DarthMol
New member
"This game is different from anything you've ever played" - That's quite a bold statement and maybe not 100% correct - Papo & Yo fits into the genre of 3D (Puzzle) Platformer but has so much about it that makes it a unique experience.
It's set in the slums of South America - the environment warps and changes in a way that illustrates childhood imagination - and there is an important and evocative message behind the game as it touches on but doesn't overly preach about the topic of alcohol related childhood abuse.
About This Game
Quico’s best friend, Monster, is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. That said, Monster does have a very dangerous problem: an addiction to poisonous frogs. The minute he sees one hop by, he’ll scarf it down and fly into a violent, frog-induced rage where no one, including Quico, is safe. And yet, Quico loves his Monster and wants to save him.
As Quico, players will build their friendship with Monster by solving puzzles together and adventuring through a magical, surrealist world. Players will need to learn to use Monster’s emotions, both good and bad, to their advantage if they want to complete their search for a cure and save their pal.
Key Features
Real Relationships – Through a unique mix of gameplay and interactive narrative, players explore the complex relationships between Quico, Monster, Lula and Alejandra
A Magical World – a beautiful South American favela based in fantastical realism which highlights actual pieces by celebrity graffiti artists
A Captivating Original Soundtrack – a soulful sound design created entirely from scratch by Venezuelan-born composer Brian D’Oliveira and La Hacienda Creative
Environment-based Puzzle – explore and interact with a world full of whimsical surprises to progress in your journey
A Personal Story – inspired by Creative Director Vander Caballero’s tumultuous childhood
This game had an impact on me - I will never forget the moment that the monster licks the frog and goes ballistic - I winced when he caught Quico (the boy protagonist) and violently knocked him around. Knowing what this represented made it all the more brutal to witness.
It was a while that I played this and reading over a few synopses I appreciate the great deal of depth and symbolism found in the game - it is certainly more than what meets the eye. I'll stand by my first statement: "This game is different from anything you've ever played."