Guild Wars 2

Cool thanks will add that one too to my to watch list :p

Big things like what? :'( I am not getting hyped for anything again, will just feel sad.

Well...the 8th proff and closed beta should be with us before the end of next month if Anet sticks to their word, so ya know... Big things coming bro :P
 
LOL ty :p

I am so starved of GW2 info I read some SWTOR beta review and read how bad it is :D.

Very very sad that I had to go read some other game I never intended to play anyway....
 
LOL ty :p

I am so starved of GW2 info I read some SWTOR beta review and read how bad it is :D.

Very very sad that I had to go read some other game I never intended to play anyway....

Really? I have the Beta client for that downloaded - I wasn't seriously considering buying it, but I figured if I was going to make horrendous comments about it I should arm myself with some knowledge of actual gameplay beforehand :p
 
Really? I have the Beta client for that downloaded - I wasn't seriously considering buying it, but I figured if I was going to make horrendous comments about it I should arm myself with some knowledge of actual gameplay beforehand :p

Yeah soz :p, I can post the review link here... just dont want SWTOR ppl raging :D Basically its what I expected it to be all along.

EDIT:

Twentysided BETA Review link..

I will remove it if people think it doesnt belong here...

Twentysided said:
Is Star Wars: The Old Repubic any good?

And if I were to put all of my thoughts and experiences about the game into a single-word answer to that question, it would really just have to be:

No.
 
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I can't wait for this to come out. Though I'd rather wait a bit longer and get a nice finished game than one with a hell of a lot of bugs.
 
Yep, thats what they are doing, testing everything as extensively as possible before marking it as 'ready', and then even after that they still try to improve on the section.
 
Well based on the original GW experience, I don't think we will be seeing too many bugs at all. The one thing we have to hope for is that they don't apply PvP rules to PvE. That was the hardest thing to adapt to, a skill being changed because in PvP it was imba but in PvE it was well balanced.

Catching up on the videos and news bytes, they certainly know how to keep us on the edge of our seats for the release!
 
Well based on the original GW experience, I don't think we will be seeing too many bugs at all. The one thing we have to hope for is that they don't apply PvP rules to PvE. That was the hardest thing to adapt to, a skill being changed because in PvP it was imba but in PvE it was well balanced.

Catching up on the videos and news bytes, they certainly know how to keep us on the edge of our seats for the release!

I think they'll use a similar system for GW2 in terms of balancing skills between PvP and PvE. It was disconcerting at first, but you adapt. That was one of the things I liked most about GW - you couldn't just sit back in your comfy chair and have a routine - the game forced you to adapt and change to stay on top.
 
I've said this before and I'll say it again ... the big success with wow isn't their quest/dungeon/whatnot formula...it's their character freedom.

Not Aion with its gliding could compare to WoW's character movement freedom. If you could jump/swim/fly/mount/sit/fall off/etc. in Guild Wars 1 like you can in WoW I would never have gone back to WoW.

Fix this in an MMO and you got yourself a winning formula.
 
Agreed Voicy! I loved my time in GW and can only hope that they provide us the same in GW2 but with a few advances to provide what we wanted.

I am really looking forward to seeing if they have a few zones setup like they had for the 55 monk and the other little exploits. It was really amazing to see how instead of killing off the exploit they found challenges for it instead. I remember spending a good few platinum and soooo many hours learning the ecto farming run. Sure it provided profits but the challenge was oh so much fun. Teamspeak was no place for any innocent folk to be, the swearing after just missing a skill or having a skill on cooldown.

Those were the days :D
 
Regarding the interview with Eric Flannum, 100s of gw2guru people raged at Arenanet to release the game now, or lose them as customers, some people even had the idea that GW2 will lose most of their potential customers. 'Release the game now, fix bugs later!'.... :/

Eric replied on the thread :

Eric Flannum said:
Eric Flannum

I wanted to clear up some misconceptions that the way I worded things in the interview may have caused as well as clarify some points that I see people commenting on frequently elsewhere on the boards.

"ArenaNet can't make a perfect game so their iteration process will only result in the game never shipping!"

There are a lot of variations on this sort of statement but the answer to it is pretty simple. Guild Wars 2 is not going to be a perfect game, no game can ever be perfect. The purpose of iterating on a feature is never to make it "perfect" but rather to raise it above mediocre to either good or great. This is especially true if you're doing something that you haven't seen done well before since you have no prior examples to consider when you're trying to anticipate problems. We know the game isn't going to be perfect and we've never stated that as a goal, what we have said is that we want to release a great game and more importantly a complete and polished game.

"There are going to be bugs when they release it so why not just release it now and fix the bugs later?"

In the current western gaming market a game has one chance to find it's audience and that chance occurs right when it releases. The examples of games that have released with huge problems and then stabilized and gained a following after being fixed are few and far between. On the other hand the examples of games that released with a lot of potential, made a bad first impression and have since been relegated to a small audience or have even been shut down are easy to point to. We've all seen where releasing unfinished gets a game and none of us want Guild Wars 2 to fail because it was released before it was finished.

"If the ArenaNet devs were smarter/better/more experienced they wouldn't make so many mistakes and have to iterate so often."

I'll be the first to admit that we make our fair share of mistakes (many of which I am personally responsible for). If you look at the kinds of things that we have iterated on or changed over the course of development however you'll see that almost all of our core ideas remain intact. What we've largely done is iterate on the details which is always going to happen in any game development process. A design document should be all about sketching out the feel and high level goals of the game and not about providing minute details because all games but especially MMO's are extremely complicated projects with a lot of moving parts and nobody I've ever met is capable of anticipating how all of those things will react to each other. Again, this is especially true if you're trying to do new things.

"The game looks so done. Why won't they just let us play it?"

The things we've shown you at trade shows have indeed been pretty polished but it's important to consider the things that you haven't seen or that we haven't talked about. Now, don't get me wrong I'm not saying that the things you've seen are the only things that have been worked on. For example, out of all of our content types dungeons are probably the farthest along in overall development right now. We haven't shown them at any shows because we don't think a crowded show is a good place to show off content that is supposed to be for organized and coordinated groups. All that being said we're definitely getting closer, we'll be revealing the final profession before the end of the year, and we've got a few other things to talk about in the coming weeks as well.

"They must have a date they're shooting for. Why won't they just tell us?"

We do have internal dates and deadlines, lots of them. We don't tell you about them because quite frankly even if we put a disclaimer on things and told you that it was only a "rough date" or an "estimated release" or something like that, we'd be held to it and accused of lying if we didn't make that date. It would put pressure on us to release something before it was ready and as I talked about earlier we really don't want to do that.

I hope that this helps you understand where we're at a little bit better and that this thread can continue in a more positive and productive direction.

Seriously most people have no idea how big a MMO project is, and to expect that a demo to reflect the complete game is retarded. Slap on 5% of your complete feature set which seems polished and that is reflecting the complete game... :/

Anyway, indication is the game is still a long way away, with dungeons being the closest to completion. Good to know that the last profession (Carpenter) will be shown this year ;), but closed beta this year? I dont think so.
 
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Regarding the interview with Eric Flannum, 100s of gw2guru people raged at Arenanet to release the game now, or lose them as customers, some people even had the idea that GW2 will lose most of their potential customers. 'Release the game now, fix bugs later!'.... :/

Eric replied on the thread :



Seriously most people have no idea how big a MMO project is, and to expect that a demo to reflect the complete game is retarded. Slap on 5% of your complete feature set which seems polished and that is reflecting the complete game... :/

Anyway, indication is the game is still a long way away, with dungeons being the closest to completion. Good to know that the last profession (Carpenter) will be shown this year ;), but closed beta this year? I dont think so.

You bastard, the last proff is (Bucketmancer)! Anyway, I still have hope for a CB this year, remember they don't have to open the CB to us, but rather to the big industry journo's and such and although the game is not completely done yet, I believe that they're quite far along either way maybe high 80's early 90% somewhere, although as has been said, it's a MMO, thus that last 10% or so could mean a huge amount of time non the less..
 
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