GTA V Previews to whet your appetite

Isengard

No Hobbits Allowed
GameSpot
For something that's not technically a role-playing game, Grand Theft Auto V sure looks like a great role-playing game. For starters, it's the first GTA to feature multiple protagonists, essentially giving you the chance to jump between three different characters leading three different lives whenever you want to gain an alternate perspective on the action. Beyond that main narrative, however, is a sandbox full of activities and distractions. With that openness comes the opportunity to carve out your own new role in this world of crime and greed. Here are a few identities you might find yourself assuming as you explore the streets of Los Santos and the sprawling wilderness of Blaine County.

http://uk.gamespot.com/features/the...s-you-can-play-in-grand-theft-auto-v-6407706/


Kotaku
The things that stick out to me about Grand Theft Auto V are not the major things I was supposed to focus on when I saw the game in action at Rockstar HQ this week. But I'll tell you those smaller things first, anyway.

There's a nine-hole golf course in this game. You can play it. You can choose your clubs.

There is also a yoga mini-game in this game.

And ATM robberies you can interfere with.

And cars you can customize.

And shipwrecks.

And sharks.

And...

http://kotaku.com/ive-seen-grand-theft-auto-v-this-ones-radically-diff-487200782


Telegraph
A helicopter hovers gently in the midday sun, the whumph of its rotor-blades blending into an ambient, dream-like score. A man stands in the open fuselage of the chopper, peering down on a vast expanse of dusty wilderness. Countless dirt tracks wriggling through green hills like snakes. Mountain peaks looming over the brush. The sea stretching out to a beautiful cerulean horizon. As far as the eye can see; a detailed, enormous, bewildering landscape.
This is Blaine County, a vast scrubland just outside of the fictional west coast city of Los Santos, a garish, hyperactive pastiche of Los Angeles, California.
“We’re starting off with this section to give you a sense of scale,” says the demo handler.
No kidding. And to prove the point, the man jumps from the chopper, hurtling towards earth as the wind whips at his clothes. He pulls the cord on his parachute, thundering upwards before settling into a gentle glide. As we float above the wilderness the details become clearer; rivers winding through the hills, fishermen standing on the banks, dune buggies racing across those writhing dirt tracks, deers lolloping through the trees. Rockstar say they have taken lessons from the fabulous Western epic Red Dead Redemption in creating an eco-system out in the wilderness, quite separate from the bright lights of Los Santos.

http://www.telegraph.co.uk/technolo...iews/10033217/Grand-Theft-Auto-V-preview.html


IGN
For all the ridiculous popularity of the Grand Theft Auto series, it’s difficult to identify a single reason why the franchise resonates with so many millions of gamers around the world. Then again, this very fact might actually be the central ingredient in Grand Theft Auto’s special sauce, because it does so much so well. When I recently sat down with folks from Rockstar to take in an extended demo of Grand Theft Auto V, I kept this point in mind, identifying not one aspect of the game, but many that will almost certainly contribute to it being an immersive, addicting, and entirely outrageous experience.

http://www.ign.com/articles/2013/05/02/grand-theft-auto-v-ambition-in-the-big-city


I'm trying my best to not get hyped, but all this talk about the games features is going to make me lose my shit. :D
 
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