DieGrootHammer
Daddy TK
2 days before release, a quirky looking game popped up on the Nintendo store called Golf Story. It looked interesting with its 8bit style graphics and with its premise of playing golf. But what people quickly realized when this game launched, it was far from just an ordinary indie title
Golf Story is probably THE surprise hit of the year. It came out of nowhere, from a developer that is unknown of. And not the unknown type like they've never made a game, the unknown type like it's almost impossible to find any information on the internet about this developer. Called Sidebar Games, their presence on the internet is suspiciously low, as if they are some magical studio gracing the world with their offering of amazing games, then disappearing into the void.
So, Golf Story is more than just a game where you play golf. While that is the main arc of the story, it feels like a very small part of the game. You see, Golf Story is an RPG more than a sports game. You play as a young golfing prodigy trying to get onto the Pro Tour. Along the way, you meet the various characters that each will have some form of impact on your way to the tour. You start off at your local golf club, and before you know it, you are sent on missions and side quests that will take you to 8 different explorable locations. Each of these locations based on a golf course.
The story is more interesting than I anticipated. For a game with Story in the title, you would expect the story to be on point. And while there are many obvious tropes and overly used narrative cliches used, the story is pleasant and keeps you engaged.
Completing story missions and side quests nett you experience, that you can use to boost your golfing stats. Your golfing skills are then used to complete challenges and interesting objectives. Not all of them just normal "play this golf hole" type challenges. It keeps the gameplay very interesting and fresh, even after 10 hours of story. And yes, the story is about 10 - 13 hours long.
While the golfing mechanics are basic, there is some unexpected depth to the gameplay. The RPG elements are simple and basic though. It's probably the weakest part of the game. Some people may find the mechanics too simple and too basic. At the end of the day, they don't act as a distraction for the story or the rest of the game, so strangely feels like it fits.
Overall, my time with the game has been incredibly enjoyable. I thoroughly recommend anyone with a Switch to pick up this gem.
Golf Story is probably THE surprise hit of the year. It came out of nowhere, from a developer that is unknown of. And not the unknown type like they've never made a game, the unknown type like it's almost impossible to find any information on the internet about this developer. Called Sidebar Games, their presence on the internet is suspiciously low, as if they are some magical studio gracing the world with their offering of amazing games, then disappearing into the void.
So, Golf Story is more than just a game where you play golf. While that is the main arc of the story, it feels like a very small part of the game. You see, Golf Story is an RPG more than a sports game. You play as a young golfing prodigy trying to get onto the Pro Tour. Along the way, you meet the various characters that each will have some form of impact on your way to the tour. You start off at your local golf club, and before you know it, you are sent on missions and side quests that will take you to 8 different explorable locations. Each of these locations based on a golf course.
The story is more interesting than I anticipated. For a game with Story in the title, you would expect the story to be on point. And while there are many obvious tropes and overly used narrative cliches used, the story is pleasant and keeps you engaged.
Completing story missions and side quests nett you experience, that you can use to boost your golfing stats. Your golfing skills are then used to complete challenges and interesting objectives. Not all of them just normal "play this golf hole" type challenges. It keeps the gameplay very interesting and fresh, even after 10 hours of story. And yes, the story is about 10 - 13 hours long.
While the golfing mechanics are basic, there is some unexpected depth to the gameplay. The RPG elements are simple and basic though. It's probably the weakest part of the game. Some people may find the mechanics too simple and too basic. At the end of the day, they don't act as a distraction for the story or the rest of the game, so strangely feels like it fits.
Overall, my time with the game has been incredibly enjoyable. I thoroughly recommend anyone with a Switch to pick up this gem.