iGame MW3 CompMod Discussion Thread

Xero

Official Zombie Slayer
Feedback and Suggestions on CompMod

Current Test List:
(Contains Current Changes from Original Ruleset)

Wishlist:
(Contains Wishlist Items for Future Changes)
// Disable Bomb Carrier Class
 
Last edited:
SMG(FLASH)- PRIMARY: UMP 45 WITH KICK
SECONDRY: .44 MAGNUM

LETHAL: FRAG GRENADE
TAC : FLASH

SCAVENGER
QUICK DRAW
SITREP
----------------------------------------------
SMG(SMOKE)- PRIMARY: UMP 45 WITH KICK
SECONDRY: .44 MAGNUM

LETHAL: FRAG GRENADE
TAC : SMOKE

SCAVENGER
QUICK DRAW
SITREP
-----------------------------------------------

AK(SMOKE)- PRIMARY: AK47 WITH KICK
SECONDRY: .44 MAGNUM

LETHAL: FRAG GRENADE
TAC : SMOKE

SCAVENGER
HARDLINE
SITREP
-------------------------------------------------
AK(FLASH)- PRIMARY: AK47 WITH KICK
SECONDRY: .44 MAGNUM

LETHAL: FRAG GRENADE
TAC : FLASH

SCAVENGER
HARDLINE
SITREP
-------------------------------------------------
SCOPE - PRIMARY: L118A STEADY
SECONDRY: .44 MAGNUM

LETHAL: FRAG GRENADE
TAC : FRAG

SLEIGHT OF HAND
QUICK DRAW
STEADY AIM


Demolitions are completely broken in this game and cannot be used.
Scavenger is used across most of the classes as it was in the CoD4 promod as you desperatly need more bullets than provided.
Quickdraw is used on the SMGs to promote quicker play aswell as that as an SMG a set nade is not that important so throwing your nade really quickly is not that vital.
Sit rep is used to increase the sound of footsteps .
The Ak's have not gotten a secondy perk, as the only usefull one is quick draw however this means that you must throw a nade and smoke really fast which as an AK you do not want.
Steady aim is used on the sniper to allow better ability to unscope/noscope.


This mod is the closest to promod we will ever get without mod tools hope you guys can agree :)
 
Changes for more testing :

ACR's to be used on the 2 assault classes.
Health changed to 75%
Rotation = mp_mogadishu
= mp_bootleg
= mp_paris
= mp_alpha
= mp_seatown
Server password changed to as discussed in xfire.
Bomb carrier to also use the ACR as a weapon.
 
New ruleset:


Perks: NO PERKS
Proficiency: Stability or Impact

Assault Rifles: M4A1, M16A4, SCAR-L, CM901, G36C, AK-47
SMG's: MP5, UMP45, PP90M1 [2 per team ]
Sniper Rifles: L118A, MSR [1 per team ]
Shotguns: SPAS-12, Modell 1887 [1 per team ]
Secondary weapons: ALL pistols allowed
Lethal: Frag granade
Non lethal: Smoke/Flash

Maps:
Bakaara
Lockdown
Resistance
Bootleg
Underground
Seatown
Village
Fallen


Round time: 1min32sec
Bomb timer: 45secc
Bomb plant: 5.5sec
Bomb defuse: 7.5sec
MR15

-----------

To make custom classes:

- Any perks
- Death streak: Revenge
- No kill streaks(make sure you do not have the specialist perk category highlighted but rather the assault or support. Having specialist highlighted will get you banned![theres a bug where if you have this highlighted and you get 8 kills without dying, you get ALL the perks.
- Proficiencies: Impact or Stability only

Download the mod here:

http://filegooi.co.za/get2/596702e4ee0595b17c7147cc561e69ee/sean_esl_19dec.DSR
 
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