GW Game Updates 05/03/2009

lilDeath

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Source GWW
Updated Zaishen Rewards

* Updated the Zaishen Chest drops to replace the Searing Tonic with a new tonic for the month of March. More information on Zaishen Rewards can be found here.

[edit] Automated Tournaments

* Updated Automated Tournament map rotations.

[edit] Skill Updates
[edit] PvE and PvP
[edit] Assassin

* Hidden Caltrops Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.
* Shadow Refuge Shadow Refuge: increased duration to 6 seconds.

[edit] Elementalist

* Aura of Restoration Aura of Restoration: decreased Energy cost to 5; increased recharge to 12. Functionality changed to: "For 60 seconds, you gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell."

[edit] Mesmer

* Ether Feast Ether Feast: increased Health per Energy drained to 20...56...65.
* Illusion of Haste Illusion of Haste: reduced the duration of the Crippled condition to 3 seconds.

[edit] Necromancer

* Gaze of Contempt Gaze of Contempt: increased casting time to 2 seconds.
* Rend Enchantments Rend Enchantments: increased casting time to 2 seconds.
* Wail of Doom Wail of Doom: increased recharge to 15 seconds.

[edit] Warrior

* Defensive Stance Defensive Stance: decreased duration to 1...4...5 seconds; decreased armor gain to +10.
* Disciplined Stance Disciplined Stance: decreased duration to 1...3...4 seconds; decreased armor gain to +10.
* Distracting Strike Distracting Strike: functionality changed to: "If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds."
* Flail Flail: decreased duration to 1...12...15 seconds.
* Healing Signet Healing Signet: increased healing to 82...154...172.
* Primal Rage Primal Rage: increased recharge to 15 seconds.
* Shield Stance Shield Stance: decreased duration to 1...5...6 seconds.
* Soldier's Defense Soldier's Defense: decreased duration to 1...4...5 seconds.

[edit] PvP
[edit] Ranger

* Read the Wind (PvP) Read the Wind (PvP): functionality changed to: "For 24 seconds, your arrows move twice as fast."

[edit] Ritualist

* Ancestors' Rage (PvP) Ancestors' Rage (PvP): increased duration to 3 seconds; decreased damage to 1...25...31.
* Weapon of Warding (PvP) Weapon of Warding (PvP): functionality changed to: "For 5...9...10 seconds, target ally has a Weapon of Warding, granting that ally +2...4...4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks."

[edit] Bug Fixes

* Fixed a bug that caused heal-reducing skills and heal-increasing to stack incorrectly.

* Fixed a bug that caused Eye of the North treasure chests in Hard Mode to not drop Skill Tomes.

[edit] Miscellaneous

* Xunlai Tournament Agents now offer prizes for the February tournament. These agents can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
* Improved Hero AI for the Necromancer spell Death Nova to reduce the use of this spell when not in combat.

[edit] Guild Wars Wiki notes

* This month's tonic is the Abyssal Tonic.
* The description of Weapon of Warding is the same as the PvP version. The skill however is unchanged.
* Weapon of Warding ends if the target hits, not attacks as stated

Thoughts:
Some nice changes and updates. They are sticking to nerfing secondary proff elites in PvP.
And further reducing certain builds - tank healers - and reducing effectiveness of turret rangers and reducing effectiveness of spike teams by nerfing rend, gaze and WoD.

And WoW will get some attention, some might like it now, some might not. It think it's a good change since casters and runners can still use it.
 
It's interesting what they've done with Aura of Restoration, which has been left untouched for a very long time.
 
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