Hitman: Lastest victim of greed driven dumbing down...

Alan

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It's here we see one of the first innovations in the game that will likely receive a mixed response from fans. While 47 sits in hiding behind a bookcase, the ambient colours dim, and your targets are lit with a golden glow, outlining them fully through walls and other obstacles. A bright line in the floor shows the route the nearest cop follows; which directly intersects with 47's current position. The silent assassin creeps to the side, grabs an extension cord from a nearby table as the officer goes by and uses it to strangle him.

The ability has a name: Instinct, and is part of the IO's objective to update some of the more outdated gameplay mechanics in the series.

"The old Hitman games are obese and while they have their place, are quite severe and are heavily based on trial-and-error," says Blystad. "We wanted to create an experience that captures the soul of the old games, but makes them workable for the modern player."
Hitman: Absolution

The idea is that even if 47 is a sleek killing machine who can read the environment and predict the opponent's movements, its not guaranteed the player would also have these abilities. With Instinct, the player can see the world through 47's eyes so you can better get an overview of its options and choices, as Gameplay Director Christian Elverdam explains.

"Imagine that you have made a clumsy murder that another guard may have heard, and is bound to investigate," says Elverdam. "With Instinct, you can see from your hiding spot that he will go left and you can go right to avoid him, instead of just blindly choosing one of two directions. We have removed much of this trial-and-error, and instead give the player a real choice."

Elverdam continues: "Sometimes in previous games players got a feeling that they had an enormous amount of options, but you didn't necessarily understand the consequences to those choices.

"Something you did in one section could have a big effect on another, and we would like to have these consequences more apparent to the player. So this is just one of the systems we have created to help you figure out what the AI thinks, and help you to take your choice."

Instinct does have a catch. It draws on a charge to use, which can only be replenished through silent killings and other acts familiar to a hitman's stock and trade. And of course, you needn't use it at all.
Hitman: Absolution

47 continues his silent but deadly journey through the library. A cop is beaten down with a small bust (improvised weapons are a big part of the experience), while another is dragged out over the balustrade of a balcony, plunging him through a hole in the floor to the level below.

We see 47 avoid a patrolling officer by climbing up on an inner gallery (which is marked out when the Instinct is activated). He finds a baton, sneaks in behind a cop and kills him in typical efficient, silent, and gruesome fashion. He slips it over the officer's neck, kneeing his back so he falls to the ground and wrenches the baton sideways. A chilling snap as bones break echoes across the library.

During the demo we see more classic Hitman mechanics. Corpses can be picked up and carried in hiding, and you can sneak up on unsuspecting people and use them as human shields. We see the bald assassin sabotage a fuse box to cut out the lights. Later we see him disguise himself in a policeman's uniform. The costume comes into play when he's trying to escape the helicopter, letting him sneak past a police search of the apartment building he ends up in.

Instinct has another role to play in these proceedings. Activating the system during an encounter with another police squad has 47 attempting to bluff his way out. He'll immerse himself whatever role he's concealed as, while concealing his face as best he can as he passes by the group.

There's plenty of tension in these sequences...and a sense of contained excitement at getting away with it. Proven brilliantly as 47 walks straight into a room crammed with police and SWAT. Beside him sits a pair of assault rifles, gleaming enticingly. He walks to them reaches over - and grabs a doughnut from the box sitting beside the arsenal. With that, he walks into the throng, hidden in plain sight.
Hitman: Absolution

It might sound like Instinct makes the game too easy, but that's not the case.

"One of the problems with old Hitman was that unless you were an expert in the game, would you look like a real little killer," says Tore Blystad. "This time it's not hard to be a good assassin. Instead, it's hard to keep the situation under control, and hold yourself back from going berserk. We'd rather try to tempt the stealthy players to go into a more action-oriented direction. "

It all depends on how demanding you make the game for yourself. It's your choice whether you make it through without using Instinct. And the gameplay is much more layered now. Whereas before there was a distinct binary-style element to the game (you're either discovered or you're not), now you'll see guards investigate first before sounding the alarm, and even if you're rumbled, you can kill witnesses before they escape. There's several levels before the game whips into outright chaos.

You can still get through unseen, but requires you to perform a flawless walkthrough. Don't expect it to be easy. "We know we have a very strong and loyal fanbase, and they are usually very hardcore," says Blystad. "So one of the things we are very focused on is to make the game even more hardcore in certain areas...but te believe that we have something for everyone - our spectrum is much broader than before. " By complete chance, Blystad seems to echo Nintendo's dilemma from its E3 show: create something that will appeal to all.

http://www.gamereactor.eu/previews/7763/Hitman:+Absolution/


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Seriously? This sounds perfectly fine to me, you have a choice to use the Instinct, so just dont use it if you want to go hardcore. Why all the fuss. From that little bit of info there's this lash out? Geez some gamers are hard to please.
 
Seriously? This sounds perfectly fine to me, you have a choice to use the Instinct, so just dont use it if you want to go hardcore. Why all the fuss. From that little bit of info there's this lash out? Geez some gamers are hard to please.

Agreed. If you don't like it, don't use it. Also, if you don't like the game then don't buy it. I know I am getting this on release day. I have finished all four the other Hitman games multiple times, I even bought the collection the other day and installed all of them again. Hell, I even paid R750 for the limited edition of Kane & Lynch 2 just because IO developed it. I do regret that as the game was shit (in comparison to the first one), but I still finished it and played the MP for quite a bit. As long as I still have the freedom to play Hitman the way I want to without being forced down a certain path, then I'm happy.
 
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Game evolved?? Was about time after the last Hit-man I felt i was playing the same game with slightly better graphics... I loved the latest Splinter Cell, more than the others.

*edit*

What a fail photo-shop on the box art. Head too big for body...

*edit 2*

OMG.. It's bigger than the gun he's got....
 
Another one for Whiny Gamers to Whine about, whats new.

From what I read its sounds like a logical step because one of the main issues in previous hitman games as the trail & error approach. And like the others said, if you want to be all "hard-core" dont use it.

And what is will all the hate on Splinter cell: Conviction? Other than being too damn short it was a awesome game, the take down kills really made you feel like a master.

Some people need to learn that changes like these needed "dumb down" the gameplay but instead empower the player, making an otherwise frustrating experience enjoyable to a much larger audience.
 
I wouldn't go as far as calling older Hitman games too difficult.
I wouldn't even go as far as referring to the mass of those games as trial and error runs.

I played them all.
I loved most of them.
The last one (Blood Money I think?), was a bit short and didn't quite grip me as hard as it could have, but remained reasonably good.

But what I do understand, is that a lot of my friends just couldn't play Hitman. It's not some perceived lack of skill or anything. There was just no "marker" for them to go by. They would blindly stumble around without cause for hours. They would often sit behind a wall or something for FAR too long, as they were just too cautious about being rumbled out.

The way I played Hitman was just to go about my business. Get to the target and do what needs to be done along the way.
I only failed one mission really badly that way.
Second time around, I simply remembered everything from before and tried to use that knowledge to my advantage. If something went wrong I would deal with it and continue further, noting my new-found information for next play-through.

That's just the way I enjoy playing Hitman.

But that definitely is not EVERYONE'S idea of fun.

So now suddenly I'm more entitled to what I want, even though we all pay the same amount of money for it?

Go **** yourself if you think you're so special that your few dollars are worth more than the next guy's...

Don't like Instinct? Don't use it!
ZOMG DIS GUY MUST BEE LAAIK SOOOPER CLEVVVVER EY!?!
 
This game actually sounds pretty good. Basically it has a failsafe for those who find the older Hitman games too hard (so that they can play it too) and then the option to kick it old school. How is this a bad thing?
 
After reading this article on Cracked.com, I just really can't look at modern games the same again. Just do yourself a favour and read it and then look at this again.

It really is true that there are almost no new games. Everything is just a bunch of rehashed games from a series with so many games that everyone lost count.
 
After reading this article on Cracked.com, I just really can't look at modern games the same again. Just do yourself a favour and read it and then look at this again.

It really is true that there are almost no new games. Everything is just a bunch of rehashed games from a series with so many games that everyone lost count.

Yeah, just mentioned it in another thread. Would love to see some new games being released onto the market. Best bet would be on the Indie developers to do that.
 
Yeah, just mentioned it in another thread. Would love to see some new games being released onto the market. Best bet would be on the Indie developers to do that.

Yup...all I see is this 3 and that nr. 5 aka (new name)... It's actually really lame and most of the time, the 10th sequel sucks balls.. Splinter Cell conviction for instance- the worst splinter cell game in the land. They totally removed everything from that game that made it fun, and that made it Splinter Cell. I wouldn't have minded playing another one that used the same formula as the old ones.

That's why I'm a bit skeptical about this new hitman game. The old hitman games were perfect imho, and if they change too much shit now, and make it "more accessible" then it's going to be kak, for me at least. Many others might enjoy it, but I won't.
 
Yup...all I see is this 3 and that nr. 5 aka (new name)... It's actually really lame and most of the time, the 10th sequel sucks balls.. Splinter Cell conviction for instance- the worst splinter cell game in the land. They totally removed everything from that game that made it fun, and that made it Splinter Cell. I wouldn't have minded playing another one that used the same formula as the old ones.

That's why I'm a bit skeptical about this new hitman game. The old hitman games were perfect imho, and if they change too much shit now, and make it "more accessible" then it's going to be kak, for me at least. Many others might enjoy it, but I won't.

Exactly. Developers always say the same thing. "Minor alterations" to make the game "more accessible" but it still retains the "core gameplay" for the "loyal fans" who can "ignore the new gimmicks".

So far it's all turned out to be BS.
 
Exactly. Developers always say the same thing. "Minor alterations" to make the game "more accessible" but it still retains the "core gameplay" for the "loyal fans" who can "ignore the new gimmicks".

So far it's all turned out to be BS.

For rizzie! It would be wrong to be selfish and say that they can't change it at all and what not, but come to think of it- CHANGE IT, by all means, but bring someone fresh into the game instead of putting in some lame, repetetive or predictable gimmick. For fsck sakes man. I can think of hundreds of cool ideas that would be 100x better than the the shit they put in games these days.

I'm all for change, but please, where's the creativity? They have such an awesome "art" to play with, why not go all out and make something amazing? Instead of changing the game into something completely different with some lame, bullshit quicktime crap where you press the same button 10 times every 2 seconds....
 
Yup...all I see is this 3 and that nr. 5 aka (new name)... It's actually really lame and most of the time, the 10th sequel sucks balls.. Splinter Cell conviction for instance- the worst splinter cell game in the land. They totally removed everything from that game that made it fun, and that made it Splinter Cell. I wouldn't have minded playing another one that used the same formula as the old ones.

That's why I'm a bit skeptical about this new hitman game. The old hitman games were perfect imho, and if they change too much shit now, and make it "more accessible" then it's going to be kak, for me at least. Many others might enjoy it, but I won't.

Conviction is actually the only Splinter Cell game I enjoyed. To each his own. Like I said before, if you don't like the direction they are taking the game in then don't buy it, I know I'm going to.
 
Alan: I want my old school Hitman as they used to be

Dev: We going new direction

Alan: FUUUUUUUUUUUUUUUUUUUUUUUUU
 
Yup...all I see is this 3 and that nr. 5 aka (new name)... It's actually really lame and most of the time, the 10th sequel sucks balls.. Splinter Cell conviction for instance- the worst splinter cell game in the land. They totally removed everything from that game that made it fun, and that made it Splinter Cell. I wouldn't have minded playing another one that used the same formula as the old ones.

Lolwut? Removed everything that made it fun? Strange then, that I had fun with the game. Does this make me inferior and a stupid poopoo-head for liking games that are more accessible?
 
Lolwut? Removed everything that made it fun? Strange then, that I had fun with the game. Does this make me inferior and a stupid poopoo-head for liking games that are more accessible?

Are you insecure? Or did I say that somewhere? Nope, doesn't look like I did.
 
"more accessible" ..... lol, say it by it's true name, dumbing down. And that is what it is btw, all these fans of it, yes you, you're dumbing down, end of story. And I'll put R1000 on one of you being the first to come here and bitch about how the game was only 3 hours long ;)
 
In one of the hitman games i played, i saw a guys penis, did anyone see that?

the mission where u had to kill the doctor?, in the mansion, i saw a guy (wearing a turban) taking a leak, and u see his penis and he even shakes it when he's done

i shot him
 
In one of the hitman games i played, i saw a guys penis, did anyone see that?

the mission where u had to kill the doctor?, in the mansion, i saw a guy (wearing a turban) taking a leak, and u see his penis and he even shakes it when he's done

i shot him

penis shooter FTW!

Yeah, "more accessible" just means dumb-ing it down to such an extent that it only resembles its predecessors in art. Gameplay mechanics is something entirely new and different to what lured players to the game in the first place. Same thing happened with Marvel vs Capcom 3 (with their dumbed down combo buttons).

The only way they can truly improve on something that is well liked is by taking what they already have and making it better, not by ripping it to shreds and moering stuff in there that makes it unrecognizable.
 
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