Indie Alert: Dear Esther

Necuno

The Piper
Got my interest. Going to get and try later on :}


official site
http://dear-esther.com/



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About the Game
“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”

Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses it’s beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.

Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…

Dear Esther is supported by Indie Fund.

Key features:
Every play-through a unique experience, with randomly generated audio, visuals and events.
Explore Incredible environments that push the Source engine to new levels of beauty.
A poetic, semi-randomised story like you've never experienced in a game before.
Stunning soundtrack featuring world-class musicians.
An uncompromisingly inventive game delivered to the highest AAA standards.

-steam
 
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Caught my interest immediately, that music and visuals is just so beautiful. Will try and give it a shot this week as well.
 
It's one of the greatest image wise quality mods I've seen. Give us a nice review once you're done with it!
 
I played it. It's probably short enough to not get bored walking around. I thought the music went well with the feel of the game, the graphics were great especially inside the caves.

The story... well... maybe my English teacher would've appreciated that stuff more than me, could catch on with others more than me though, so on that front I probably expected something different. I also felt like looking around and exploring could've been more interesting.

Overall... I like the concept and enjoyed the scenes, but questionable for me whether it was worth R80 or not. A bit too artsy fartsy for my liking.
 
So I finally finished it. ±70 minutes.

I must say what a beautiful game and this running on source. The game itself isn't really a game but rather a story told while you explore. So there is no shooting, questing or anything of that sort, just exploration while you are told a story in some prose like English...

I fully enjoyed it.
 
So I finally finished it. ±70 minutes.

I must say what a beautiful game and this running on source. The game itself isn't really a game but rather a story told while you explore. So there is no shooting, questing or anything of that sort, just exploration while you are told a story in some prose like English...

I fully enjoyed it.

Me too. It's an experiment in storytelling, as the developers put it. You should play it again, as it changes slightly each time you do. For example, (highlight for spoiler) when you fall into that hole which transports you to an underwater dream/memory sequence, there will be different objects on the submerged highway.

And these guys are making the next Amnesia game. They shouldn't spoil us so.
 
One thing I thought throughout while playing the game was why couldn't Skyrim be so pretty? Dear Esther is definitely a lot less performance intensive, but so much prettier.
 
The visuals are much more refined, yes. The short-lived Dear Esther experience provided a better sense of immersion in 1 hour than Skyrim could muster in 60.
 
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And the reason I thought of it is that it the environments look so much like Skyrim's environments, just more refined.
 
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