GTA 5 sales hit 32.5 million; Take-Two has R10.8 billion cash

Man, would love to be on the dev team of that. They must be getting pretty sizey bonuses surely.
 
Those are some incredible sales figures... Which is great because it means future projects from Take Two will just get better...
 
Well then truly rockstar has to realize that hey have a money pit in this thing if they push it out on pc if they can't figure out the sales will be even more on pc then they just daft
 
Enough money for GTA 6 and 7 :D

Edit: I still plan to buy GTA 5 later in the year - if I can.
 
Enough money for GTA 6 and 7 :D

Edit: I still plan to buy GTA 5 later in the year - if I can.

Yeah - I think that was the one bit of sad news that came out from their conference call thingie...that they don't discuss platforms that they haven't released on yet (i.e. in terms of if and when they plan to release GTA V to PC/PS4/XBone One). I imagine that they could stand to make another serious amount of cash if they do release versions for these consoles and then of course there is a huge potential for all the DLC too.
 
Also just read this now...despite their pretty report if you ask me:

Despite posting a huge revenue gain and raising its full-year outlook for the third consecutive quarter, Take-Two Interactive's share price has fallen by almost ten percent.

Yesterday it seemed like good news all around for publisher Take-Two Interactive. The company announced that its year-over-year revenues for the third quarter had jumped from $405 million to $1.86 billion, it raised its full-year outlook for 2014 to $2.35 to $2.38 billion, it had record-setting results from its NBA 2K14 and Borderlands franchises, and its flagship title, Grand Theft Auto, proved as popular as ever over the holidays, with GTA V shipping 32.5 million copies.
But success doesn't always equate to success, and so it is that despite what appeared to be a very positive financial report, Take-Two's share price has fallen nearly ten percent, closing Monday at $18.90 and then opening Tuesday at $17.25, before sliding further still to $17.06 at the time of writing. According to The Street, the problem is that Take-Two's guidance for the fourth quarter fell below analysts' expectations; Take Two called for earnings between break-even and ten cents per share with quarterly revenues of $170 to $200 million, while analysts were looking for 13 cents per share and $219.2 million in revenue. That shortfall was enough to drive the share price down significantly.
 
Well, at least hey have that cash for more games! Stuff all that share price bullshit!

Yeah agreed. It felt like they'd performed really well and managed to release one of the most popular games in quite some time yet it just goes to show "you can't please everyone" lol.
 
Yeah agreed. It felt like they'd performed really well and managed to release one of the most popular games in quite some time yet it just goes to show "you can't please everyone" lol.
Actually, its not even Take Two's fault...its the analysts fault for over estimating. Take Two still did ridiculously well, people just thought they would do better and got burned.
 
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