO should be played, it's very possible (and still enjoyable) to play solo. But if you can play with a friend, it's incredibly fun xD

If EQI doesn't work out, expect a PM from me asking for a copy of the latest client + patches.

It would be my pleasure xD

Too bad Aion is coming out soon, and updating my downloaded version of EQ2 now will be HELL to say the least.:rolleyes:

I wouldn't mind putting my 12GB directory on a (few) discs for you either xD

Thanks for the positive responses, by the way xD
 
I quite preferred Vanguard, minus the bugs :)

I didn't think I'd ever say it, but the population was bigger. If SOE manage to sort out the rest of Vanguard's bugs (they've come a long way), it could be an amazing game.

It felt more atmospheric than Everquest II. I guess I just felt very lonely in the latter. Vanguard's world is massive, yet I saw more people than I was expecting to.
 
I quite preferred Vanguard, minus the bugs :)

I didn't think I'd ever say it, but the population was bigger. If SOE manage to sort out the rest of Vanguard's bugs (they've come a long way), it could be an amazing game.

It felt more atmospheric than Everquest II. I guess I just felt very lonely in the latter. Vanguard's world is massive, yet I saw more people than I was expecting to.

*nod* At the beginning areas you don't see a lot of people in EQ at all, in fact you'd be lucky to see someone starting out with you, but they're definitely there. I think that part of the reason is that levelling happens so quickly, that you don't really stay in any one area for very long.

Things seem to fly on the market too, which is kind of a sign that there are buyers, even for noobish stuffs still. And EQ is schoooo totally atmospheric >.> Whether you're in your one-room dingy little hovel apartment or riding past the gorgeous library in Freeport, or bearing down on the Commonlands, it definitely has atmosphere :) I'm usually mesmerised by it xD

Anyway, so far I'm pretty fond of the EQ community, they're a pretty nice, albeit sporadic, bunch ;) The game itself is pretty huge, so it doesn't really surprise me that you only notice about ten people on the "outside" at any given time xP

/me loooooves EverQuest II *swooon* :D It's enjoyable on so many levels xD

I have never played Vanguard, so I can't comment on that. I'll have to give it a look-see at some point.
 
Another reason for seeing more ppl in Vanguard is simply that the game is newer and hence more ppl in starting areas.

The same with other games like WoW. Look at the barrens, it is well rather barren nowdays.
 
*nod* At the beginning areas you don't see a lot of people in EQ at all, in fact you'd be lucky to see someone starting out with you, but they're definitely there. I think that part of the reason is that levelling happens so quickly, that you don't really stay in any one area for very long.

i did see people in early eq2 ereas, but normally behind some pointy object :D,
 
One day I really to arrange with some of you people to ship me a fairly up to date version of EQ2, and Lydon maybe Vanguard (been curious about it for ages but could not bother downloading / importing). It's just sad since you all seem to be in Cape Town while I'm in JHB... sniff
 
One day I really to arrange with some of you people to ship me a fairly up to date version of EQ2, and Lydon maybe Vanguard (been curious about it for ages but could not bother downloading / importing). It's just sad since you all seem to be in Cape Town while I'm in JHB... sniff

PM your e-mail address* and postal address to me and I'll send a 14-day trial invite thing to you to accept at your leisure (I get a free month and in-game goodies out of it if you decide to buy it afterwards :p :D) and I'll mail my EQII folder to you with the Station Launcher (which is basically the launcher for the game and would be all you'd need to install) on Monday, assuming I can find some DVDs lying around (folder is 12GBs).

* You can also just sign up manually on the Station Launcher when you get it by clicking "Try It" and I'll get nuffing out of it, so it's up to you. NO PRESSURE.
 
I am going to put this thread on ignore, otherwise I'll end up playing EQ2 when I get home.

>:3 You know you want to :)

What server do you play on? And as what character(s)? If you don't mind my asking.

Edit: Is muh l33t EverQuest II fanboi character sig overkill? :o
 
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Another reason for seeing more ppl in Vanguard is simply that the game is newer and hence more ppl in starting areas.

The same with other games like WoW. Look at the barrens, it is well rather barren nowdays.

I don't think that's the reason. Vanguard had one of the, if not the absolute MMO launch in history. It promised so much, but it was so buggy it was hilarious.

They've spent like the past 2 years fixing it.

I saw one or two people in the starting areas, but Vanguard sort of mixes areas up very well so there'll be an important city close to a starting area etc.
 
One day I really to arrange with some of you people to ship me a fairly up to date version of EQ2, and Lydon maybe Vanguard (been curious about it for ages but could not bother downloading / importing). It's just sad since you all seem to be in Cape Town while I'm in JHB... sniff

No problem :) Will take quite a few DVD's as it the client installs to over 20gigs xD I had to import it from the US and whatnot. What a mission :P Stupid SOE not selling boxed copies of their games here.

Anyone know someone who works at Sony who we can get to complain to the powers that be about this? :cool::D
 
No problem :) Will take quite a few DVD's as it the client installs to over 20gigs xD I had to import it from the US and whatnot. What a mission :P Stupid SOE not selling boxed copies of their games here.

Anyone know someone who works at Sony who we can get to complain to the powers that be about this? :cool::D

EverQuest II: Shadow Odyssey - R278
Vanguard: Saga of Heroes - R234

Both would take between 10-17 working days (according to Take2) to get here, but it's better than nothing, I think. But yes, would be awesome if suppliers stocked them here.

*pokes* And from what I remember, you're notorious with post offices xP

I used to play a shaman on Antonia Bayle.

Kewl :3 What race? :p
 
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