I pledged... (✯) Citizen. Enlist now!

Star Citizen interview with Chris Roberts – Nice article over at pcgamer with some good pictures if you have not been following it over at RSI. RSI is still taking paypal pledges if you want to enlist and support a really awesome game in the works. Of course every Friday is wingman's hanger which is really great to say the least :D

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Star Citizen is one of the most ambitious games in development—a massive, high-fidelity, multiplayer space combat sim headed by Wing Commander creator Chris Roberts. Back at GDC I interviewed Roberts about how he plans to realize Star Citizen’s prodigious goals, the latest development update—which details modular ship customization—and how the universe as a whole will be simulated. You probably also want to scroll down for the first in-engine screenshots since the prototype reveal.

PC Gamer: You recently posted an update on ship customization, and it all sounds great—especially component tweaking—but this question keeps coming up, which is: “That sounds amazing, but how the hell are they going to do it?”

Chris Roberts: Well, first of all, people haven’t really been working on space sim games like this, so some of this stuff is easier—especially now, it’s much easier than it was ten years ago, because of the tool sets we’re using. Like the ship system we documented, we already have it functioning in the game and in the engine.

That was more a modular design approach, and computers are very good at doing that kind of stuff. And I also think it’s the focus of the design of Star Citizen—I’m putting a lot of focus on how to design systems versus more scripted kind of events. There’s no way this game is ever going to survive by us generating scripted content, so my goal is to have something like 80 percent of the actual action and drama, whatever you want to call it, be generated by the players themselves. They’re hiring each other for missions, they’re fighting each other, helping each other out, so we’re really trying to make a sandbox that lets people take these roles on and do their own stuff.

So that philosophy extends all the way down to the ship component design, so you can add on these different components, and depending on how you set them up you can set your ship up for dogfighting, or stealth, or you know, hauling cargo. I’m thinking about how I can design a system that will keep people bu...

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You guys might want to have a look at Elite Dangerous. It's also on Kickstarter, and will come out about 6 months or so before star citizen. Should calm the nerves a bit :)
 
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I am so incredibly excited about both Elite Dangerous and Star Citizen! They've been on my watch list since ... forever! I really enjoyed EVE: Online, however, did not have the funds for subs and found some of the mechanics (detached point and click combat) laborious. Star Conflict is currently satiating my urge to barrel roll in space whilst plasma cannoning the shizzle out of my enemies, however, at present the game is still in it's infancy. I am also an unabashed Battlestar Galactica (well, Sci-Fi in general) nerd, and was excited to learn that the Elite was inspired by 2001: A Space Odyssey, Star Wars, Hitchhiker's Guide to the Galaxy and Battlestar Galactica. I have great expectations for Star Citizen in particular! ᕙ(`▽´)ᕗ
 
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:d
 
Lol, will go and see if mine has arrived as well. You are going to have to wait a little bit longer (almost two years :D)

I hope everyone gets their physical rewards, late last night I had a look at the envelope the thing came in, and noticed that the bright sparks that sent it, thought that South Africa was in China. Luckily the postal service in China fixed it and forwarded it on to me, so that little card had quite a trip
 
I hope everyone gets their physical rewards, late last night I had a look at the envelope the thing came in, and noticed that the bright sparks that sent it, thought that South Africa was in China. Luckily the postal service in China fixed it and forwarded it on to me, so that little card had quite a trip

I just got my card as well. It also went the China route.
 
I love the attention to detail.

Awesome video. I've become a pessimist and give publishers and developers very little credit these days. It's all too easy to create hype and have an end product that doesn't even come close for delivering.

But with this way of presenting and showing attention to detail, as you say, sort of makes me kinda optimistic. Still not enough to pledge though :P
 
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