Guild Wars 2

Today's the day. The much awaited character class reveal ... *drool*

Mind you ... ArenaNet being US based, we'll probably only see it tomorrow :(
 
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still the class looks very interesting hey.

a heavily armored spell caster. wait a second. it's a paladin! a proper true one, not some silly secondhand healer like some other games and stories. but a holy warrior that protects friends and demolishes enemies!
 
upgrade your gpu's folks!

I don't think we need to worry about that too much though - ArenaNet has as much as said that they want to make the game playable for as many people as possible - including mid-range machines.

Might mean it not looking QUITE as spectacular as all that - but I'm in it for the gameplay experience anyways. Don't think I'll be needing to upgrade my little 9400 just yet - and it runs Aion fine. If it can run Aion at reasonable detail levels (using the rather inefficient CryEngine as it does) then I believe it'll do me for GW2.
 
It is the most exciting reveal for me yet, and all the others were so cool as well. Expect biiiiiiiiiiig patches this time, poor server clusters -- they will have to be very very powerfull this time. Tank, your the man with twin-GTX460s right? soo, when you upgrade, let me and shadowfox know ok :P But, still I think my 4890 HD will do everything fine on high detail.
 
It is the most exciting reveal for me yet, and all the others were so cool as well. Expect biiiiiiiiiiig patches this time, poor server clusters -- they will have to be very very powerfull this time. Tank, your the man with twin-GTX460s right? soo, when you upgrade, let me and shadowfox know ok :P But, still I think my 4890 HD will do everything fine on high detail.

No, you see. This is one of those places where I think ArenaNet have always displayed a lot of strength - they know what we like, what we want, and what annoys us. I'll be willing to be we're not going to see big patches. I've never seen big patches for GW itself - biggest download I ever had to do was when I first bought the game.

They'll probably push out a lot of backend updates, small patches and so on. The most annoying thing will probably be a request to restart your client once in a while.
 
true enough.

all i want now is a proper release date!

i'm still pretty sure it's this year sometime
 
They said that you won't need machine like for Crysis. They didn't said same about connection. Rather start upgrading to fibre or better.
 
Upgrading to fibre won't really do much beyond cutting a few tens of ms off our latency - the limiting factor is distance. The further the distance between yourself and the server, and the more hops there are between you and the server, the higher the latency. You can have a 100mbit line to your house - won't do squat.
 
Upgrading to fibre won't really do much beyond cutting a few tens of ms off our latency - the limiting factor is distance. The further the distance between yourself and the server, and the more hops there are between you and the server, the higher the latency. You can have a 100mbit line to your house - won't do squat.

Which is why the best you can do is to somehow reduce the number of hops to the server from your client, for instance I have a 384 line and my friend has a 4mb, Yet I have about 100 less ms than him in WoW, which is pretty damn sweet ;P
 
Upgrading to fibre won't really do much beyond cutting a few tens of ms off our latency - the limiting factor is distance. The further the distance between yourself and the server, and the more hops there are between you and the server, the higher the latency. You can have a 100mbit line to your house - won't do squat.

I was talking about upgrades and client size... According to sizes of videos on their website, their target userbase won't be dial-up based, unlike this time. That's why it may require fibre or better.

Which is why the best you can do is to somehow reduce the number of hops to the server from your client, for instance I have a 384 line and my friend has a 4mb, Yet I have about 100 less ms than him in WoW, which is pretty damn sweet ;P

Depends on provider (shaped/unshaped; overloaded/managed) and city (distance; international cable system used).

One of MMORPG creators said: "It is not only important for us to get right prioritized connection, yet we must negotiate with multitude of network providers to make our connection to you as straightforward as possible and with less hops. Usually for price." They ended up with P2P update system.
 
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