How do you keep track of the hours you spend in games?

MetalSoup

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How do you keep track of how much time you spend in a game?

Personally I've always used Raptr, which while it's not as great as it used to be, still gets the job done. It's great that Steam keeps track of how many hours you spend, but unfortunately that doesn't help much for non-steam games.

There are also programs like Playfire, but it never seemed very good to me.
 
I used Raptr or the platform (Steam, Origin), through which I was gaming. I had had discrepancies between Raptr and the platform; Raptr would sometimes have inaccurate readings compared to what the platform indicated. Noticed this first with Battlefield 3 years ago. Battlelog's hours were higher than that of Raptr, and it made sense.
 
I also use Raptr, but have noticed a few games I've played recently weren't recognised. My Steam hours are a bit borked now that I've used Idle Master to get cards but hey, the money is good :D
 
Used to use Raptr but had so much trouble, tried to delete my account lol you can't.

I don't care as much as I use to about how long I game now I just game without having to worry about time spend in games. Was awesome to see the stats but o well.
 
I use raptr. Though for XBox One games I have to use an app on my phone to track the time since Raptr doesn't officially support consoles anymore. I wish there was a decent alternative to raptr though because it just isn't what it used to be.

I actually started coding my own one at some point but decided it's just not worth the effort.
 
I used to use raptr but uninstalled it. It became bloated and it focused on something else entirely. Steam keeps track of my steam games.
 
I still use Raptr. I agree that it has it's hiccups, especially transitioning between Alpha/BETA and Launch clients, however, it's still quite reliable. I'm primarily an MMO player, so many of the games I play aren't on Steam.
 
If I created a website that tracks games but you had to pay a $10 a year fee to use it do you think people would be interested?

Initially the site would track Steam and XBox One games automatically but other games you'll have to enter manually at first until a later date. I would also give the option to import times from other sites like Raptr.

Then the site will have graphs, interesting stats, a backlog list, signatures and so forth.

Think there's a market for a paid for service like that? Would any of you guys use something like that?
 
If I created a website that tracks games but you had to pay a $10 a year fee to use it do you think people would be interested?

Initially the site would track Steam and XBox One games automatically but other games you'll have to enter manually at first until a later date. I would also give the option to import times from other sites like Raptr.

Then the site will have graphs, interesting stats, a backlog list, signatures and so forth.

Think there's a market for a paid for service like that? Would any of you guys use something like that?

There certainly seems to be a gap in the market for something like this but I suppose the difficulty is in convincing people that it is worth paying a subscription to have it. For people who have most of their games on Steam their hours are already tracked for free. You'd need some kind of reward/recognition system that people would care about.

Or maybe launch the product at 2 tiers - a free version and a premium version. With it being initially free you could get lots of people to try it out at least and if they like it they can subscribe. The free version merely tracks your hours and then you could make features such as a yearly and monthly infographic on hours spent gaming a premium feature. Another premiun feauture could be integration with "How long to finish" and the ability to mark completion of a game and rate it for enjoyment.
 
There certainly seems to be a gap in the market for something like this but I suppose the difficulty is in convincing people that it is worth paying a subscription to have it. For people who have most of their games on Steam their hours are already tracked for free. You'd need some kind of reward/recognition system that people would care about.

Or maybe launch the product at 2 tiers - a free version and a premium version. With it being initially free you could get lots of people to try it out at least and if they like it they can subscribe. The free version merely tracks your hours and then you could make features such as a yearly and monthly infographic on hours spent gaming a premium feature. Another premiun feauture could be integration with "How long to finish" and the ability to mark completion of a game and rate it for enjoyment.

Integrate it with the HLTB website to roughly track your progression and prompt users to flag when they finished the game to add to HLTB's stats for the particular game.
 
If I created a website that tracks games but you had to pay a $10 a year fee to use it do you think people would be interested?

I'd be interested, maybe two levels of membership, basic which allows the hours tracking and then premium which gives you basic plus all the data analysis graphs etc.
 
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