Solitude
Mr. Nice Guy
And for the first time I am sad that I am not in the group
Sending invite now.
And for the first time I am sad that I am not in the group
Sending invite now.
Thanks, but I still wont enterYou know me
I dont NEED it, so it can wait
If it doesn't get 5 entries then he won't get any points at Steamgifts and it will make him sad and he will think every day how Wyv didn't enter even though he really needed her support.
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I'll enter then just for that and then recycle the game if I win![]()
[MENTION=20]Solitude[/MENTION] not so fast.[MENTION=2530]Wyvern[/MENTION] is back on the hook. I don't have the base game.
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Luckily for both you and [MENTION=2530]Wyvern[/MENTION], you can get the game here as the early unlock!
https://www.humblebundle.com/monthly
$12 and you will get Grim Dawn plus some unknown games. And then you can vote for Grim Dawn for the next MyGame and the world will be at peace.
So this thread is just a campaign to get Grim Dawn voted in a MyGame4 ?
Let me have a look at it when I get
I'm mean like that sometimes.![]()
If it doesn't get 5 entries then he won't get any points at Steamgifts and it will make him sad and he will think every day how Wyv didn't enter even though he really needed her support.
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Zantai said:Grim Misadventures is back! Last week, patch v1.0.0.6 entered the testing phase, and it is on track for our late-September/early-October release timeframe. With this update, you will have 28 brand new items to hunt for as you battle across Cairn, or within Lokarr’s devious Crucible. In addition, over 90 Epic set items have been revised to better serve you as you hunt down Grim Dawn’s toughest foes. Beyond 1.0.0.6, we have an Aetherial roguelike in the works for v1.0.0.7 that will introduce new challenges, new items and a veritable ton of new lore to discover. All this is coming to all owners of Grim Dawn for free.
But that’s not all we’ve been working on here at Crate. An entire expansion has been in the works for some time now, and today we are pleased to begin unveiling some of what’s in store for you in Grim Dawn’s first expansion.
Beyond new areas to explore and items to find, new threats will arise for you to tackle. And the Aetherials have not been idle while you dealt with the vile Cult of Ch’thon. Far from where human eyes can see, their flesh shapers have been busily crafting new soldiers for their conquest of Cairn.
Aetherial Imps
The first of these new creations are the foul Aetherial Imps. Do not let their small stature fool you into a false sense of confidence. Their claws are sharp and their bodies full of bile. They move swiftly across the battlefield, unlike many of the slower reanimated Aetherial corpses, and hungrily devour any living thing that isn’t quick enough to evade their reach.
View attachment 22601
In many ways, they seem unlike the other creations of the Aetherials, not of singular purpose as the shambling corpses, but also not as conspiring as the reanimators and their ilk. How these corruptions came to be is a secret known only to the master flesh shapers.
Ugdenbog Spikeshell
It is said that travel north from Burrwitch is often faster than when traveling south. This phenomenon is largely due to the thorn-filled woods and toxic Ugdenbog that stretches far beyond the northern walls of the village. Carriage drivers whip their horses into a gallop; lone travelers go about with a hand on the hilt of their swords. Veer too far from the road and you may not be seen again as you vanish into the noxious fumes and bubbling waters.
If the sinking mud and pockets of poisonous gases won’t get you, then the wildlife surely will.
View attachment 22603
The tenacious spikeshells thrive in this environment, and they are known to hunt down human prey when the opportunity arises. Their naturally tough shells make tackling even one a tough battle. Wiping out the entire population would require a concerted effort, and the Grim Dawn saw to making that a logistical impossibility. The spikeshells thrive in this new untamed world.
Nobody goes into Ugdenbog willingly unless they have a death wish, or if they wish to disappear...
Like knowing what is coming up next for Grim Dawn? Check back on 10/10/2016 for our regular development updates as we return to our classic bi-weekly schedule.
Zantai said:The latest update to Grim Dawn is now live on Steam (coming very soon to GOG).
Seek out your favorite farming spots as 28 new Legendary items and 91 revised Epic items are there for the taking (all of which are also available in the recently released Crucible DLC).
Zantai said:V1.0.0.6
[Major New Features]
- The Loot Hunt Continues: Added 28 Legendary items distributed among 7 new 4-piece sets. These items drop both in the base game and in the Crucible.
- Revised bonuses on all high level Epic item sets, 91 items in all. These items should now be more versatile for endgame purposes.
[Animation]
- Upon ragdolling, Zombie meshes equipped with pauldrons will no longer stretch inappropriately.
[Tech]
- Fixed issues when trying to join LAN games, including LAN games with more than 2 players.
- Fixed some instances that would result in a crash/freeze on exit.
- Character sheet now properly shows that life leech resist is not reduced.
- Fixed Crucible Leaderboard sorting by score.
- Fixed issues where pets were attacking the wrong targets in PvP games.
- Skill modifiers that decrease cooldown time of skills no longer negatively impacts the Devotion skill activation chance.
- Added Line of Sight checks to Lightning based skills.
- Fixed issues where double click mouse buttons would work incorrectly.
- If you have no masteries selected but have devotion points allocated, you can now visit the reallocation NPC.
- Soulbound status granted by Illusions is no longer removed when salvaging.
- Fixed being able to apply soulbound Illusions on items in the transfer stash.
- Fixed item skills still showing as selected in the Devotion skill select menu with the item gone.
- Fixed duration damage display text not appearing when the last attacker was a pet.
[Game]
- Reduced Hero, Boss and Nemesis resistance to taunt effects, such as from certain Pet abilities.
- The Black Legion quartermaster now sells level 55 Accessories at Honored, rather than level 40. This is not retroactive for accessories already purchased.
[Itemization]
- Revised stats and set bonuses on all level 55+ Epic item sets, as well as non Empowered versions of those sets in certain cases
- Improved the drop rate of Monster Infrequents from Cronley's Gang Champions
- Epic - Wrath of Alkamos set: updated bonuses on the level 30 version of this set
- Legendary - Albrecth's Duality: increased Elemental Resist to 40%
- Legendary - Band of the Eternal Haunt: added 26% Chaos Resist
- Legendary - Belgothian's Sigil: added 25% Vitality Resist and 25% Elemental Resist
- Legendary - Demonslayer's Jacket: increased Energy Regeneration to 2.0
- Legendary - Demonslayer's Life-Ender: increased Energy Regeneration to 2.0
- Legendary - Entropic Coil: added 40% Poison Resist, increased % Vitality Resist to 28%
- Legendary - Glyph of Kelphat'Zoth: added 33% Elemental Resist
- Legendary - Iceskorn Talons: reduced skill proc cooldown to 2s
- Legendary - Invoker's Shard: added 25% Poison Resist, increased % Chaos Resist to 25%
- Legendary - Invoker's Burning Hand: added 25% Aether Resist, increased % Elemental Resist to 15%
- Legendary - Invoker's Shocking Touch: added 25% Chaos Resist, increased % Elemental Resist to 15%
- Legendary - Judicator's Signets Set: skill proc now activates on Kill rather than on Crit, reduced % Health Regen bonus to 30%
- Legendary - Closed Fist of Vengeance: replaced Offensive Ability with 40 Defensive Ability, increased % Pierce Resist to 24%
- Legendary - Open Hand of Mercy: reduced % Resist Reduction to 10%, reduced Defensive Ability to 40, increased % Elemental Resist to 24%
- Legendary - Lifegiver Signet: added 25% Bleed Resist
- Legendary - Ring of the Black Matriarch: added 30% Pierce Resist
- Legendary - Screams of the Aether: replaced Aether damage with 26% Aether Resist, increased % Elemental Resist to 26%
- Legendary - Signet of the Fallen: added 30% Chaos Resist
- Legendary - Stormheart: corrected an oversight where the base physical damage was not set appropriately for an item of its level. % Attack Speed increased to 6% to compensate partially for the loss in damage.
- Legendary - Time-Flux Band: added 24% Bleed Resist, increased % Elemental Resist to 24%
- Legendary - Tome of the Arcane Wastes: increased damage and turn rate on the granted skill
- Legendary - Valdun's Hat: added 20% Elemental Resist
- Legendary - Voidsteel Gauntlets: reduced skill proc cooldown to 5s
- Reduced damage dealt by the Lightning Bolt proc on Legendary items
- Rare Prefix - Glacial: replaced Defensive Ability with % Physical Resist at level 52+ ranks
- Rare Prefix - Light Bringer's: added % Chaos Resist at all ranks
- Rare Prefix - Maniacal: added % Bleed Resist at levels 60+ ranks
- Rare Prefix - Thunderstruck: increased % Stun Resist
- Rare Suffix - Amarasta's Flurry (accessories): added % Pierce Resist at level 50+ ranks
- Rare Suffix - Arcane Blaze: added % Vitality Resist at all ranks
- Rare Suffix - Desolation: added % Chaos Resist at level 60+ ranks
- Rare Suffix - Destructrion: added % Elemental Resist at level 50+ ranks
- Rare Suffix - Fallen Skies: added % Pierce Resist at all ranks
- Rare Suffix - Heroism: added % Bleed Resist at level 53+ ranks
- Rare Suffix - Hungering Rifts: added % Bleed Resist at level 53+ ranks
- Rare Suffix - Incantations: added % Chaos Resist at all ranks
- Rare Suffix - Insight: added % Chaos Resist at all ranks
- Rare Suffix - Squalls: added % Elemental Resist at level 60+ ranks
- Rare Suffix - Supremacy: added % Pierce Resist at level 49+ ranks
- Rare Suffix - Ulzuin's Flame: added % Vitality Resist at all ranks
- Rare Suffix - Voidfire: added % Bleed Resist at all ranks
- Rare Suffix - Winter Storm: added % Elemental Resist at level 60+ ranks
- Relic - Conflagration: increased damage and turn rate on the granted skill
[Class & Skills]
- Adjusted threat generation on the Hellhound and Briarthorn pets.
Devotion
- Elemental Seeker: reduced cooldown to 1.2s, increased damage of the Seeker's aura and increased its radius to 3.5
- Light of Empyrion: reduced cooldown to 2.5s
Soldier
- Counter Strike: increased activation chance by 5%, increased Radius to 4.0, slightly increased Physical and Bleed damage scaling with rank
- Rending Force: added 25% Crit damage by rank 12, 35% by max ultimate rank
Demolitionist
- Blackwater Cocktail: slightly increased Fire and Burn damage scaling with rank
- Demon Fire: increased Chaos damage scaling with rank
- High Potency: increased the Damage Modifier to 150%
- Canister Bomb: increased Fire and Burn damage scaling with rank
- Improved Casing: increased % Fire and Pierce bonuses and added % Burn damage bonus. Significantly increased Internal Trauma scaling with rank.
- Skyfire Grenado: increased Lightning and Electrocute damage scaling with rank
- Ulzuin's Chosen: increased chance of Cooldown Reduction to 30% by rank 10, 40% by max ultimate rank
Occultist
- Wasting: increased Vitality damage and % Bleed damage scaling with rank
- Black Death: increased Poison damage, % Vitality damage and % Bleed damage scaling with rank
- Summon Familiar: increased Electrocute damage dealt
- Lightning Strike: increased Radius to 3. The Familiar now casts Lightning Strike more frequently.
Nightblade
- Amarasta's Blade Burst: weapon requirements removed.
- Nidalla's Justifiable Ends: increased Cooldown Reduction to -1.2 by rank 12, -1.5 by max ultimate rank
Arcanist
- Aether Ray: increased Fire and Aether damage scaling with rank. Slightly increased turn rate.
- Disintegration: increased Vitality damage, % Crit damage, % Aether and % Fire damage scaling with rank
- Elemental Balance: increased % Burn, % Frostburn and % Electrocute damage
- Manifestation: the % Elemental damage penalty for players and the % Elemental damage bonus for pets have been removed
Shaman
- Devouring Swarm: slightly increased Bleed and Vitality damage scaling with rank
- Grasping Vines: increased Physical and Bleed damage scaling with rank
- Entangling Vines: increased Leech damage scaling with rank
I have played over a 100 hours on this game and I believe it is a sleeper ARPG hit.
It is a great game, was a previous MyGame and is in fact my second most played game on Steam. I backed it before and during its Kickstarter and I cannot wait for the expansion!![]()
I played it before touching Diablo 3 and thought it was the best ARPG I've ever played. Then I started Diablo 3 and realised just how much better Blizzard's offering is... I played GD for just over 40 hours, but already sank 120 hours into D3 since Feb this year.
Hahaha that is the trap that is D3
I would acutally play more GD if the multiplayer was properly supported. I am so tired of D3
I forced myself to take a break from D3 and now I don't have a desire to play anymore. I got up to Champion in the new season and have completed 7/10 items on the list. Still need to master a set dungeon (almost got it once), level 3 gems to 35 (have 2 at 35, one at 3) and finish a Torment X rift under 6 minutes (I always end up around the 6:30 mark).
I'm playing a Demon Hunter in full Marauder gear and specced for sentries and pets.
hehe keep in mind I have a 1000 hours just on the wizard class, we are not talking bout the othershence the break that is needed in d3. But remind me again what is your bnet profile name again I havent set a note next to yours yet so I know who you are
Farlig#2567, connected to European servers. I added you some time ago, but seems like it disappeared in the void.