Guild Wars 2

I must admit, normal world play is fine as long as there are less than 10 players in the immediate vicinity. more than that and it lag central.
Will monitor over the next few days cause i wanna hit 80.
 
I must admit, normal world play is fine as long as there are less than 10 players in the immediate vicinity. more than that and it lag central.
Will monitor over the next few days cause i wanna hit 80.

Still have the stupid lag on afrihost, I play a bit but can't go do dungeons and I can't even take on a veteran anymore since the lag/delay is retarded.

Good to see you got it amp :D You got tired of arma 2 hehe
 
haha nope, arma still going strong, I don't think I'll stop playing that for a veeery long time, it's got such a dedicated community who take the milsim stuff a bit more seriously. Makes game play interesting and most fun ever had in any type of fps. Play it Tues / thurs / sundays mostly.

I missed my fantasy game though, at least with holidays coming up I will have more time to get into it and get somewhere this time.
Looking forward to jamming with you guys/gals again
 
Still have the stupid lag on afrihost, I play a bit but can't go do dungeons and I can't even take on a veteran anymore since the lag/delay is retarded.

Good to see you got it amp :D You got tired of arma 2 hehe

I'm having a much better experience on my side though, even though I'm still with Afrihost. Turns out there was some noise on my line as well - had Telkom reset and recreate my port and it cleared stuff right up.

Still slightly more laggy than it was before the MTN move, but lag is much more manageable.
 
I'm having a much better experience on my side though, even though I'm still with Afrihost. Turns out there was some noise on my line as well - had Telkom reset and recreate my port and it cleared stuff right up.

Still slightly more laggy than it was before the MTN move, but lag is much more manageable.

sigh... lag... the reason gamers become real life murderers X_X
 
Lag is bad ...

Pissed me totally when in the middle of a skill point, I stopped moving .... , just stuck, needless to say the result was I got clobbered, an me not being able to do a thing ... , <SOB>
 
I finally got 5 of the condensed mist essence, that drops in FotM, after doing about 20 odd fractals. So I put the stuff in the forge hoping for my first ascended gear and what does it give me. A glob of Coagulated Mists Essence, which I need 5 of before i can retry this shit again. Seriously, how the hell does Anet expect us to do the high level fractals when you won't be able to reach ascended gear before scale 20?

According to what I've heard, that is the time we are going to start to need the ascended gear. I'm on scale 5 and I have 1/5 Coagulated Mists or to look at it a different way, 5/25 of the Condensed mists. Though I don't mind doing the fractals now and then, I'm not going to farm a bloody dungeon just for the sake of farming it some more. That's the end game content most mmos have that I despise the most.
 
Where were you when you were lagging so badly? I haven't had any lag, apart from the one time I went into LA - noticed a couple of spikes there, but nothing incredibly disruptive.

4 places Lunas pass, Timberlines Falls, wayfares foothills and spark fly fen.
 
Patch notes from 3 dec.
Release Notes:
General

Fixed a bug that would cause a crash when repairing armor while transformed.
Area of effect heals and boons now prioritize players over minions and NPCs.
Guild leaders are able to demote other players of the same rank.
Weapon skills will now properly display their PvP and PvE split variants in the Weapon Skills tab of the Hero Panel instead of displaying both.

Events

Fixed a bug that caused NPCs not to resurrect other NPCs in various Orr events.
Fixed a bug that caused Warmaster Jofast and her caravan to not advance properly through Cursed Shore.
Fixed a rare bug that could prevent the event “Protect the trained skelk gathering kindling for Raintimber Mill” in Diessa Plateau from progressing.
Fixed a bug that could potentially prevent progress with the event “Protect Orl’s research krewe” in Metrica Province.
Fixed a bug that could prevent progress with the event “Stop the Inquest operatives from kidnapping adventurers” in Sparkfly Fen.
Fixed a bug that could prevent progress with the event “Raid the Separatist camp with the Warhound Village veterans” in Iron Marches.
Fixed a bug that could prevent displaced spirits from rejoining their bodies in Iron Marches.
Fixed a bug that could prevent progress with the event “Protect the armory from the Flame Legion” in Plains of Ashford.
Fixed a bug that would prevent “Ireta the Smasher” from team switching correctly during the event “Prevent the brawl between the three legions.”
Fixed a bug that prevented Suwash from confronting Captain Jetsam in Lornar’s Pass in the event “Defeat Captain Jetsam.”
Fixed a bug that preventing events from running properly near Eldvin Monastery in Queensdale.
Fixed a bug causing skritt thieves to stop stealing harpy eggs in Harathi Hinterlands.
Fixed a bug that caused Crusader Soma to give up searching for the lost caravan in Timberline Falls.

Dungeon
Crucible of Eternity

Front door path: Fixed a bug that affected the aggro range of the Destroyer Specimen Boss.
Submarine path: Fixed a bug with Bjarl’s armor not going off when he charges and hits a tower.

Ascalonian Catacombs

Detha’s Path: Fixed a problem with Detha’s script where she would sometimes not start the event to fix the cannons.
Hodgin’s Path: Fixed a problem in Hodgin’s script at the “Collect scepter fragments” event that prevented the event from starting.
Detha’s path: Fixed a bug that caused the Ghostly Oozes not to use their basic attack properly, and spend a large amount of time loitering around players instead of attacking them.

Sorrow’s Embrace

Fixed multiple problematic doors that would not open and close when intended.

Twilight Arbor

Fixed a bug where Morrigu could die after defeating the final boss before the cinematic could start, which would break the dungeon and prevent players from receiving the final reward.

The Ruined City of Arah

Seer Path: Fixed an exploit where rangers using longbows could trivialize a fight by attacking at max range, and the Melandru boss would not fight back.

Fractals of the Mists

Cliffside: Fixed an issue where players could damage the final seal with their normal attacks.
Cliffside: Fixed an issue where players were able to attack and kill the first boss before triggering the cinematic.

Personal Story

Minor personal story bugs in multiple personal story steps were fixed.
The story step “Forewarned is Forearmed” has been fixed to avoid an error that prevented completion.
The story step “Time for a Promotion” has been fixed to avoid a problem that caused it to stall.
The story step “Silent Warfare” has had the difficulty adjusted.
The story step “The Artist’s Workshop” has been fixed to allow players to rally when they defeat hypnotized performers.
Players who completed the sylvari “mirror” storyline are now recognized by the NPCs in the story step “Through the Looking Glass.”

World vs. World

Invisible & invulnerable players can no longer contest capture points in WvW. WvW capture points now follow the same rules as PvP capture points.
All players will now correctly receive WvW bonuses. Players who transfer worlds will still be locked out of bonuses for the current and subsequent match.

Structured PvP

Heart of the Mists: Added light, medium, and heavy PvP Underwater Mask items to the PvP Armorsmith.
Battle of Kyhlo: The hit box on the trebuchets has been decreased so that they are less vulnerable to certain AoE skills.
Legacy of the Foefire: The red guild lord and his guards have been repositioned to more closely match the blue side.
Forest of Niflhel: Fixed incorrect names on the archer NPCs that guard each base.
Removed slots in the PvP locker for the Rawhide armor pieces, as they are not obtainable as PvP rewards.
PvP locker now can store consumable finishers up to rank 6, glory boosters, PvP salvage kits, and tournament tickets.
Updated the NPC names of archers in Forest of Niflhel.

Items

Updated the names of the level 80 rare armorsmithing boxes to match the names of the items they contain.
Runes of Balthazar and Orrian now properly apply quickness when the player is struck and below 20% health.
Updated Knight’s Jewel so that it appropriately grants Power rather than Toughness.
Updated the ingredients required to craft satchels and boxes of armor to match the ingredients required to craft the individual pieces contained within.

Commerce

Fixed an issue with the Boxing Glove skills remaining when players swap to armor from town clothes.
Mini pets are now usable in the Heart of the Mists.
Fixed Krait Tonic second skill description.
Fixed missing nightmare medium icons and pants using gloves icons.
Total Makeover Kit and Self-Style Hair Kit added to the Black Lion Chest as rare rewards.
Increased chance to get Mini boosters and Dye Pack boosters from the Black Lion Chest.

Profession
Elementalist

Updated elementalist conjured weapons to appropriately apply attributes to all players that pick them up.
Dragon’s Tooth: This skill’s blast finisher now triggers at spell location, instead of character’s location.
Electrocute: This skill now has a maximum range and line of sight requirement.
Impale: Fixed an exploit with this skill’s interaction with Signet of Restoration.
Arcane Resurrection: This trait now applies five seconds of aura to allies affected by it.
Evasive Arcana: This trait now has a blast finisher while attuned to earth.
Elementalists will no longer get into a state where they aren’t attuned to any element. This commonly results in the player’s skillbar being empty.

Engineer

Toss Elixir C: This skill’s underwater cooldown is reduced from 60 seconds to 30 seconds to match the land recharge.
Elixir S: Fixed a bug that would cause this skill to go on normal recharge when Fast-Acting Elixirs is equipped.
Smoke Bomb: Cleaned up skill facts.

Guardian

Ring of Warding: This skill will no longer affect non-attackable NPCs.

Mesmer

Updated the description for Blurred Frenzy to indicate that it gives evasion through “Blur,” instead of “Distortion”.
Phantasms will now properly have all boons applied to them via player traits.
Phantasmal Disenchanter can now be cast at the correct distance.

Ranger

Fixed a bug that allowed a ranger to have two traps of the same type active simultaneously.

Thief

Whirling Axe: This skill can now be cancelled by other skills.
Using a stolen bundle item should no longer destroy a bundle being wielded in their hands.
https://forum-en.guildwars2.com/forum/info/news/Game-Update-Notes-December-3-2012
 
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