General gaming chit chat.

Oh for sure, from drivers to BSoD to a simple peer-to-peer connection. Firewalls and routers, RAM and CPU tweaking... oh console peasants shall never know the issues we face, they just put in a disc and play.

Shame on them? I say shame on us!
Lol was my sentiment as well. I mean if I want to play Rocket League on Xbox One, I start the game, click join game, and like a minute later I'm getting my ass kicked by people on the Internet. And if friends wants to join, I invite them to my party and we are always on the same server, chatting away about boobs and politics, playing to our hearts content. But nope, the PC Master Race frowns on simplicity like this. You have to EARN the right to play on PC.


Hell, I missed it [emoji1]
 
Lol was my sentiment as well. I mean if I want to play Rocket League on Xbox One, I start the game, click join game, and like a minute later I'm getting my ass kicked by people on the Internet. And if friends wants to join, I invite them to my party and we are always on the same server, chatting away about boobs and politics, playing to our hearts content. But nope, the PC Master Race frowns on simplicity like this. You have to EARN the right to play on PC.


Hell, I missed it [emoji1]

hehe

Welcome Home!
 
I plan to buy Far Cry 4 for my B-day, anything I should know? It's a Uplay game, so I'm guessing I won't have issues with installation (i.e being online during installation), but is there anything else I should know?
 
I plan to buy Far Cry 4 for my B-day, anything I should know? It's a Uplay game, so I'm guessing I won't have issues with installation (i.e being online during installation), but is there anything else I should know?

That it's fantastic!
 
I plan to buy Far Cry 4 for my B-day, anything I should know? It's a Uplay game, so I'm guessing I won't have issues with installation (i.e being online during installation), but is there anything else I should know?

I've got the game and have no issues with Uplay. Nice game too.
 
[MENTION=21]The Joker[/MENTION] [MENTION=15883]GregRedd[/MENTION]

So I saw a rather large update in my download queue last night so I went investigating, and to my surprise this is what I've found:

Some excerpts

Assetto Corsa v1.5 Dev Diary – Part 1/3
Some of the circuits in Assetto Corsa were created years ago, resulting in a visible gap in terms of appearance and graphical details when compared to the latest additions such as the Nordschleife, Barcelona or Brands Hatch. Being our main aim to provide you with the best we are able to achieve, we are glad to announce that all circuits in the game have been updated and now bring an improved look and better immersion, raising overall quality to a new level.

We are glad to announce a new, free content that will be available for Assetto Corsa. “New” is the right word because not only is it additional content, but something that aims to introduce a new, exciting way to enjoy the Assetto Corsa driving experience.

One of the car manufacturers that use Assetto Corsa for promotional, training and R&D activities has noticed the same, and last winter requested our team to create a fictional road environment with the purpose of taking advantage of the driving feeling granted by the simulation, just for the sheer enjoyment of driving without the need to learn and practice on a track, aimed at people who are not yet familiar with driving on racing circuits.

Although we can’t deny that at the beginning we were somewhat sceptical about the idea, eventually we did it, and you know what? It’s a blast. We have created a road that allows you to “just drive” – for the pleasure of driving itself, enjoying the landscape, navigating smoothly and fast without the need to memorize exact braking points, adopt a specific driving line and the limitations in terms of road layout (i.e. length, wide, elevation changes, etc.) that we usually find when we replicate a real-life, homologated circuit. And, of course, it can be a fun break between races on one track and the next one, providing a totally different atmosphere and details from the ones you usually find on a racing circuit.

scenery_1.jpg


scenery_2.jpg


Since the Ford Mustang and the Corvette C7 Stingray are the cars scheduled to be included in the build 1.5 of Assetto Corsa, we decided to create a landscape and environment with the most appropriate theme. We hope you will like it: “The Black Cat County” includes three layouts in a loop, also suited for racing events: “Short” (that, despite the name, needs three minutes to be completed), the most challenging one, a possible paradise for drift enthusiasts thanks to its wide hairpins in sequence; “Intermediate”, which provides a nice and varied challenge; and “Long”, which combines the Intermediate variation with high-speed bends and long straights, allowing road and GT cars to reach speeds otherwise only achievable on the longest straight of the Nordschelife (Döttinger Höhe).

http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-1-3/


TL;DR sorry for the lengthy post, but there is also a part 2 & 3 to follow if anyone is interested in that I could post it too. But this is a game & developer/publisher that I am quite passionate about.
 
fuckit, decided to post it anyway (again, just a summary).



Assetto Corsa v1.5 Dev Diary – Part 2/3

Three new cars
Assetto Corsa 1.5 brings to our users two car models highy requested by our fans, plus a little surprise that we are glad to give you as well, the little Abarth 595.

dev_pics_3-1024x428.jpg


The Ford Mustang 2015 is the latest revisiting of what is probably the most iconic american car ever.A proper V8 of traditional 302 cubic inches (4951cc for the rest of the world) under the bonnet, delivers a healthy 435hp at 6500rpm. A round and plenty 400 lb-ft@4500rpm of torque (again over 540Nm for Europeans) is also available at any time.

If the Mustang is transformed into a fitness hero, the new Chevrolet Corvette C7 Stingray has Usain Bolt level of performance! A true purebred that has evolved into one of the greatest sports cars available today. They say America is the land of excess and surely in an era of engine downsizing we can’t do other than admire this “small block” V8 of 6.2 litres that easily produces 460hp at 6000rpm and 630Nm of torque at 4600. Let me say that again, six hundred and thirty newton-meters of torque…

dev_pics_1.jpg


The Abarth 595 EsseEsse brings you back to the glories of the ‘60s, when people began to consider that cars were no longer a luxury item for a select few but an accessory to evolving and improving their lifestyle. Especially in Italy, the Fiat 500 represents an icon that every family has owned at least once. Abarth decided to tune this car to its best – so we did as well – tuning the Abarth version and giving it some decent power with two additional “S” versions. An interesting fact: the performance granted by the little 595 was considered very good in the ‘60s, and we like to think that in Assetto Corsa you can also taste and appreciate the technological evolution between the two centuries in terms of handling, balance, braking strength, torque and sheer power. Therefore, we are very glad to offer you this “small but actually quite big” icon of the Italian automotive industry that we believe will be a favourite choice for relaxed and fun multiplayer races.

The 1.5 version brings some interesting updates regarding sounds, an element absolutely relevant to guaranteeing proper immersion and to get you in the car. As we are gaining experience with FMOD, we can take further advantage of its features, while we continue to expand our recordings database. Thanks to our relationship with racing teams and their kind cooperation, we aim to keep improving our recording techniques and the overall product.

so the 1.5 build finally features basic reverb effects along the tracks and the car sounds are differentiated by internal and external cameras. This means that cockpit cameras use internal sounds, while you can hear the powerful intake sound from the bonnet camera or the distinctive exhaust sound from the chase camera.

The 1.5 version also takes an important advantage from the strong and direct connection with the porting process of the code to the consoles, and brings improvements and new features in the graphics department. Post-processing filters have been improved, and the improvements also affect how the cars look. The graphics of the internal instruments have been improved, as well as car details, shaders and materials. The new build features two new driving views: an additional exterior view and the “dashcam”, based on the suggestions given by real drivers and simracers and feedback from our PS4 press tour in January

http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-23/
 
Assetto Corsa v1.5 Dev Diary – Part 3/3
http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-33/

Starting with tyres; the 1.5 build optimizes the work started with the previous version and brings all the cars to the latest tyre model and tyre features. Tyres have now a more realistic load sensitivity, a variable grip curve after peak, closer performance level between compounds, a brand-new surface and core heating model as well as more realistic heating operation range.

Assetto Corsa’s advanced aerodynamics have always been a highlight of our title’s physics engine. Active aero, speed, height sensitivity, stalling and a practically infinite number of aerodynamic surfaces, permit an ample customization and simulation of the most aerodynamically advanced cars. Now, with version 1.5, brand-new equations for yaw sensitivity are included in the core model and new values for aero stalling depending on yaw for every single aero surface

Depending on the car and its aero configuration, one car might be extremely stable and grippy until the limit, only to transform into a nervous and wild animal once a slight drift angle is achieved. Other cars might maintain their character, thus enabling the driver to push over the limit for that last split of a second. As a general rule of thumb you can expect cars with advanced aerodynamics to be the most sensitive and in need to be driven smoothly.

devdiary3_3.jpg


One of the most awaited features for single player is finally here. Pitstop functionalities open Assetto Corsa to endurance racing thanks to the option of refuelling the car and changing tyres, using the compounds available for each single car. The pitstop menu also allows repair to the car body (that affects aerodynamics), suspensions or the engine, with the same functionalities available for multiplayer racing.

devdiary3_2.jpg


Beyond the 1.5 build

Assetto Corsa welcomes the Mazda Brand!
We are glad to confirm that the Mazda brand has joined Assetto Corsa and will be represented by some of its most iconic models: the first-generation Miata and the brutal and awesome 787B will be added to Assetto Corsa as free updates later this year. The 2015 MX-5, MX-5 2015 Cup and the RX-7 will be part of the upcoming Assetto Corsa Japanese Pack, available on Steam by May 18th. The most-wanted pack, including a number of vehicles requested by the community, will feature the new Mazda MX-5 road/cup car, the RX-7, the 2015 Nissan 370Z Nismo, the Nissan GT-R 34, the Toyota Supra in three versions, and the Toyota AE-86 in two versions. The production team is working hard to complete the work on physics, graphics and sounds, with the aim to produce an unforgettable, massive Japanese pack to be crazy about. The same package will also be available on console after its launch.
The console version of Assetto Corsa will hit the shelves on June 3, and a new package including the Ferrari 488 GTB, FXX K, Praga R1 and Audi A1 S1 will also be available on Steam.

devdiary3_1.jpg
 
[MENTION=21]The Joker[/MENTION] [MENTION=15883]GregRedd[/MENTION]
So I saw a rather large update in my download queue last night so I went investigating, and to my surprise this is what I've found.

Thanks for the heads up Beo. Must be honest, haven't spent a moment in AC (or pCars for that matter) for months now. This update definitely makes me keen to revisit them. That Black Cat County road loop looks very, very cool.
 
While I liked Far Cry 3 enough to finish it thrice, Far Cry 4 is just a better experience. Haven't yet finished it, still pointing out an 'IMO' fact.

:)
 
So you saying if I wanted to play for the mechanics of a Far Cry experience Far Cry 4 would be the move

I thoroughly enjoyed 4, more so than any previous one (not including Blood Dragon). If you take a look at the map for FC4 and Primal, they're basically exactly the same, just different styling. But yes, after watching some LP videos on Primal I'm fairly confident I'm not missing out on much.
 
I thoroughly enjoyed 4, more so than any previous one (not including Blood Dragon). If you take a look at the map for FC4 and Primal, they're basically exactly the same, just different styling. But yes, after watching some LP videos on Primal I'm fairly confident I'm not missing out on much.

Thanx mate, I played FC3 it was my intro into the franchise and it was awesome so i'm looking into getting back in to it again
 
Well let's hope no one here had high expectations for Rollercoaster Tycoon World, though I'll admit I'm a little disappointed. I spent many hours of my youth in the original.

Atari's reputation as a gaming label is now so far down the pan that virtually every release is met with a mixture of resigned inevitability and something akin to a macabre glee. Recent abominations such as Alone in the Dark: Illumination and the bizarre survivalist reboot of Asteroids haven't simply been bad, but so explosively atrocious that the games transform into a circus of mockery and ridicule. In the centre of the ring is a lousy clown who remains entertaining purely because the audience gets to throw pies at him.

It's fair to say that Rollercoaster Tycoon World was similarly expected to step out of its tiny car, trip over its oversized shoes and somehow hang itself on the high-wire, causing the big-top to collapse, the elephants to escape, and the lion to seize this golden opportunity to eat its tamer. Fortunately (or perhaps unfortunately, depending on your perspective) it isn't as bad as all that.

It's still bad, mind you. Rollercoaster Tycoon World could in no way be described as a good game in its current state. But I don't think it is entirely beyond redemption either. There is a functioning, sensibly structured game here, possibly an enjoyable one given a hefty dollop of work.


http://www.eurogamer.net/articles/2016-04-06-how-bad-exactly-is-ataris-rollercoaster-tycoon-world
 
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