Game Maker game of the Year - please vote!

Terak

New member
Hey guys,

As some of you may know, I am a game developer in my spare time. My first game "Blazin' Aces" was selected for Junes game of the month over at Yoyogames.



Now, for the end of the year, they are asking everyone to vote for their favourite game.

I'd like to ask the community to help me out and vote in a shameless self promotion for Blazin' Aces :D.

You can vote by following the link below. All you need to do is hit the green "Vote" button under the game, and enter your email address and fill in a captcha. That is all :)

Click here to vote

Thanks in advance :D
 
Done,

Brilliant achievement bud, Hope you get some more votes, coz at the moment Fenix Rage is pumping :wtf:
 
Congrats :)

Voted, you're close enough to catch up to the game in second place :D
 
Thanks again guys :D

@ArchieChoke - It's a personal project, but I'd like to make games for a living one day. It's tricky to find game jobs, especially here in SA
 
Great work there bud. Hope to get there one day.
What's your next project?
Sorry for all the questions.
 
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Great work there bud. Hope to get there one day.
What's your next project?
Sorry for all the questions.

I think we would all like some more info,

Also would be great if, like solitude mentioned, MyGaming could do a review of the game and have an article about the process you went through etc...

Nice to see the big jump in votes!
 
No problem, my next big project is a game called Battle Arena Drones. Still in beta however, but if you'd like to join in just drop us follow the link on the website: http://www.battlearenadrones.com/

Cool thanks. Dude in actual fact I would love to sit and bombard you with technical questions from engine used, sprite management, A.I, just so many. I'm busy prototyping and like you were I'm sure early days could have used a little guidelines? If you don't mind? The international community is not very open with a few things.
 
Cool thanks. Dude in actual fact I would love to sit and bombard you with technical questions from engine used, sprite management, A.I, just so many. I'm busy prototyping and like you were I'm sure early days could have used a little guidelines? If you don't mind? The international community is not very open with a few things.

Sure thing, drop me a mail at duncanbellsa [at] gmail.com
 
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