February release schedule

Ha ha ha. I hear what you're saying Zakeroph, still have not played portal or even bioshock (gasp). But yeah I still can't wait for Dawn of War II!
 
I just think it's ridiculous that anyone would make a game out of...50 Cent. I mean, make like "Chuck Norris Kills Earth" or "Van Halen Goes Keanu Reeves & Kills Things With a Guitar" but 50 Cent? That's almost as stupid as Hello Kitty games.
 
I looking at pc games i want to get battle field heroes , bionic commander rearmed and braid for pc ;):)
 
matt said:
Still have heaps of cool games I haven't even started yet

Ditto. Compulsive hoarder that I am, I could probably get by without buying any more
games for a year or 3. Must. Avoid. Sales.
 
Yes, I posted earlier in another thread and someone else mentioned it here also...
New MMO, Darkfall also being released this month, 25th Feb atm. It's been in development for like 5 years or something.
Links
Darkfall News
Release date
Check it out, there is a gameplay trailer. Pretty sweet stuff they are doing!
 
Hmmmmm FEAR 2...

I don't know if I even really enjoyed the first game, but it scared the poo out of me.

Its almost unpleasant playing, but I don't think I can resist...

It also scared 2kg off me but for some reason I really enjoyed playing it, unlike Doom 3 or Call of Cthulhu. I think it's probably because the intense psychological horror/thriller sections are broken up by awesome gunplay against some smart military squad AI.

I also played the demo and quite enjoyed it. The R475-R500 (BT) price point is a shock, though. I guess it's on par with what the Yanks pay now but I reckon its price is quite a way beyond what the average ZA gamer's disposable income allows for PC games.

Apparently a new MMO is getting released end of this month. Darkfall . This game looks incredible, hope we get local stockists and its not a flop like AoC :p

For these poor fantasy MMOs to make a lasting mark they have to either beat WoW, or be based on a different business model (i.e. not subscription). And beating WoW at it's own game after 4-5 years of development is no mean feat.

It implies releasing a game with all the features WoW had the opportunity to 'grow' over many years as well as regular updates (this means you need to be ready with your first content update by the time your max-level customers from beta start getting bored with the end-game content) to keep your subscribers happy, and returning to the game. There's nothing quite like sparsely populated servers to kill your MMO.
 
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