Infinite Crisis

Saint_Dee

The Phantom Poet
I can't recall if there was a thread nor can I find one on this game, so here we are; an official Infinite Crisis thread.

This is the announcement that was released some time ago:


Anyone in the Beta yet? Of course this game isn't really getting much media attention. I wonder what they'll do to stand out in the midst of other MOBA titles like Dota 2 and LoL.

Official Website
 
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Infinite Crisis is WB Games’ answer to the growing popularity of the MOBA. In a decidedly smart approach, they’ve decided to use their licenses to the DC Universe to hopefully create a more engaging and dynamic game than we’ve ever seen before. Will it have what it takes? We sat down with the fine folks at Turbine, the development team behind the project, to see what we could discover.

What we discovered is that the genre is something they know more than a thing or two about. Throughout the interview, we will be referring to the following map of Coast City.



What exactly is Infinite Crisis?

Basically – super heroes, super villains, fighting each other in an urban setting.



Intermingled? So, we’ll see some untraditional alliances?

Yes, because, in the story, the universes are all combining so before they all go back to killing each other, they have to sort of settle the universe; figure things out. Then they’ll go back to killing each other. There’s more to the story than that but that basically lead us to “great, so how do we make these characters larger than life – which they are – even though the cameras pulled back and the guys appear so small. Well, obviously, we have to show the impact on their surroundings, right? These guys are going to be battling it out in Gotham and such, so that lead us to allowing [players to] destroy things.

Yeah, I saw them throwing about 10 cars at each other out front. What’s going on with that?

Right! Why not? They’re super heroes. [If] there’s a car on the ground, you should be able to pick it up and throw it. [If] there’s a wall on the ground, you should be able to break it down, which will become part of the gameplay so that’s kind of what we’ve done. We’re building three maps. The first one is Gotham Heights, which is all Batman, all the time. Dark, foreboding, kind of Goth. It’s [a] fairly well understood domination, capture the point kind of map which we did intentionally to really give short sessions of only 20 minutes. We start with 5 people.

5 on 5, on all maps?

Exactly.



Alright, that’s the perfect number.

We started experimenting with this catastrophic event and said, “well, what if a big giant meteor came crashing into the map and changed things”, which was really, really cool and exciting and fun. We made some adjustments along the way so we can see out there today that it’s a little bit [of a] different map. Rather than the meteor coming, you know where it’s going and when it’s going but you had nothing to do with that happening. That should change the dynamic. First map, it’s now, take control of the point instead of a lane.

Yeah, people seem to play their MOBAs rather formulaically. You know, same thing every time. So, will there be random elements disturbing that sort of gameplay?

No, not random. Never random because random and MOBA do not go well together. You practice all your strategy and, well, it’s kind of like moving the goalposts in the middle of a football game; it’s no good. But, the meteors are something that will happen periodically throughout the game that you don’t cause, so you know they’re coming and when. They’re just another thing that you have to plan around; control points that you have to take, which should feel more MOBA-esque. The map that we’re talking about today, which is Coast City, it’s not finished but we wanted to start talking about it early. It’s going to come online sometime this summer and it’s really taking it to the next level where destruction is a big part of the gameplay.

Source: godisageek
 
Superman isn't in it, that's probably why. :p

Or at least he hasn't been confirmed as a character yet.

They'd better get him :p. Anything ain't DC, ain't DC without Supes :p (Bats is Yin, Supes is Yang:D)

They'll probably add him in at some point considering they intend to have over a hundred DC characters.
 
Graphics looks a bit...:wtf:

I signed up for Beta, will give it a try if I get the chance.

Superman will be DLC?
 
Batman swings on a grappling hook, closing the distance between us. At this range, he can one-shot me with his ultimate. Batman’s unlikely ally, The Joker, is also on my heels, throwing presents that spit confetti and toxic gas. I need to get the hell out of here. Both of these champions are higher level and better equipped than me–it’s pretty clear I’m about to die. I tap E to fire a glowing green missile. It narrowly misses Batman, exploding a parked car instead. I punch R. A green jet hurtles towards the ground. I’m the Green Lantern and I just dropped a spectral F-22 on Batman. No, this isn’t fan fiction. This is Infinite Crisis.

“What does it feel like to be a superhero or supervillain?”

Turbine’s heritage is MMOs—it’s responsible for Dungeons & Dragons Online, Lord of the Rings Online, and the Asheron’s Call series. Infinite Crisis, Turbine’s first MOBA, borrows heavily from League of Legends, but it manages to contribute more than just a new roster of characters to the table. With a focus on accessibility and environmental destruction, Infinite Crisis strives to be more than just a clone. Even as an experienced League of Legends player, I appreciated Infinite Crisis’ ability recommendations, which let me try a new character without having to read a wiki before I hopped in.

Turbine doesn’t do much to hide IC’s resemblance to LoL, but the similarities do create instant familiarity with the mechanics. Each hero has four abilities, a passive, and two Stolen Superpowers (Infinite Crisis’ version of Summoner Spells). Infinite Crisis even borrows Riot’s monetization scheme with two in-game currencies, one earned by playing and one you can purchase with real moolah. In fact, the only map currently available in the closed beta is Gotham Heights, a circular control point level almost identical to League’s Crystal Scar map. Fortunately, all of these things work in Infinite Crisis as well as they do in League of Legends.

League of Legends: Batman edition?
Five beacons are spaced evenly across Gotham Heights, with minions spawning from beacons that you control. Health packs, stealth pads—think League of Legends’ bushes—and speed boosts reinforce the resemblance to the Crystal Scar in LoL. The Infinite Crisis rendition does have a few original elements, including destructible cars, an “urban jungle” and an Orbital Cannon in the center. Capturing the Orbital Cannon locks it for your team as a temporary sixth control point that spawns super minions and drops a meteor into the enemy’s jungle.

Destruction is one of Infinite Crisis’ defining mechanics. Although it doesn’t play the biggest part in Gotham Heights—manifesting as cars and other objects that you can throw or destroy—Turbine considers it a key point of differentiation between other MOBAs. Lead Designer Ryan Bednar says he wants players to be able “to change the map, to change the terrain, [and] to open up paths you couldn’t get to before.”

Is this canon?
What really stood out to me is Turbine’s dedication to creating interesting champions. With access to the entire DC roster, they’re really doing everything they can to have characters that you simply can’t get anywhere else. They don’t have to worry about establishing backstory or building up lore because the DC multiverse is already a thing. Instead, they can focus on making characters like Nightmare Batman—Batman without the humanity of Bruce Wayne, or Gaslight Batman–an especially gadget-crazy alter ego. These characters aren’t variations are skins, but discrete champions that have unique abilities.

Creative Director Cardell Karr says that Turbine’s goal is to make a game that does “justice to what DC characters and heroes are about.” “What does it feel like to be a superhero or supervillain,” he asks. “How do you find a way to make yourself feel larger than life?”

I’d have to say that they’ve done a good job so far. Interestingly, there aren’t traditional support champions that exist only to help a carry. In fact, it almost seems like every single hero can be a carry. I’m not sure what this means for competitive play, but I know that I’ve never met a person that actually enjoys supporting. Every character that I’ve played feels powerful. Even the auto-attack animations convey a sense of force. Cyborg visibly recoils with each shot from his cannon arm.

Source: PC Gamer Hands-on
 
Tried the Beta once but for some reason as soon as i run out of base or scan the map i just get black patches and can't see anything any advice anyone?
 
Any news on the official release date Dee?

None whatsoever, we'll probably know once they're done with this closed Beta stuff >__>

should have known you'd be looking forward to this dota clone :p

Shoosh you!!!

Tried the Beta once but for some reason as soon as i run out of base or scan the map i just get black patches and can't see anything any advice anyone?

I'm unfortunately still waiting for a Beta key :/
 
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